WilliePete
Posts: 265
Joined: 8/27/2010 Status: offline
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quote:
ORIGINAL: Helpless More details are required. TOE shouldn't be changing, but some elements can revert back if they can not be produced or if there are a high stock of old equipment. well, for starters I removed & replaced the 37 & 47mm anti tank guns with the 50mm version in almost every single German division. That comes out to roughly 72 - 50mm guns in each of the infantry divisions. At the start of turn 2 I noticed that both the 37 & 47mm guns are back in the TOE and the 50mm has been cut back to 6 or 7 guns. As for the armored cars, I swaped out most of the 221's for 231's, putting between 4-6 sdkf 231's in every division, only to find on turn 2 almost all divisions have no 231's at all... I was under the impression that whatever you add to a unit TOE in the editor is extra inventory overall. That doesn't seem to be the case though. So, for example If I wanted a German army with 6 million men and 40,000 man divisions + 10,000 tanks at the start of Barabarossa by changing all the TOE's, thats not at all possible? What are the limits?
< Message edited by WilliePete -- 2/20/2011 3:00:16 PM >
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