Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Testing WITE

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> RE: Testing WITE Page: <<   < prev  1 2 [3] 4 5   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Testing WITE - 2/27/2011 6:23:19 AM   
Aurelian

 

Posts: 3916
Joined: 2/26/2007
Status: offline

quote:

ORIGINAL: Franklin Nimitz


And comparing a board game to a computer game is like comparing apples and toasters.


Except they get patches too. AKA errata.

(in reply to FredSanford3)
Post #: 61
RE: Testing WITE - 2/27/2011 7:25:45 AM   
Joel Billings


Posts: 32265
Joined: 9/20/2000
From: Santa Rosa, CA
Status: offline
We feel the game is playable out of the box and very enjoyable. The campaign was balanced as best we could given that a tester 2 player campaign game would take weeks/months and the game was constantly changing during development. We think the smaller scenarios are enjoyable and balanced (they were easier to balance given we could actually play a game in a reasonable amount of time). As for the campaign, all we can say is that we will continue to gather information and make changes that seem appropriate to improve the game. we could have waited another year and the game might have been a little better, but realistically the only way to speed things up was to get the game out to more players. We also could not afford to develop the game for another year without revenue, and as I stated, the game is very playable out of the box as version 1.0.

I owned DNO but was never a big fan. I was a big fan of the boardgame War in the East, but I also spent 4 months playing a 5 player team game only to find that errata had been published after release that added a rule that drastically impacted soviet production. We played for 4 months with the Soviets dug in by 1942 and unmovable, only to find that had we known about the errata things would have been very different. Now some might say we wasted 4 months. On the other hand, we had a great time playing the game. Prior to my playing the team game, I had spent one entire summer playing the game solitaire and had a great time. I wish we had had a system then to let us know about errata like we have now for patching games. If I wasn't a subscriber to Moves magazine I would have never known about the critical errata.

I don't know Matrix's return policy, but if it was up to me I'd happily give you your money back if you are not happy with the game. I've produced over 100 games and feel it's in the top 1/3 in being playable out of the box, but we want satisfied customers. What I see is a game that was good at release and is getting better with each patch. I'm sorry you're not happy with your purchase.

_____________________________

All understanding comes after the fact.
-- Soren Kierkegaard

(in reply to Ketza)
Post #: 62
RE: Testing WITE - 2/27/2011 7:37:42 AM   
Pipewrench


Posts: 453
Joined: 1/5/2010
Status: offline
thanks Joel,

you words are well put and appreciated.

(in reply to Joel Billings)
Post #: 63
RE: Testing WITE - 2/27/2011 8:06:29 AM   
sitito

 

Posts: 92
Joined: 1/2/2010
From: Spain
Status: offline
quote:

We feel the game is playable out of the box and very enjoyable. The campaign was balanced as best we could given that a tester 2 player campaign game would take weeks/months and the game was constantly changing during development. We think the smaller scenarios are enjoyable and balanced (they were easier to balance given we could actually play a game in a reasonable amount of time). As for the campaign, all we can say is that we will continue to gather information and make changes that seem appropriate to improve the game. we could have waited another year and the game might have been a little better, but realistically the only way to speed things up was to get the game out to more players. We also could not afford to develop the game for another year without revenue, and as I stated, the game is very playable out of the box as version 1.0.
I owned DNO but was never a big fan. I was a big fan of the boardgame War in the East, but I also spent 4 months playing a 5 player team game only to find that errata had been published after release that added a rule that drastically impacted soviet production. We played for 4 months with the Soviets dug in by 1942 and unmovable, only to find that had we known about the errata things would have been very different. Now some might say we wasted 4 months. On the other hand, we had a great time playing the game. Prior to my playing the team game, I had spent one entire summer playing the game solitaire and had a great time. I wish we had had a system then to let us know about errata like we have now for patching games. If I wasn't a subscriber to Moves magazine I would have never known about the critical errata.
I don't know Matrix's return policy, but if it was up to me I'd happily give you your money back if you are not happy with the game. I've produced over 100 games and feel it's in the top 1/3 in being playable out of the box, but we want satisfied customers. What I see is a game that was good at release and is getting better with each patch. I'm sorry you're not happy with your purchase.


