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Fast late war Zeros

 
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Fast late war Zeros - 1/30/2011 1:47:36 AM   
bklooste

 

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I have been away but some comments on teh late war Japanese Zeros


Would also like to comment on the speed of late war zeros.  Im not talking about the A6M5 whose speed should be similar  but the A6M4 and A6M8 as i played a greater role in them. First they cary the same engine as the historical  A6M8 .  The historical A6M8 /54 or /62 never really flew they had 2 prototoypes in mid 45 , their role was mixed maybe as a  Kamikaze with the 2 heavy bombs ,  they had not much decent aviation fuel , couldnt develop improved superchargers  etc. Here all this happens early in the war first with the A6M4 which will give time for some minor air frame improvements , reasonable super charger improvements and better fuel and  the A6M8 as a late war fighter/interceptor ( i proposed a fighter bomber version closer to the A6M8 but i dont think it got off the ground)  . 

Then for the A6M8 a  "max speed around 365, reflecting the overall design polish and improvements to the Kinsei engine, otherwise no changes" .  I dont think this is unreasonable nyway we proposed

I dont think we proposed many changes for the A6M5  , did tehse end up in the data file ?

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RE: Fast late war Zeros - 1/30/2011 1:51:02 AM   
bklooste

 

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People have commented the A6M3b is a good plane , has anyone tried the A6M4 it is in the same vain and should be better ? How does the A6M8 stack up ?

One thing this mod explores is the impact on some focus on Zeros and we can see it really pays of and IMHO those A6M3b would have been used as a carrier based interceptor and made things even worse for the allies.




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Allied balance - 1/30/2011 2:30:57 AM   
bklooste

 

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The best thing to be done for allied balance is resources or slow expansion BUT you dont want these to be 44 killers . Suggestions

- Add a restricted dutch Brigade to Palembang
- Add 2 dutch wildebeast squadrons
- Add a Huricane squadorn
- Move 2 brittish subs , and 2 squadrons ( fighter and light bomber ) to Jolo this should make the PI very interesting
- Suggest mini KB is downgraded to claude's.
The above will make the DEI /Malysia a bit more tricky.

Upgrade the Phillipine division troops in dec 7 41 ( need to pay supplies ) to simmulate better rifles

Add an Ausie militia Brigade to PM from Oz.

Increase production of older aircraft this would prevent the common but Gamey tactic of attritioning the US so he no longer has enough for training and fighting since they simply would have made inferior , diverted eastern europe forces or used mothballed planes for training .

Take 6 44 ariving oil tankers and bring them forward to 42 especially if they arive from other theaters [ More emphasis on Theater]



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Allied balance - 1/30/2011 5:02:10 AM   
John 3rd


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BK! How are you? Haven't heard or seen from you in ages. It is great to see you Posting and contributing your thoughts to this. As a co-creator and important founding contributor to RA it is outstanding to have you adding your thoughts.

You Posted a ton of info and I need to read and not skim it. Will hold off commenting until tomorrow with that. Looks like a lot of info and ideas.


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Post #: 574
Starting Positions Discussion - 1/30/2011 5:09:48 AM   
John 3rd


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This is the set of emails that Michael, Stanislav, and I have had going yesterday and today when it comes to starting deployments. This will probably be confusing so I've tried to separate us by regular type, bold, and Italics. The Mod has always been a solid collaborative effort and I think you can see that within the ideas presented below.


From: John Cochran
Date: 1/29/2011 1:58:40 PM
To: Станислав Бартошевич; Michael Benoit

Subject: Changes in Scen 69--Opening Deployment and Germans

Great Thinking! Comments and ideas Posted in between yours.

Sent: Saturday, January 29, 2011 6:17 AM
To: Michael Benoit
Cc: John Cochran

Subject: On changes in Scen 69.

1)Placing light carriers at Saipain is meaningless, as long as they still are in a warp drive TF. I propose to remove warp drive from Mini-KB, placing it in Babeldaob, and to leave escort carriers at Home Islands, as a minimum (leaving Taiyo's air units on the ground). Maybe Zuiho as well, as three light carriers still are enough to push right to Mersing or Palembang immediately. I propose leaving old battleships in the Home Islands as well. It's extremely likely for the entire battle line to be released from strategic reserve until the PH attack is confirmed as success.

