Davekhps
Posts: 203
Joined: 12/10/2010 Status: offline
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quote:
ORIGINAL: Flaviusx You'll get more efficient in your AP spending as you play more. If we added more APs to the game, it could tip things over for the veteran Soviet player and the Red Army would blow up. Oh, again, I *like* the Soviet AP limits in 1941, I'm having fun with that. It was the German AP limits that seemed out of line. RE: what BigA said about the 1943 scenario, the difference there is you start out with a pre-set amount of AP not at all reflective of what a competent human Axis player beginning in 1941 would have amassed had they been playing through 1943-- again, all it takes is a single Army Group spending a couple seasons on static to amass a horde of APs, a situation that would have certainly occured prior to our 1943 scenario starting. Essentially, it seems to me that the Axis AP at the start of 1943 is artificially low, given how the game mechanic works in practice. That's fine with me, of course-- it makes things fun-- but it is noteworthy. Bottom line: the AP system is very victory-dependent, i.e. if you're winning by 1942/1943, you won't have to worry about APs, but if you're losing, things are very different. If you're having a bad war, you'll probably also be short of AP. If you're having a good war, you'll have more AP than you know what to do with. There's probably no easy way to balance that and still rely on the Admin Point mechanic to limit what a player can do. (Why is this important? In real life, command and control doesn't magically become easier simply because you're *winning*. Sure, some things are made easier by the sweet taste of victory-- like dismissing leaders-- but if the point of the AP mechanic is to realistically represent the real-world limitations of a human commander trying, and failing, to do everything at once, that mechanic doesn't appear to survive past the 1941/1942 turns, at least against the A.I.) Again, at least the Soviets have an additional limiting factor in play-- their motor pool troubles can act as a brake on their late-war success. A winning Axis player come 1942/1943, however, appears to me to have few, if any, limits to what they can get away with. Unlike with the Soviets, there just isn't enough things to *spend* AP on for an Axis player. Anyway, thanks for the perspectives. I think that in any future human Axis vs. Soviet AI games I'll probably handicap myself more WRT the admin points just to keep it interesting. I'm sure when it comes to human players, however, it'll be a much different situation...
< Message edited by Davekhps -- 1/12/2011 9:26:50 PM >
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