AMEN

I don't know how much money my dads spent on my education. But a lot. Unfortunately i need about 1000 patches only in maths and physics .... That's life.... but hey, you have good ideas. Demands on the way: i want my money back. And btw what u think about life??? How could God let us die without respawn????? ... Incredible. What a crap bunch of beta testers used....Pffff. Calling my lawyer ... He will be very busy next year .............

Anyway, we all know that the game still need some balance work. Lets have patience and let the experts work in this amazing game.....


< Message edited by sitito -- 2/27/2011 8:32:52 AM >

(in reply to Pipewrench)
Post #: 64
RE: Testing WITE - 2/27/2011 9:37:12 AM   
alfonso

 

Posts: 470
Joined: 10/22/2001
From: Palma de Mallorca
Status: offline

quote:

ORIGINAL: bdtj1815

I have posted these comments on a number of threads and, probably quite rightly it has been suggested I should start a new place of discussion.

"I bought this game on the day it was released and I think it has many things going for it. What I did not realise when I paid my £70 was that I was not buying a finished product. So far I have had to download six patches and still I read that the "game will only be balanced" "possibly in a year" when enough people play it who can point out its faults.

35 years ago my first wargame, bought as a present for my fifteenth birthday, was "Drang nach Osten" by GDW. In real terms it probably cost in 1974 more than WITE today but worked "straight out of the box" and is still playable today without amy major modifications.

When I bought WITE I wish someone had written on the Matrix website that "this game will be great when you all find what is wrong with it now".


One of the problems when you are comparing the situation now to that existing 35 years ago is precisely that the world has changed, and you cannot extrapolate things that easily. 35 years ago there were no personal computers, and, most importantly, there was no Internet. Although not explicitly stated (as far as I know), this game has in mind that Internet exists. In the manual there are sections about how to register, how to update, how to visit the forums. I do not know if it is even possible to go to a shop and buy this product. The existence of the Internet obviously may change the business model. Developers feel that is not as critical as before to make a completely bug-free product (that, anyhow, would be impossible), and can pursue to create a more ambitious project (made possible due to better technology), knowing before release that there is not the real possibility of fully testing all the depth of the game.

In the Darwinian world of PC game industry, you could conceivably have 2 opposite models:

Company A tries to make “perfect” products on release. Therefore their products are not risky, tend to be of low complexity, with simple rules, etc. Therefore they can release their “finished and perfect” products after a reasonable time of development

Company B tries to make ambitious and risky projects, where each weapon counts, where leaders have not a single rating, but 8, some of them dynamic depending on battle performance, etc knowing that any potential flaw after release would be detected by the users, and can be corrected via the Internet. Therefore they can release their products after a reasonable time of development. (But obviously, they cannot allow themselves to produce crap, because that same Internet community would destroy them)

In the ecological niche of PC wargaming, which model do you think is going to succeed? And, which model do you prefer?

(in reply to bdtj1815)
Post #: 65
RE: Testing WITE - 2/27/2011 1:06:46 PM   
Commanderski


Posts: 927
Joined: 12/12/2010
From: New Hampshire
Status: offline
The game was very playable when first released and just keeps getting better. Customer and tech support are just outstanding! Keep up the great work!

(in reply to alfonso)
Post #: 66
RE: Testing WITE - 2/27/2011 1:10:02 PM   
PeeDeeAitch


Posts: 1276
Joined: 1/1/2007
From: Laramie, Wyoming
Status: offline
I am a bit mad that War in the East is not playable at work.  That had nothing to do with the software and everything to do my employer, but I think that 2by3 needs to look into this issue.

