bigred
Posts: 3599
Joined: 12/27/2007 Status: offline
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quote:
ORIGINAL: pat.casey I've seen this done before in other AARs (using trash ships as pickets or scouts), usually followed by a lively debate as to whether or not its "gamey". I don't recall a consensus on the board though as to whether or not this was considered cheeze, suspect its up to each pair of players to decide for themselves. Might expect some pushback from your opponent though. quote:
quote: From: topeverest To: bigred Date: 12/8/2010 9:12:53 PM Subject: RE: house rule Sorry for the delay...hectic work schedule. Keeping in mind I do play with 'No New Allied TF's on dec 7" but I believe that is universal if you are playing surprise on first turn. It wont do for the Americans to move the BB's out of Pearl. The only HR I play with is "No strategic bombing until Jan 1, 1943." I find the game loses balance quickly if the allies can strat bomb in 42. Burma, china, and Malaya can go, and enterprising allied players will find a way to SB the Home islands and DEI before the empire can shore up reasonably. The empire can and will get behind in booty hauling and never recover against a skilled allied opponent that can do this - and significantly shorten the war...but that is a topic for another day. Every HR I can think of is a player rationalization to take away a combat option of the enemy under the ruse of some proposed 'lack of accuracy' or 'lack of realism' in the game. Example, No HB naval attack under 10K - that has to be the silliest HR yet. Players that agree to this have never even looked and seen that no allied HB starts with any skill in naval bombardment. It would take a minimum of 3 to 4 months of straight training to gain 60+ skill to have any possible chance of hitting an enemy ship. If the owning player spends the time to train some and then deploy them at 6K to bomb, why shouldn't that be possible. Just because the allies rarely committed HB's this way does not mean it was impossible to do or would not have worked. Another example is invading only at base hexes. We all know the opposite occurred on a number of occasions where it was feasible. The game is already packed with practically impossible and highly improbable capabilities in favor of good gaming, and I think that is a good thing in most cases. Perhaps the quintessential example - restricted HQ's, units, and releases that are meant to slow down the allied war and delay the allied strength from deployment at the same time the Empire has large land unit availability. This creates the quite artificial (but most exciting) ability to smash 14-17 Empire divisions most at any place in the Pacific and force desperate allied defensive gaming with artificially limited ground forces in 42. Don't get swayed by the 'masses'. The game is well balanced in that it provides actual and potential capabilities (and the chance for other even greater capabilities). Play her as she is, and she will run true. Let me know if you have questions on specific HR's. It just turns me really off to have a game w/ someone who wants alot of house rules..maybe one or two.
< Message edited by bigred -- 2/17/2011 1:03:27 AM >
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