A. How about we remove the Warp Factor with the CVLs and leave them at Saipan? Truk could be another option for protection of the forces there...

I would say at Babeldoab w/o warp drive.

B. CVEs at Home Islands with the 4 Old BBs or they could be at Cam Rahn Bay to cover operations of the western flank.

If they were at Camrahn Bay, then you would have had a British response. Keep them at Hiroshima.

C. On the BBs I’d say leave the two (Nagato/Mutsu I think) in Malaya to protect against Force Z. The other four can be at Hiroshima. Leave the 4 BCs with the KB.’

Good idea here, but I may want one of the BCs with the CVLs. One BC per two heavy CVs.


I think the best compromise will be leaving CVLs at Babelthingy without warp drive. As about old battleships, I referred to Fuso, Yamashiro, Ise and Hyuga. Nagatos might stay to cover Malaya landings. Have no strong feelings about BCs divide among carrier forces.

2)Pre-positioning of too many Japanese subs in Indian Ocean might be rather suboptimal... DEI is the main hunting ground in the first weeks of the war.

A. OK. I’ll move a few out and leave only a couple of early ‘Hunters’ lurking in the IO!

I would say 4 max in IO area

I would place 3 somewhare between Georgetown and Port Blair.


3)German subs and AMCs still have Japanese captains, likely because they were copy/pasted from similar Japanese ships. If you wish, I can research their RL captains. Oh, and I already said that crew EXP at 90 is very excessive (and 75 for AMCs is dubious as well - I think I might check war careers of the ships in question, while I'm at it, to introduce some differentiation, based on how successful their previous careers were).

A. EXP: This sounds like some serious work but I already have agreed on the AAR that this does need changed. I think (perhaps) that the German did only send out veteran crews to the IO so they probably should start fairly strong, however, 90 is INSANE! Check it out and see what works. As to changing the Captains this would be nice and appropriate.

Max crew experience should be less than 70, unless you find daat that would supprot a higher rating.

B. We know the Atlantis would have an excellent Captain and Experience Rating. Didn’t one of the other sink a CL off the NW Coast of Australia. Seem to remember them find the wreckage just recently.

Changing 069---Once the three of us are agreed, I’d like to handle the ship placement. If you want to change the Leaders and Experience on the German ships that is cool.

Does either of you have an issue if I copy this and place it on the AAR?






I don't have any problems with that.




As about names of captains and ship careers, checking this is likely to take several days. I'll report as soon as I'm ready.





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RE: Starting Positions Discussion - 1/30/2011 8:21:35 AM   
bklooste

 

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Re Nagatos .. It would be unlikely to break the Ise / Fuso from them before PH that is the point of a battle line... The main ships the alllies will be watching for is the Nagatos if they are in Cameray they will know and allied preparedness in Malaysia will be advanced . It makes the whole point of sending Force Z pointless as they are no match for the 2 Nagatos + cruiser support so force Z would be withdrawn to meet up with reinforcements. Nor would Japan risk such early warning , suggest leaving the non BC battle line where it belongs or make major changes to the british and their strategy

As above mini KB should be split up ( put the training CVL/CVE back at home) , fighters downgraded to claudes for some ships and warp factor removed.

As far as Uboats go what is the durability ? If its diving depth / 10 ( The maximum safe depth for the VIIC was 185 to 250 meters = 19-25 dur , crush was more) than these guys will be "tanks". Suggest low night experience , higher day to compensate for the greater danger of surface attacks. Also how do they resuply torpedos ???
AMC probably should have very good experience they were well drilled and used guile ela the Komarant vs the Sydney , but they are still unarmored merchant with short range guns. Note the Komarant was sunk by the Sydney ( they sunk each other!) and this encounter happened a few weeks before the war started.

Ben

quote:

ORIGINAL: John 3rd

This is the set of emails that Michael, Stanislav, and I have had going yesterday and today when it comes to starting deployments. This will probably be confusing so I've tried to separate us by regular type, bold, and Italics. The Mod has always been a solid collaborative effort and I think you can see that within the ideas presented below.


