Kull
Posts: 2625
Joined: 7/3/2007 From: El Paso, TX Status: offline
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I'm playing with the story-line on, in a max sized universe with 12 other races, and it's now well into the mid-game phase. I have a very rich empire and can pay the maintenance costs on all the capital ships and cruisers I want, so that factors in as well. For efficiencies sake, I've got all 20 fleets in use, and they fall into these categories: 1) Two Strike Fleets of 8-10 Capital ships and Cruisers (roughly 50-50 mix) - These go anyplace there's a large concentration of enemy ships and wipe them out. 2) Two Major Invasion Fleets with 3-5 Destroyers, 2-3 Cruisers, and 4-6 Troop Carrriers (fully loaded with relatively cheap clones) - For Invasion of Homeworld or multi-planet systems 3) Two Escort Fleets with 4-5 Capital Ships - To escort the above Invasion fleets and knock out planetary defenses 4) Five Small Invasion Fleets with 1-2 Cruisers, 2 Destroyers, and 1-2 Troop Carriers - These are used to quickly pick off the smaller, less well defended systems 5) Five Roving Defender Fleets with 2-3 Capital ships and/or Cruisers - I have a large, sprawling empire, so these are positioned in locations where at least one fleet can quickly respond to an enemy (or pirate) attack on a nearby system. 6) Two Distant Defender Fleets of 4-6 Capital ships and Cruisers - Positioned at important planets located FAR from the center of my empire. 7) Two "Mob Fleets" of varied composition, but usualy 20-40 ships in size, which sit near the World Destroyer and other abandoned ship piles while my Repair ships are working - Ensures all repaired ships become mine, no matter who's working there. And even with that, I still leave at least one Cruiser parked next to important planets or in areas subject to frequent pirate attack. All frigates and escorts (and some destroyers) are on AI control and frankly I pay no attention to them.
< Message edited by Kull -- 2/6/2011 3:48:39 PM >
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