Apheirox
Posts: 147
Joined: 2/2/2011 Status: offline
|
quote:
ORIGINAL: Bingeling After running two games where AI has decided the start, I find the AI good at building research stations. True, at the very start it is slow, but it does not last long. A solution is not harder than letting your AI do the building for you, and not do a cheesy retrofit to a super home port. That you use something that resembles and exploit does not mean that the AI have to do so too. quote:
ORIGINAL: unclean I don't think that's an exploit, instead of retrofitting you can always just build research stations at your homeworld for the same effect. It's good play, and I don't see why the AI shouldn't do the same, really. Bingeling is incorrect about it 'not lasting long'. It is common for me to be 10-15 techs ahead of the AI because of my retrofitting. I also disagree it's an exploit. I think it would be much more accurate to describe it as a bad game mechanism brought on by a poor research system. 'Cheesy' is the word, not 'exploit'. Starting players out with a base that produces 120K research when their actual starting potential is in the 400-600K range is simply bad design. What are players supposed to do, play badly on purpose and avoid retrofitting their initial space ports in order to keep a level playing field by playing as badly as the AI? Just bad design, really bad. The research system needs a complete overhaul - but fortunately one that shouldn't be too hard to retrofit the game to, so to speak - it requires the few simple changes I outlined to produce one version of a healthy system.
|