From: John Cochran
Date: 1/29/2011 1:58:40 PM
To: Ñòàíèñëàâ Áàðòîøåâè÷; Michael Benoit

Subject: Changes in Scen 69--Opening Deployment and Germans

Great Thinking! Comments and ideas Posted in between yours.

Sent: Saturday, January 29, 2011 6:17 AM
To: Michael Benoit
Cc: John Cochran

Subject: On changes in Scen 69.

1)Placing light carriers at Saipain is meaningless, as long as they still are in a warp drive TF. I propose to remove warp drive from Mini-KB, placing it in Babeldaob, and to leave escort carriers at Home Islands, as a minimum (leaving Taiyo's air units on the ground). Maybe Zuiho as well, as three light carriers still are enough to push right to Mersing or Palembang immediately. I propose leaving old battleships in the Home Islands as well. It's extremely likely for the entire battle line to be released from strategic reserve until the PH attack is confirmed as success.

A. How about we remove the Warp Factor with the CVLs and leave them at Saipan? Truk could be another option for protection of the forces there...

I would say at Babeldoab w/o warp drive.

B. CVEs at Home Islands with the 4 Old BBs or they could be at Cam Rahn Bay to cover operations of the western flank.

If they were at Camrahn Bay, then you would have had a British response. Keep them at Hiroshima.

C. On the BBs I’d say leave the two (Nagato/Mutsu I think) in Malaya to protect against Force Z. The other four can be at Hiroshima. Leave the 4 BCs with the KB.’

Good idea here, but I may want one of the BCs with the CVLs. One BC per two heavy CVs.


I think the best compromise will be leaving CVLs at Babelthingy without warp drive. As about old battleships, I referred to Fuso, Yamashiro, Ise and Hyuga. Nagatos might stay to cover Malaya landings. Have no strong feelings about BCs divide among carrier forces.

2)Pre-positioning of too many Japanese subs in Indian Ocean might be rather suboptimal... DEI is the main hunting ground in the first weeks of the war.

A. OK. I’ll move a few out and leave only a couple of early ‘Hunters’ lurking in the IO!

I would say 4 max in IO area

I would place 3 somewhare between Georgetown and Port Blair.


3)German subs and AMCs still have Japanese captains, likely because they were copy/pasted from similar Japanese ships. If you wish, I can research their RL captains. Oh, and I already said that crew EXP at 90 is very excessive (and 75 for AMCs is dubious as well - I think I might check war careers of the ships in question, while I'm at it, to introduce some differentiation, based on how successful their previous careers were).

A. EXP: This sounds like some serious work but I already have agreed on the AAR that this does need changed. I think (perhaps) that the German did only send out veteran crews to the IO so they probably should start fairly strong, however, 90 is INSANE! Check it out and see what works. As to changing the Captains this would be nice and appropriate.

Max crew experience should be less than 70, unless you find daat that would supprot a higher rating.

B. We know the Atlantis would have an excellent Captain and Experience Rating. Didn’t one of the other sink a CL off the NW Coast of Australia. Seem to remember them find the wreckage just recently.

Changing 069---Once the three of us are agreed, I’d like to handle the ship placement. If you want to change the Leaders and Experience on the German ships that is cool.

Does either of you have an issue if I copy this and place it on the AAR?






I don't have any problems with that.




As about names of captains and ship careers, checking this is likely to take several days. I'll report as soon as I'm ready.







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RE: Das U-Boat - 1/30/2011 11:08:28 AM   
Terminus


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quote:

ORIGINAL: bklooste


Uboats in the Pacific would not be great due to range ( similar to the maligned RO-50 boats)

How do you model the higher underwater survivability vs depth charges due to extra thick double hull and much higher crush depths , yet Uboats survivability on the surface were no better than Japanese or allied subs ( or worse as they were small) so maybe a lower night rating and some extra armour .


The U-Boats in the Pacific would presumably be the Type IXD2, which were hardly small.

EDIT: The IXD2 displaced about 1800 tons submerged and had a range of 23700 miles, surpassing all but two or three classes of IJN Junsen boats. I think they'd do quite well.