_____________________________

"The torment of precautions often exceeds the dangers to be avoided. It is sometimes better to abandon one's self to destiny."

- Call me PDH

- WitE noob tester

(in reply to Commanderski)
Post #: 67
RE: Testing WITE - 2/27/2011 1:15:44 PM   
warspite1


Posts: 41353
Joined: 2/2/2008
From: England
Status: offline

quote:

ORIGINAL: PeeDeeAitch

I am a bit mad that War in the East is not playable at work.  That had nothing to do with the software and everything to do my employer, but I think that 2by3 needs to look into this issue.

Warspite1

Are these guys in the dark ages or what? I think your employers are being entirely unreasonable. Surely you can claim compensation or something?

_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



(in reply to PeeDeeAitch)
Post #: 68
RE: Testing WITE - 2/27/2011 7:16:03 PM   
raizer

 

Posts: 276
Joined: 12/6/2010
Status: offline
I find it hard to believe that the game took years to develop and yet not one tester had/has played a pbem GC campaign to completion 

(in reply to Ketza)
Post #: 69
RE: Testing WITE - 2/27/2011 7:22:48 PM   
cookie monster


Posts: 1693
Joined: 5/22/2005
From: Birmingham,England
Status: offline

quote:

ORIGINAL: raizer

I find it hard to believe that the game took years to develop and yet not one tester had/has played a pbem GC campaign to completion 


They kept on updating the AI and other routines. Look at the AAR section most initial AAR's had to be restarted cos of TOE experience hit etc.

BTW a GC PBEM is quite an undertaking. How many turns is it? Even at a turn a day it would take months.

_____________________________


(in reply to raizer)
Post #: 70
RE: Testing WITE - 2/27/2011 7:27:34 PM   
bairdlander2


Posts: 2264
Joined: 3/28/2009
From: Toronto Ontario but living in Edmonton,Alberta
Status: offline
They didnt start testing untill last year.The testers couldnt get through a GC as there were constant changes,the smaller scenarios run much better as there was time to run them to completion.I also would like to know the definition of "unplayable".The same was said about HOI3 when released and it was "unbalanced" and not very historical but "unplayable"?No.To me unplayable means the game will not run,ctd's,major graphic glitches etc etc.WitE was not "unplayable" on release and neither was HOI3.

(in reply to raizer)
Post #: 71
RE: Testing WITE - 2/27/2011 7:29:18 PM   
bairdlander2


Posts: 2264
Joined: 3/28/2009
From: Toronto Ontario but living in Edmonton,Alberta
Status: offline
225 turns assuming approx 30 days in a month,GC would take with 1 turn per day 7.5 months.

(in reply to cookie monster)
Post #: 72
RE: Testing WITE - 2/27/2011 9:16:55 PM   
Angelo

 

Posts: 87
Joined: 12/17/2010
Status: offline

quote:

ORIGINAL: Joel Billings

I don't know Matrix's return policy, but if it was up to me I'd happily give you your money back if you are not happy with the game. I've produced over 100 games and feel it's in the top 1/3 in being playable out of the box, but we want satisfied customers. What I see is a game that was good at release and is getting better with each patch. I'm sorry you're not happy with your purchase.


Thank you for your honest feelings, it is appreciated.

However, there are severe short comings with the game especially the grand campaigns and the lack of play testing is very evident.

I would have gladly paid twice as much for a high quality russian front game. So, if you can produce one i'll buy it. But until then it's only use is as a sand box game.

(in reply to Joel Billings)
Post #: 73
RE: Testing WITE - 2/27/2011 9:28:52 PM   
cookie monster


Posts: 1693
Joined: 5/22/2005
From: Birmingham,England
Status: offline

quote:

ORIGINAL: Angelo


quote:

ORIGINAL: Joel Billings

I don't know Matrix's return policy, but if it was up to me I'd happily give you your money back if you are not happy with the game. I've produced over 100 games and feel it's in the top 1/3 in being playable out of the box, but we want satisfied customers. What I see is a game that was good at release and is getting better with each patch. I'm sorry you're not happy with your purchase.


