Oleg Mastruko
Posts: 4921
Joined: 10/21/2000 Status: offline
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OK since this game is over I am allowed to comment (I guess). I do think ACR was in very very bad situation, and bugs or no bugs in his place I would be thinking about surrendering too. He asked for a "restart", now it may seem as rhetoric but I absolutely hate the word "restart", so I said, just surrender this game (that I believe is indeed lost for Germans) and then lets start another. I don't believe any turtle would stop me, because unlike Kelblau I did attack and destroy 15-some of his units, including 5 Panzers. Smolensk and Odessa are firmly in Russian hands... spring 42. I think ACR made lots of mistakes in the opening turns and this game should not be taken as representative of Sov vs German power. In parallel with ACR I have played two other Sov PBEMs, albeit with much slower tempo. Lets just say I was ready to surrender both of them, but one of my opponents persuaded me to continue. Still, I find Sov situation in at least one of those two games completely hopeless. We'll see... Vs ACR I wasn't any smarter than vs those two guys, basically Sov player plays in as much as the German allows him. ACR simply wasn't aggressive enough. Every turn that other two Axis guys completed MASSIVE encirlements, he would try to do the same and come up 2-3 hexes short. I would simply evacuate my units thru the gap in good order, so instead of bagging 60 divisions, he would catch only 6-10 most unlucky ones. Repeat that three times and instead of 160 Russian divisions killed, you have only 15-30.... In this game things pile up, snowball, or skyrocket pretty fast. Domino effect. Lets say by mud season you capture mere two cities short of historic Germans. That's two cities worth of production and manpower more for Sovs etc... Come winter you will be 4 cities short, blizzards - 8 cities short, and by spring 42 German situation, compared to history, will look catastrophic as the situation in this game indeed does. I believe the same goes for Soviets and losing cities, but we'll see. Anyhow, this kind of brutal snowballing effects and razor thin balance is what prompts people on board to whine and ask for (mostly pro German) changes. I hope developers will be very cautios before introducing possibly game breaking changes. Balance in this game is very elusive concept! It's good that I play against ACR too, because based on my two other opponents I would think Germans are ridicolously overpowered. However, I am afraid I didn't do anything special vs him, so his failures are his own. In the new game we just started, I wanred him he will have to advance much further into Russia before mud to stand any chance of winning. In the meantime, I am getting THOROUGHLY smacked in my other two games vs human Axis, so don't take this particualr game as being representative of Soviet (overstated) might.
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