< Message edited by Terminus -- 1/30/2011 12:30:00 PM >


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RE: Das U-Boat - 1/30/2011 12:32:32 PM   
Kereguelen


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quote:

ORIGINAL: Terminus

quote:

ORIGINAL: bklooste


Uboats in the Pacific would not be great due to range ( similar to the maligned RO-50 boats)

How do you model the higher underwater survivability vs depth charges due to extra thick double hull and much higher crush depths , yet Uboats survivability on the surface were no better than Japanese or allied subs ( or worse as they were small) so maybe a lower night rating and some extra armour .


The U-Boats in the Pacific would presumably be the Type IXD2, which were hardly small.


U-Boats of types IXC, IXC/40, IXD, IXD2 and XB operated in the Indian Ocean/Pacific as part of the Monsoon groups. Hardly small indeed.

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RE: Das U-Boat - 1/30/2011 3:57:49 PM   
John 3rd


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Thanks for the commentary. Reactions:

1. I think the AMC Crews would have very good experience.

2. Would wager the Monsoon SS would also be quite good crews. No idea on the Day vs. Night experience to start with.

3. If they had that long of range would that put them somewhere near the longer-legged I-Boats.

4. Hull Strength? Don't know but certainly tougher then the Japanese.

5. BK's comments about the Nagato's being deployed and a British response is quite good. Perhaps we should use the oldest sisters (Fuso/Yamashiro) from the Battleline?


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RE: Das U-Boat - 1/30/2011 4:05:50 PM   
Terminus


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The Monsun group had no particularly "elite" crews.

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RE: Allied balance - 1/30/2011 4:06:30 PM   
John 3rd


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quote:

ORIGINAL: bklooste

The best thing to be done for allied balance is resources or slow expansion BUT you dont want these to be 44 killers . Suggestions

- Add a restricted dutch Brigade to Palembang
- Add 2 dutch wildebeast squadrons
- Add a Huricane squadorn
- Move 2 brittish subs , and 2 squadrons ( fighter and light bomber ) to Jolo this should make the PI very interesting
- Suggest mini KB is downgraded to claude's.
The above will make the DEI /Malysia a bit more tricky.

Upgrade the Phillipine division troops in dec 7 41 ( need to pay supplies ) to simmulate better rifles

Add an Ausie militia Brigade to PM from Oz.

Increase production of older aircraft this would prevent the common but Gamey tactic of attritioning the US so he no longer has enough for training and fighting since they simply would have made inferior , diverted eastern europe forces or used mothballed planes for training .

Take 6 44 ariving oil tankers and bring them forward to 42 especially if they arive from other theaters [ More emphasis on Theater]




This is interesting. We have already reflected the Australians moving units into Port Moresby with that TF halfway there on the 7th. It contains the remainder of the Inf Brigade, Base Forces, and a couple of Squadrons plus the ANZAC Cruisers.

Maybe the Aussies have caught on to something...

Anyone got further thoughts for these ideas? I like the idea of shaking things up a bit in a minor manner.


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RE: Das U-Boat - 1/30/2011 4:08:05 PM   
John 3rd


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quote:

ORIGINAL: Terminus

The Monsun group had no particularly "elite" crews.


Certainly not 90-90. What do you think would be reasonable for stats? We could make a baseline and then do a +/- 6% (using the old-fashioned d6 from my AD&D days).


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RE: Das U-Boat - 1/30/2011 4:12:09 PM   
Terminus


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I would actually set their night exp higher than their day exp, since the Germans preferred attacking at night. Baseline about 60 for day, 65 for night.

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RE: Das U-Boat - 1/30/2011 4:15:59 PM   
John 3rd


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That sounds reasonable. Other people's views?


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RE: Das U-Boat - 1/30/2011 4:19:54 PM   
John 3rd


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Hey Red Lancer! Saw you looking at the Thread. Hope all is well with our RA Aerial Artist.


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RE: Fast late war Zeros - 1/30/2011 5:39:54 PM   
gajdacs zsolt

 

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I'm using the A6M4 for a month or two now, it's much better than the A6M3b (which was a disappointment for me compared to the A6M2). The Ho-103 is a great increase in firepower. Unfortunately I cannot comment on their performance against 4E bombers as I have yet to engage them.

