Klydon -> RE: Testing WITE (2/27/2011 3:06:50 AM)
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I don't know enough about the original release of DNO to know if it was truly done or not upon release. For starters, board games and computer games are two totally different animals. Computer games have a tendency to be far more complex, so it is easier to have something "wrong" with them. I would point out that there was probably errata from DNO and I have heard there are several "house rules" conversions to try to address some of the issues some players thought the original game had. Obviously DNO was remade in a huge way when FITE/Scorched Earth came out and there was certainly errata for that game. In addition I am aware of at least one totally different rules set that was published to address what players felt were short comings in the original game (sound familiar?). The game series has undergone yet another remake with new maps and rules rewrites, etc. As far as WITE being released in the condition it was, from what I have seen, the staff should get a huge round of congrats and applause. Very, very few crashes reported. In general there have been very few issues as far as the game running, etc. If you want recent examples of how not to release a game, I refer you to Civ5 and Elemental. Now, that is not to say that you (or any other user) may not feel there are issues with the game (don't like how the weather goes, how the blizzard works, etc). While people may have a point about these, you move from working/not working to an opinion. You may not like how weather is modeled in the game, but that does not mean it isn't working. Having been a member of many play testing groups for board games, there can still be issues after release that the designers/play-testers never caught or considered. It doesn't mean they were not thorough; but rather it means someone else came up with something that was never thought of. I can personally tell you that I was one of the people responsible for a change to GDW's game Pearl Harbor that specifically forbade amphibious invasions of Pearl Harbor in turn 1, because I figured out a way to do it and it broke the game and this was after it was published. (Essentially, the US lost their base 66% of the time). The same is obviously especially true for computer games because of their increased complexity. Sorry for the book and I don't mean to be a shill for the WITE crew, but they did a good job with this game despite some of the current issues.
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