davidss
Posts: 343
Joined: 12/10/2009 Status: offline
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I was just looking through the fpools.txt file and noticed that some Teams get progressively less amounts available as time passes. Notice the numbers below ... the five numbers in each day represent the amounts of this Team available in the Force Pool/BG for each difficultly level (top is green, bottom is elite). Therefore it may seem like teams are disappearing, but if fact just less are being made available, due to the way the data has been configured. It's more noticeable for players that name their teams. I don't like this way of simulating the depletion of units available ... I think a better way would be to increase the Allied side and leave the Axis side with the same values for all days, or at least never less. This way, the greater re-enforcement capabilities of the Allied side are simulated ... and the Axis player doesn't have named/undamaged units disappearing. The next mod I work on will put less unit amounts in the Force Pool, but allow the re-enforcement feature to be used. thus producing similar overall numbers, but through the re-enforcement feature. I'll also give the Allied side one more re-enforcement quantity than the Axis side ... thus simulating the greater Allied presence in the area. Example: German Command Team June 6 9 10 11 11 11 June 7 7 7 8 10 11 June 8 6 7 7 9 11 June 9 4 6 7 9 11 note to Steiner: this doesn't explain the Stug that went missing on you, since it has the same quantities for all days. I have hit it with a least one air strikes, multiple piat rounds, Med Mortar rounds,and perhaps a tank/ATG round ... maybe the crew count just dropped below a certain level :)
< Message edited by davidss -- 1/29/2011 6:07:09 AM >
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