(Do note that in this game there is not much activity out in the Pacific yet, so this is more like my personal feelings about the plane than any sort of hard evidence)

< Message edited by Zsolo007 -- 1/30/2011 5:42:50 PM >

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RE: Fast late war Zeros - 1/30/2011 6:17:03 PM   
John 3rd


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quote:

ORIGINAL: Zsolo007

I'm using the A6M4 for a month or two now, it's much better than the A6M3b (which was a disappointment for me compared to the A6M2). The Ho-103 is a great increase in firepower. Unfortunately I cannot comment on their performance against 4E bombers as I have yet to engage them.

(Do note that in this game there is not much activity out in the Pacific yet, so this is more like my personal feelings about the plane than any sort of hard evidence)


So you have gotten into 1943 then? My arrival date is 1/43 for them and I am about to bump my research for those bad boys.

I've managed to do OK with my 3b. They APPEAR to do better versus Allied Fighters then the M2s. What have you seen?


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RE: Fast late war Zeros - 1/30/2011 6:55:33 PM   
gajdacs zsolt

 

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No, my game is in '42 september. I got the plane in July. (I'm researching both A6M lines very heavily)

The type did not see too much combat, but they did well against the H81-A3 and early hurricanes (markedly better than the A6M2)

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RE: Fast late war Zeros - 1/30/2011 7:46:10 PM   
John 3rd


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You must REALLY have rushed your research with the M4! Well done.



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RE: Fast late war Zeros - 1/30/2011 7:59:23 PM   
gajdacs zsolt

 

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It's not that hard to do... The A6M3 comes at 2/42, so if you set research on day 1 you can have a lot of factories repaired by that time, and then you just need to change them along the upgrade line. 8 factories with 30 research points/month should bring up availability twice per month (in my case it's every 12th day).

One can argue that it's gamey, but this is not without a cost. I'm paying a big economical price for this (the A6M line is not the only one I'm researching....)

< Message edited by Zsolo007 -- 1/30/2011 8:01:28 PM >

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RE: Fast late war Zeros - 1/30/2011 8:33:43 PM   
FatR

 

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Oh dang. The forum ate my extra-detailed response. So I'll answer relatively concisely:

1)Bklooste's proposals about Allied extras = game lost by Japan by early 1944 at the latest unless the Allied player really doesn't know what is good for him or restricts himself deliberately; or the Japanese player goes for extra-gamey moves to circumvent new and improved Allied defense. Ask Michael how his game against me went, or read my first AAR to see why. Without fast capture of DEI with moderate damage at most, Japan will collapse under Allied assault really fast, because it won't be able to afford both active operations of the Combined Fleet and massive air production, but really needs both to slow Allies down. A brigade in Palemang particularly feels almost like a cheat to me, but other additions can combine to produce a similar effect.

The thought about replacing Nagatos with a pair of older battleships as the cover for Malayan invasion, and placing the rest of the battleline at Home Islands rings true, though. I don't think that British would have reacted to Fusos down there much differently than to Congos, particularly considering their historical lack of knowledge (and/or appreciation of the knowledge they had) about the enemy's capabilities.

2)About giving more planes to Allies in 1942. You know how many first-line fighters Allies will get through reinforcements alone in as early as September of 1942, already? 298. Maybe more if I missed something. Considering that you are probably lucky to exchange fighters 1:1 while assaulting a strategic schwerpunkt, because that's where Lightnings and Hurricanes and massed 4Es will be, unless you have outplayed your opponent, can you afford to lose 300 planes in a month - and, more importantly, about 200 pilots - just to saw through reinforcements alone and actually starting attriting the opposing force? No, not under usual circumstances. Assertion that Japanese can outattrit Allied aviation to the point of achieving greater operational freedom through this is very unlikely to end up true against a competent opponent. At least after the point Allies can field even relatively small number of superior airframes to cement their air defences. Even if they can still outproduce Allies in planes, uneven exchange of pilots is likely to make Japanese airforce collapse sooner rather than later. In fact, I don't remember any AAR where Allies actually ran out of planes in summer of 1942 or later. After checking the numbers, I now regret betting on an attritional air campaign in my current game.