Thank you for your honest feelings, it is appreciated.

However, there are severe short comings with the game especially the grand campaigns and the lack of play testing is very evident.

I would have gladly paid twice as much for a high quality russian front game. So, if you can produce one i'll buy it. But until then it's only use is as a sand box game.


Spill the beans. What are the severe short comings of the game?


_____________________________


(in reply to Angelo)
Post #: 74
RE: Testing WITE - 2/27/2011 11:04:06 PM   
Aurelian

 

Posts: 3916
Joined: 2/26/2007
Status: offline

quote:

ORIGINAL: cookie monster


quote:

ORIGINAL: Angelo


quote:

ORIGINAL: Joel Billings

I don't know Matrix's return policy, but if it was up to me I'd happily give you your money back if you are not happy with the game. I've produced over 100 games and feel it's in the top 1/3 in being playable out of the box, but we want satisfied customers. What I see is a game that was good at release and is getting better with each patch. I'm sorry you're not happy with your purchase.


Thank you for your honest feelings, it is appreciated.

However, there are severe short comings with the game especially the grand campaigns and the lack of play testing is very evident.

I would have gladly paid twice as much for a high quality russian front game. So, if you can produce one i'll buy it. But until then it's only use is as a sand box game.


Spill the beans. What are the severe short comings of the game?



Panzers don't act like rolling Death Stars....

Russian player refuses to throw their armies away......

(in reply to cookie monster)
Post #: 75
RE: Testing WITE - 2/27/2011 11:13:31 PM   
cookie monster


Posts: 1693
Joined: 5/22/2005
From: Birmingham,England
Status: offline
quote:

Russian player refuses to throw their armies away......


You would think that but...

How the hell, can I find those salient pictures to put on the witewiki in defensive techniques

I thought it was mission impossible

Even my mom woulda retreated from those salients

Soz Mom no disrespect....

_____________________________


(in reply to Aurelian)
Post #: 76
RE: Testing WITE - 2/27/2011 11:17:54 PM   
SgtKachalin


Posts: 45
Joined: 8/15/2006
Status: offline
As someone who actually played Drang nach Osten / Unentschieden I can say unequivocally that you're wrong. Proof? The fact we also played Fire in the East / Scortched Earth. If the first “worked out of the box” and needed nothing more, then FitE / SE would have never seen the light of day.

Anyway, to the meat of the OP's point:

quote:

...think it wrong for a company to sell a game, for a pretty hefty price, and then expect us, "the players", to make it right on a forum.


Can't agree because 1) by any objective measure the game works just fine out of the box – the fact you (and many others), don't agree with the implementation of some aspect of it doesn't mean it is not “right”. That's part and parcel of all games – some you like the way the designer/devs have done their job, some you don't. But because it works just fine, legally and ethically they've done their job. 2) Everyone knows pc games are a different product – you obviously know it, though you seem to be pretending otherwise. It's unique in the complexity of product and the ease and speed with which changes can be made. The evolution of the industry over the past decade is that it is normal and expected that pc games will have changes made to make them better. Arguably the more succesfull the game the MORE changes are made – they're called releases / versions / whatever – with many of those changes not based on anything the developers think but on massive input from the folks who bought and play it.

Given both of the above there's nothing “wrong” with the way WitE has been put out. So far with the speed that feedback is being taken and pursued I think they're actually doing better than many if not most.

(in reply to cookie monster)
Post #: 77
RE: Testing WITE - 2/27/2011 11:57:17 PM   
Senno

 

Posts: 489
Joined: 12/27/2010
Status: offline
Well, after posting in the middle of the night, the OP hasn't been back since late last night. And he's had his official response by Joel at a nice early morning time according to the timestamp. And his complaints have been roundly torn apart and dismissed. So I suppose we can all consider this matter closed.

