GeorgiaBoy
Posts: 17
Joined: 12/27/2010 Status: offline
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Just bought the game and the expansion...First time poster, longtime lurker with some modding questions... I was wondering if any/all of these features are planned for future patches/expansion(s). I will place them in the modder's wishlist format: Leaders like MoO2/3. 1c: Additional race stats Ability to fine tune your race with racial picks a la MoO2/MoO3 at the beginning of the game (and during the game with ruins findings or tech breakthroughs). Modifiers to: A flag if the race is organic or not. The can determine if the race eats and can be eaten... Organics Production (Food) Economy--Increases/Reduces corruption, increases tax efficientcy. Industry--Increases/Decreases Production speed relative to the average race. Atmosphere Type--Oxygen/Nitrogen, Methane, Carbon Dioxide, Acidic, Radiated, Hydrogen, Ammonia, Sulfur Dioxide, Reducing (greenhouse), etc. Maybe that is too detailed... A racial pick to be a member of the Galactic Senate would be nice...picking from a menu of laws to bring up for consideration. Starting Homeworld--More/Less minerals, larger/smaller size, good ruins found immediately on home planet. Creative/Uncreative--Increases/Decreases chance research is completed early (or late for low creativity). Subterranean--Doubles occupiable space on a given planet. Charismatic/Repulsive--Effects only organic races. Better relations trade is easier, negociating treaties is easier. Telepathic--Effects only organic races. Espionage, Diplomacy is easier. Pacification of conquered population is easier. Omniscient--See the entire (or just 1/4 or 1/2) map at the beginning of the game. Aquatic--Gets a large production bonus, and increases livable space on all ocean worlds. Aquatic races also get a bonus on ice worlds, but not as much as ocean worlds. Tolerant--Gets a large bonus for production and additional living space for Desert and less so for volcanic worlds. Anaerobic--Can subsist on any world, save gas giants. Stealthy Ships--Starts out with level 1 stealth ships and has access (as a racial tech which cannot be stolen) to the highest researchable stealth tech in the game. Serendipity--Able to make great technological strides when falling behind in a game. 1d: Options for multiracial colonization/conquering (additional species families): vi) Parasitic-- A racial trait which a race eats other organic races to grow stronger and reproduce. vii) Cybernetic--Not organic (a plus), but eats production as well as food. viii) Gaseous-- Species exists only on gas giants. Low reproduction. ix) Astral--Can exist in outer space. Cannot tolerate gravity, so cannot colonize planets. Reproduction verrrry slow. x) Geodic--Rock colonies only--Atmosphere does not matter. xi) Shapeshifter--Can change appearance to fool scanners into believing another race is there or nothing at all...does not gain the bonuses (bonii) of the impersonated race, though. xii) Pure Energy--Achieved through research at the end of the tech tree (plus a ruins finding(s)--possible victory condition). Expeditions--I liked the 'Antaran X' expeditions from MoO 3--finding X number of artifacts also allows you a victory. Of course, these artifacts of the Shakturi, the Ancients, and whatever other races would be just a little difficult to get. One of these artifacts could be Unification government, which would be the best government in the game! An annoying thing I found with Space Empires IV was that one could exploit the building of facilities. Four modifiers which would allow one certain facility per planet or per system or per player or per game would be nice...In terms of the one per game, it would be like a Civilization achievement. Ability to mod the tech tree to add an unlimited amount of tech with the corresponding facilities/components, while keeping the seven groups of tech in the editor. Race/Ruin specific tech/tech trees would be great.. In summary, the suggestions in the above posts are great! Making DW moddable to the degree of Space Empires IV/V (text files) and Masters of Orion III (more text files, but DW avoids the problems of MoO3 with its interface and automation) would, in my opinion, make for the ultimate 4X game! Just my .02 GB
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