3)About ##1-2 as a whole - giving Allies more extras until really late in the war, in 1944 and later, defeats the purpose of this mod, which is supposed to be easier on Japan than Scen 1, and makes it rather hard to balance (for example, do you realize, that the gun club benefits more from the changes in the current version of the mod, than any other part of the Japanese Navy, comparative to the enemy's capabilities?). I'm against this. The Allies side already got bonuses that allows it to overcome some of its worst weaknesses and give some options at the beginning. The most I can accept is Allies retaining three above-mentioned patrol squadrons. And then again, with now-reduced service rating on patrol planes (the change I still see as pointless, considering I never had problems with ops losses), this might be rather excessive.

And do note, that I already proposed to improve Warhawks, as a compensation to Allies for nerfing Hurricanes. This is quite beneficial to them overall, as Warhawk versions comprise about a much greater part of their total reinforcements. Together with reduction in IJN pilot experience, this already moderates main factors that can make early air war very onesided and create false perception that Allies cannot contest the air early in the war.

< Message edited by FatR -- 1/30/2011 9:19:58 PM >

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RE: Das U-Boat - 1/30/2011 8:43:50 PM   
FatR

 

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quote:

ORIGINAL: John 3rd

That sounds reasonable. Other people's views?

Sounds like a good baseline to me.

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RE: Das U-Boat - 1/30/2011 9:16:20 PM   
RedLancer


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quote:

ORIGINAL: John 3rd

Hey Red Lancer! Saw you looking at the Thread. Hope all is well with our RA Aerial Artist.



Just keeping up to speed whilst my latest turn of WITE is running. Let me know if you need anything doing.

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RE: Das U-Boat - 1/30/2011 9:18:26 PM   
darbycmcd

 

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Gadjacs, its totally gamey!!!! hahhahaha, but it's ok. just remember our 6 month rule.......

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Post #: 594
RE: Das U-Boat - 1/30/2011 9:52:46 PM   
ny59giants


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Besides the numbers of fighters the Allies get as reinforcement that FatR mentioned, there are the extras that come in when the 5 ABDA fighter units on Australia are withdrawn in mid-March 42. That is 125 P-40E that go into the pool which greatly helps. I have had a few B-17Es withdrawn that have been added to my pool.

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Post #: 595
RE: Fast late war Zeros - 1/30/2011 10:14:49 PM   
Terminus


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I'd like to know the rationale for the British establishing an air and submarine base on Jolo, when US subs and air are much closer.

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RE: Das U-Boat - 2/1/2011 2:00:09 AM   
bklooste

 

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Did any of the uboats ? Another question is compared to british , US and Japanese in late 1941 how would you rate their experience?


quote:

ORIGINAL: Terminus

The Monsun group had no particularly "elite" crews.



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Post #: 597
RE: Fast late war Zeros - 2/1/2011 2:27:43 AM   
bklooste

 

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1. That why if you want to hinder Japan early you need things that dont benefit the allies in 44. The brigade in Palembang i would not see as a cheat its more to balance the historical knowledge the Japanese player has.. re the Fuso i kind of agree on the brit response but i dont see the Japanese breaking up their battle line pre PH for any reason. They would just have baby KB with cruiser support.

2. I said give them more obsolete planes .. ie much worse than the warhawk or even unarmed trainers.
There are a few stock AAR but the allies do have the freedom eg train and commit durring an offensive. Many AARs i have seen have the Japanese force an attrition on the allies but then consolidate. Agree to the allies elite forces at key points and this is very historical in terms of where the B17s were used. Also note in the Ausies vs Amis AAR what happens when there is low attrition .. ie Japanese planes facing significantly larger quanitties of experienced allied pilots in great air craft where the allied player chooses from mid 42..

3. Not so keen on the warhawks as it is a change that benefits the Allies in the long term ( esp higher pilot survivability due to better results) , prefer things like restricted brigades , dutch troops etc . I dont think an early DEI is needed but i dont mind if the Japanese are punished if they rush it. It just makes the game more interesting. An early Palembang while SIngapore hasnt been taken is IMHO very gamey ( though i am one of the few who actually support a Mersing landing due to continuing on the same night and landing there at dawn - no idea how to supply a major landing there though !)

Do you regret not getting the A6M4 , as its a specific counter vs B17s/B25 ?