(in reply to SgtKachalin)
Post #: 78
RE: Testing WITE - 2/28/2011 12:07:52 AM   
Aurelian

 

Posts: 3916
Joined: 2/26/2007
Status: offline
Good. I was this close ><, to removing the game from the computer and taking it off the DVD..


(in reply to Senno)
Post #: 79
RE: Testing WITE - 2/28/2011 12:41:41 AM   
raizer

 

Posts: 276
Joined: 12/6/2010
Status: offline

quote:

ORIGINAL: cookie monster


quote:

ORIGINAL: raizer

I find it hard to believe that the game took years to develop and yet not one tester had/has played a pbem GC campaign to completion 


They kept on updating the AI and other routines. Look at the AAR section most initial AAR's had to be restarted cos of TOE experience hit etc.

BTW a GC PBEM is quite an undertaking. How many turns is it? Even at a turn a day it would take months.

I like the game and didnt say this was a problem, just saying that Im suprised no one has ever finished the once scenario that everyone wants to play

(in reply to cookie monster)
Post #: 80
RE: Testing WITE - 2/28/2011 6:22:37 AM   
Angelo

 

Posts: 87
Joined: 12/17/2010
Status: offline

quote:

ORIGINAL: cookie monster


quote:

ORIGINAL: Angelo


quote:

ORIGINAL: Joel Billings

I don't know Matrix's return policy, but if it was up to me I'd happily give you your money back if you are not happy with the game. I've produced over 100 games and feel it's in the top 1/3 in being playable out of the box, but we want satisfied customers. What I see is a game that was good at release and is getting better with each patch. I'm sorry you're not happy with your purchase.


Thank you for your honest feelings, it is appreciated.

However, there are severe short comings with the game especially the grand campaigns and the lack of play testing is very evident.

I would have gladly paid twice as much for a high quality russian front game. So, if you can produce one i'll buy it. But until then it's only use is as a sand box game.


Spill the beans. What are the severe short comings of the game?



1 Both sides in a strategic game need to be able to decide on what units are produced.

2 The weather system is inadequate for the complexity of this game. If memory servers me correctly it is very similar to SPI's War in the East. In a board game that made sense but adding detailed weather to the computer program would not have been taxing on current PCs.

3 The first winter rules do not realistically capture the fighting on the eastern front.

4 The supply system does not do enough to limit combat. When playing as the Germans during the blizzard I had few problems with supplies. Though I was still losing 100k+ men a turn.

5 The air system is woefully under designed. It could be a game unto itself.

6 The game is a strategic level game so both side should have a chance to win the war. The premise appears to be that the Germans could not win. So have a slim, if any, chance to win.

7 The rail repair and rail movement are way to generous.

8 Inadequate Command and Control rules.

I'm sure there are a lot more issues.

Currently playing against the AI with the beta 6 patch. The Germans are still too strong in the summer. Have not reached winter but in all honesty my heart is no longer in the game, just pushing counters around.

Guess my expectations were high, but you did ask.

(in reply to cookie monster)
Post #: 81
RE: Testing WITE - 2/28/2011 7:34:45 AM   
SgtKachalin


Posts: 45
Joined: 8/15/2006
Status: offline
Matrix is much more diplomatic than I, as it should be because the customer is always right. Angelo is not my customer, however, so I call troll.

Everything listed as a shortcoming is a design consideration. Fair enough. But they have nothing to do with showing any "lack" in playtesting. Testers play the design they're given. They don't determine the design.

To conflate the two is just a troll. Problem with the design, think it bites? Great, debate that. But this contention that the game "doesn't work", had inadequate testing, or other real physical defects that the company just shoved out the door is bogus. It's just trolling.

(in reply to Angelo)
Post #: 82
RE: Testing WITE - 2/28/2011 8:06:19 AM   
randallw

 

Posts: 2057
Joined: 9/2/2010
Status: offline
I am not exactly sure if the grand campaign is something that everyone would pick as their #1 pick...it's quite a time commitment, especially compared to the semi short scenarios.

