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ai script versus victory point ?

 
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All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenario Design and Modding >> ai script versus victory point ? Page: [1]
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ai script versus victory point ? - 2/7/2011 10:34:39 PM   
ych

 

Posts: 8
Joined: 5/26/2007
From: Paris,France
Status: offline
hi .
here some questions if somebody have an answer.

i just bought AE "quIte a long time ago" but i never play .... just few hours recently ( not time before ) - a beginner.
i play against japan ai ( awfull .... for many people.... go to pbem .. but not so strange : i play when i have time ... and its a computer game isnt it ? )

here my questiions (sorry for my english,... my third language )

a) I try to understand AI and ai script influences : are ai scripts necessaries ? or are just like boosts , like an help to accelerate ai decision paths ?
b) Without AI scripts , AI can make decision for example .... based on victory point of bases ? or not ? or AI just does nothing without scripts ?
c) Reading some postS i understood that a few people complain about ships teleportation to form tf to perform action of ai script .... but teleportation is it restrcited only for ships (teleportation only for ship and not for lcu or air group ... can someone confirms that ai script use teleportation only for ships ..) ? the idea will be to take a campain scenario and suppress script , to play against an ai that will not use magical ship moves . ( in my only first test of a campaign against ai japan i see KB moving from japan to Truck island in one turn ...)

regards.


Post #: 1
RE: ai script versus victory point ? - 2/7/2011 11:46:40 PM   
Blackhorse


Posts: 1983
Joined: 8/20/2000
From: Eastern US
Status: offline
Hello ych,

The AI needs scripts to attack enemy bases. Without any scripts, the Japanese AI will not advance.

_____________________________

WitP-AE -- US LCU & AI Stuff

Oddball: Why don't you knock it off with them negative waves? Why don't you dig how beautiful it is out here? Why don't you say something righteous and hopeful for a change?
Moriarty: Crap!

(in reply to ych)
Post #: 2
RE: ai script versus victory point ? - 2/13/2011 4:51:35 PM   
Tullius

 

Posts: 1174
Joined: 11/18/2004
From: Saxony (Germany)
Status: offline
quote:

ORIGINAL: Blackhorse

Hello ych,

The AI needs scripts to attack enemy bases. Without any scripts, the Japanese AI will not advance.


How about defending based ?


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(in reply to Blackhorse)
Post #: 3
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