Curious , in what way do the gun club benefit ? Is it the Aganos ?

Ben

quote:

ORIGINAL: FatR

Oh dang. The forum ate my extra-detailed response. So I'll answer relatively concisely:

1)Bklooste's proposals about Allied extras = game lost by Japan by early 1944 at the latest unless the Allied player really doesn't know what is good for him or restricts himself deliberately; or the Japanese player goes for extra-gamey moves to circumvent new and improved Allied defense. Ask Michael how his game against me went, or read my first AAR to see why. Without fast capture of DEI with moderate damage at most, Japan will collapse under Allied assault really fast, because it won't be able to afford both active operations of the Combined Fleet and massive air production, but really needs both to slow Allies down. A brigade in Palemang particularly feels almost like a cheat to me, but other additions can combine to produce a similar effect.

The thought about replacing Nagatos with a pair of older battleships as the cover for Malayan invasion, and placing the rest of the battleline at Home Islands rings true, though. I don't think that British would have reacted to Fusos down there much differently than to Congos, particularly considering their historical lack of knowledge (and/or appreciation of the knowledge they had) about the enemy's capabilities.

2)About giving more planes to Allies in 1942. You know how many first-line fighters Allies will get through reinforcements alone in as early as September of 1942, already? 298. Maybe more if I missed something. Considering that you are probably lucky to exchange fighters 1:1 while assaulting a strategic schwerpunkt, because that's where Lightnings and Hurricanes and massed 4Es will be, unless you have outplayed your opponent, can you afford to lose 300 planes in a month - and, more importantly, about 200 pilots - just to saw through reinforcements alone and actually starting attriting the opposing force? No, not under usual circumstances. Assertion that Japanese can outattrit Allied aviation to the point of achieving greater operational freedom through this is very unlikely to end up true against a competent opponent. At least after the point Allies can field even relatively small number of superior airframes to cement their air defences. Even if they can still outproduce Allies in planes, uneven exchange of pilots is likely to make Japanese airforce collapse sooner rather than later. In fact, I don't remember any AAR where Allies actually ran out of planes in summer of 1942 or later. After checking the numbers, I now regret betting on an attritional air campaign in my current game.

3)About ##1-2 as a whole - giving Allies more extras until really late in the war, in 1944 and later, defeats the purpose of this mod, which is supposed to be easier on Japan than Scen 1, and makes it rather hard to balance (for example, do you realize, that the gun club benefits more from the changes in the current version of the mod, than any other part of the Japanese Navy, comparative to the enemy's capabilities?). I'm against this. The Allies side already got bonuses that allows it to overcome some of its worst weaknesses and give some options at the beginning. The most I can accept is Allies retaining three above-mentioned patrol squadrons. And then again, with now-reduced service rating on patrol planes (the change I still see as pointless, considering I never had problems with ops losses), this might be rather excessive.

And do note, that I already proposed to improve Warhawks, as a compensation to Allies for nerfing Hurricanes. This is quite beneficial to them overall, as Warhawk versions comprise about a much greater part of their total reinforcements. Together with reduction in IJN pilot experience, this already moderates main factors that can make early air war very onesided and create false perception that Allies cannot contest the air early in the war.



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Post #: 598
RE: Fast late war Zeros - 2/1/2011 2:30:24 AM   
bklooste

 

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quote:

ORIGINAL: Terminus

I'd like to know the rationale for the British establishing an air and submarine base on Jolo, when US subs and air are much closer.


Yes US would be more logical but only for air.



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Post #: 599
RE: Fast late war Zeros - 2/1/2011 3:08:28 AM   
John 3rd


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A couple of us have written on how much more useful the Agano's are.

I'm not of the same opinion regarding the Battleline. Whole premise of this Mod is Yamamoto suppressing the 'Gun Club' enough to change building policy, force composition, aerial research, and initial deployment. Taking out the two oldest Japanese BB for Invasion Force protection would make sense since they were 'obsolescent' to the more 'Air Minded.'

I've yet to get the A6M4 and I WANT them! Looking forward to it.

Stanislav is researching the U-Boat Captains and checking the boat histories. This will help in establishing their experience. Think we can give high ratings to two of the AMCs and decent ones to the others...


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