(in reply to SgtKachalin)
Post #: 83
RE: Testing WITE - 2/28/2011 1:27:35 PM   
barkman44

 

Posts: 344
Joined: 1/17/2010
Status: offline
bought an unfinished game,my god this statement has been used forever.Their still"improving"sp waw to this day.I guess i should be complaining that they did'nt tell me when i dl'ed it 8 years ago
that it was'nt finished.
I have been waiting so long for the release of wite that i accept that it needs tweaking.With hundreds{ hopefully}of new"testers"it will get nothing but better.
Sorry but even with all it's supposed faults this is the game i dreampt about when setting up the 1943 eastern front of the third reich board game what a b***h!!!

(in reply to randallw)
Post #: 84
RE: Testing WITE - 2/28/2011 1:46:38 PM   
Angelo

 

Posts: 87
Joined: 12/17/2010
Status: offline

quote:

ORIGINAL: randallw

I am not exactly sure if the grand campaign is something that everyone would pick as their #1 pick...it's quite a time commitment, especially compared to the semi short scenarios.


Agreed about the 'shorter scenario's. Hopefully we'll get more scenareos as they can be fun to play. The balance issues really don't have a chance to greatly impact the outcome of the game. And both sides are a reasonable expectation of winning.

Unfortunately, the grand campaign was what I was looking for and my comments aimed. In fact I've stopped playing the campagin scenerios altogether.


(in reply to randallw)
Post #: 85
RE: Testing WITE - 2/28/2011 2:33:56 PM   
Rasputitsa


Posts: 2903
Joined: 6/30/2001
From: Bedfordshire UK
Status: offline

quote:

ORIGINAL: bdtj1815
"I bought this game on the day it was released ........."


The Forum has been full of information on this game for months before it was issued and every day since then. I knew there were things in the game that I was not sure about when I bought it, there are still things that I feel the need to discuss on the Forum, there probably always will be.

If you bought WiTE instantly, risked your £70, without waiting to see how it was being received by other users, then you have no one to blame but yourself. There was plenty of opportunity to find out about the game, without health warnings printed on the 'box'.

(in reply to bdtj1815)
Post #: 86
RE: Testing WITE - 2/28/2011 7:02:30 PM   
bdtj1815

 

Posts: 108
Joined: 1/25/2006
Status: offline
quote:

ORIGINAL: Sgt Barker

As someone who actually played Drang nach Osten / Unentschieden I can say unequivocally that you're wrong. Proof? The fact we also played Fire in the East / Scortched Earth. If the first “worked out of the box” and needed nothing more, then FitE / SE would have never seen the light of day. Think of it as being the same in graphics terms as WIR to WITE.



Actually FiTe/SE came out nearly ten years after DNO and the rules were virtually unchanged, indeed I would say that the rules changed less significantly in all those years than WITE has changed with its six patches in three months. It was more of a graphical, quality of print etc. improvement as one would expect from the mid-seventies to the 80's. Think of WIR to WITE.


quote:

ORIGINAL: Senno

Well, after posting in the middle of the night, the OP hasn't been back since late last night. And he's had his official response by Joel at a nice early morning time according to the timestamp. And his complaints have been roundly torn apart and dismissed. So I suppose we can all consider this matter closed.


Sorry I do have better things to do than spend my time posting on this forum.

I utterly contest that my "complaints have been roundly torn apart and dismissed." except in your opinion. If you look through this thread and the forum in general there are a lot of things that are not right with the game as it was at release being brought up by many people. I think WITE is a good game and am very much enjoying playing it, although as I approach the first winter in my 1941 GC pbem game I wonder/hope beta patch 7 might be imminent!

