GeorgiaBoy
Posts: 17
Joined: 12/27/2010 Status: offline
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quote:
ORIGINAL: Igard Appended section 5a. Moddable weapons. Great suggestions GeorgiaBoy. Sorry for taking so long to update. I've added the weapons ideas to the list. The only slight problem I have with this is, I'd rather have a list of attributes rather than actual weapon types. That way we can say 'this is what we want to edit for each weapon' rather than 'these are weapons we want included'. So some of it probably belongs on the master wishlist and I may go through it myself and actually make a list of attributes/properties. For the moment though, this is the best list of various weapon types I've seen so really nice work. quote:
I am not sure where to post these ideas. Since I would like to edit modifiers (such as Population, Maximum Population, Morale, Production, Maximum Number of Facilities, Total Wealth, Income per time unit, etc.) I posted here...Anyway, I noticed in many 4x games, the modifiers could not be edited very much. I would like to edit each modifier to increase or decrease by percentage or number. (Example 30% or 30000) Each modifier could be changed by +, -, *, or /. Another tag on the modifier would effect singly or all ship, facility, planet, system, empire, or game. In other words, a ship, component, or facility can be limited to one per game (first to build), one per player, system, planet or ship/facility. I'm leaving this out, because I have to honestly say, I don't understand some of it. Apologies for this, it's not a critisism, but more of a lack of understanding on my part. I think some of it is already moddable, such as morale and population growth, but things like Max facilities and Total wealth, I'm going to need more info before I can add it to the list. Of course, putting it on the list is not so essential, you're still getting your point across. However if you really want it on the list, maybe just write it out in a way that I can easily copy and paste it. Remember folks, it's all about making it easy for Elliot. The less head aches he has, the quicker we'll get some extra support for modding. Hi Igard, Thanks for appending the modding master list. I have a tendency to babble on, so I will give some examples: I would like to mod all applicable variables by addition, subtraction, multiplication, or division (percentage) setting an additional boolean to round up or down. The two variables you cited in my post were just examples: TotalWealth--Simply the total amount of cash on hand at the time. MinFacilities/MaxFacilities would be the minimum/maximum amount of facilities on a planet. MinFacilities/MaxFacilities would be an integer with an additional flag stating the min/max facilities per planet, system, player, or game. For example, a player can build a unique facility (like the Selay Mustering Base in BotF), but the first player to build this would be the only one built in the game (one per game). Maybe a spacedock facility could have a limit of building one per system. A planetary shield facility would have a limit of one per planet. Thanks for the hard work, Igard! I am looking forward of doing a Master of Orion Mod eventually, if I can do a very faithful translation... GB
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