Tehlongone
Matrix Trooper

Posts: 208
Joined: 12/21/2010 Status: offline
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Well if you look at a planet colonized with 30 million inhabitants, and assume zero migration, then with a 20% growth rate pr year you would reach 30*1.2^15 = 462.21 in 15 years, however migration and the fact that growth rate is typically higher will mean probably just 10 years. I've played games that lasted well past 30 years, it's a sandbox-style game and you'd essentially be holding back slightly to maintain the fun of it, as the AI won't be able to resist full-on onslaught especially if you target their lone homeworld or some such. I'd much, much rather see these 500 million inhabitants start to matter more, than alter the game to increase growth rates further. I mean, if you really want that, it's already possible to alter all the races to have breeding rates of 50% pr year. I just think that's lame, if human that would mean every female should have on average one baby pr year, not counting deaths. I too think resources should have an increased value, but when you think about it, in the vastness of space most resources would have little value, as they are rather common, the game simply reflects that. It could do with adding some more drains on the economies though, to increase trade. In the game hardly any resources will add substantially to income aside from the luxury ones. I think that development levels, should require some maintenance by the more standard resources, based on population, it's realistic and would increase the value of ordinary resources. As is, population is not the ONLY determining factor for income, just too significant. It would not require a total revamp of the the economic system, most of it would be a matter of changing the values of stuff. It just needs to be rebalanced, or perhaps allow players to finetune some of those things in mods.
< Message edited by Tehlongone -- 2/6/2011 1:17:48 PM >
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