I do not want my money back, and never requested it. I will repeat my concern that £70 for a game that requires this amount of patching so soon, presumably because of insufficient testing, is unfortunate. The vast majority of concerns raised in so many threads only refer to the game mechanics/balancing covering the first seven months of the war, which I presume was the part tested the most. I wonder what other concerns might arise when we all start playing further into the campaign.

And, finally, if after committing a large part of my limited free time to a game and then find that 20 or 30 turns in the outcome has no bearing to historic results due to it being released untested then I do believe I have grounds to express my concerns. I buy games to play them, not have to constantly patch, and possibly restart from the beginning.

< Message edited by bdtj1815 -- 2/28/2011 7:04:03 PM >

(in reply to SgtKachalin)
Post #: 87
RE: Testing WITE - 2/28/2011 7:58:29 PM   
Michael T


Posts: 4443
Joined: 10/22/2006
From: Queensland, Australia.
Status: offline
bdtj1815 I think you might be forgetting the one issue with FITE/SE that still hasn't been resolved and probably never will be. Thats the NODL. That one aspect is the flaw that kills it. FITE/SE or DNO if you like is really like WWI in the East 41-45 between two good players its a battle of attrition. No breakthru is ever possible. Thank goodness WITE is not like that! So my premiss is FITE/SE was broken from day one and was never fixed after how many years? I'd rather play WITE any day.

_____________________________


(in reply to bdtj1815)
Post #: 88
RE: Testing WITE - 3/1/2011 12:04:18 AM   
bednarre

 

Posts: 128
Joined: 2/23/2011
Status: offline

quote:

ORIGINAL: Joel Billings

We feel the game is playable out of the box and very enjoyable. The campaign was balanced as best we could given that a tester 2 player campaign game would take weeks/months and the game was constantly changing during development. We think the smaller scenarios are enjoyable and balanced (they were easier to balance given we could actually play a game in a reasonable amount of time). As for the campaign, all we can say is that we will continue to gather information and make changes that seem appropriate to improve the game. we could have waited another year and the game might have been a little better, but realistically the only way to speed things up was to get the game out to more players. We also could not afford to develop the game for another year without revenue, and as I stated, the game is very playable out of the box as version 1.0.

I owned DNO but was never a big fan. I was a big fan of the boardgame War in the East, but I also spent 4 months playing a 5 player team game only to find that errata had been published after release that added a rule that drastically impacted soviet production. We played for 4 months with the Soviets dug in by 1942 and unmovable, only to find that had we known about the errata things would have been very different. Now some might say we wasted 4 months. On the other hand, we had a great time playing the game. Prior to my playing the team game, I had spent one entire summer playing the game solitaire and had a great time. I wish we had had a system then to let us know about errata like we have now for patching games. If I wasn't a subscriber to Moves magazine I would have never known about the critical errata.

I don't know Matrix's return policy, but if it was up to me I'd happily give you your money back if you are not happy with the game. I've produced over 100 games and feel it's in the top 1/3 in being playable out of the box, but we want satisfied customers. What I see is a game that was good at release and is getting better with each patch. I'm sorry you're not happy with your purchase.



Joel, there seems to be a great pool of potential play testers out there, judging from the intense feedback in the "Winter 1941" forum. These gamers are very frustrated, but can potentially dramatically speed up the tweaking/improvement phases. I understand the length of the game and the current limited number of play testers limit the turn around time, and perhaps limit the improvements actually made. Why not let this new group play a set of historical scenarios, all with the same software version/patches, before official releases are contemplated. This will provide a fresh set of eyes/strategies on the problem, allow more robust testing since player experience varies, and has the potential to more quickly identify the effects of the changes. Also, AI versus AI results should be made available for comparison. In the latter case, only unit distributions/totals need be in the AARs at key points in the campaigns (not turn by turn). The proposed campaigns compared to historical performance are:

1. June 22, 1941 - December 5, 1941
Are Russian counterattacks sometime effective? Did the Russians have the capability to coordinate massive withdraws? What happens to Russian moral when units retreat for months? Is the Russian/German casualty ratio within expected tolerances?

2. December 5, 1941 - April 15, 1942
Are German counterattacks sometime effective? Did the Russians have the capability to coordinate, massive attacks? Is Russian supply reduction adequate? Is the Russian/German casualty ratio within expected tolerances?

3. April 15, 1942 - November 18, 1942
Are fortifications causing too many German casualties? Are the number of fortifications reasonable? Is the Russian/German casualty ratio within expected tolerances?

4. November 18, 1942 - April 15, 1942
Are fortifications causing too many Russian casualties? Are the number of fortifcations reasonable? Is the Russian/German casualty ratio within expected tolerances? Are German counterattacks sometime effective?


As supply, fortification, and combat factors are varied, subtle and not so subtle changes will result in all 4 of these key periods. If all periods pass the sanity checks, the rest of the compaign should be reasonably accurate. I think one of the keys to the combat system is to model that the defender totals in a hex are not necessarily the key. The tactical capabilities of the attacker and defender are very important. A competent attacker will only attack the weakest points in the defender hex, and not try to take on the rest of the defenders. This is much more easier accomplished if the defender is much less competent, in which case the weak point may not receive adequate reserves in time and a break through in the line occurs. The rest of the defense does not materially affect losses! On the order hand, a poorly competent attacker tends to attack in the hex across too many sectors, as the Russians did in Winter 1941, allowing a more competent defender to reinforce in time and actually dramatically reduce the effective attacker to defender combat ratio.

_____________________________

Reginald E. Bednar

(in reply to Joel Billings)
Post #: 89
RE: Testing WITE - 3/1/2011 1:57:04 AM   
Senno

 

Posts: 489
Joined: 12/27/2010
Status: offline
quote:

ORIGINAL: bdtj1815

Sorry I do have better things to do than spend my time posting on this forum.

I utterly contest that my "complaints have been roundly torn apart and dismissed." except in your opinion. If you look through this thread and the forum in general there are a lot of things that are not right with the game as it was at release being brought up by many people.


You are probably right, except that I thought we were only speaking of "opinion", no proofs required. And when I search for specifics from you, they are lacking a bit. I am very familiar with the complaints on the board in general about the blizzard, various bugs etc. To a large degree people feel tied to winter losses as German, are largely based on the fact that people feel tied to winter (historical) losses, no matter what they do. That, and Soviet Supermen. Those are the large drivers at the moment.

And honestly, I was pretty much thinking about the Disclaimer that you wish they put on their according to you unfinished and possibly flawed product.

Complaining that the game needs a disclaimer that it's not a finished work and perhaps flawed, and was knowingly released in an flawed state (thereby killing sales at least, resulting in lawsuits at most) and then claiming that you enjoy it greatly seems contradictory to me.... That's tougher than tough love, indeed. I'd hate to see what you would request of the Devs if you didn't like the game.

If you hadn't copy and pasted your original question across 5 (at least?) different threads, I might not feel that you are simply a troll. I apologize for that, but I'm certainly not the only one who feels that way. And my experience as a moderator and simply being on the internet for the last 15 years points to that as a huge "Troll" indicator.

So if you are not a troll, fine. But are there some facts to your complaint, other than "look around and incorporate all other complaints into my complaint?" Which is basically what you have done.... That and demand a disclaimer. Which is hardly reasonable and trollish behavior on it's face...

PS: Hi Oleg, working on my turn, but it still won't be to you til tomorrow, as promised.

PPS: The fact that it patches and that the Devs are responding to customers is a good thing, not bad. This seems like a simplistic statement, but in light of your completely turning that fact around on the Devs, it must be simply stated.

< Message edited by Senno -- 3/1/2011 2:59:05 AM >

(in reply to bdtj1815)
Post #: 90
Page:   <<   < prev  1 2 [3] 4 5   next >   >>
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> RE: Testing WITE Page: <<   < prev  1 2 [3] 4 5   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.531