Andrew Loveridge -> New! Return of the Shakturi 1.5.0.4 Public Beta Available! (1/28/2011 10:12:32 PM)
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Hello all, We have a new update for you to look over. It includes a number of changes to planet distribution and colonies, plus bug fixes and other changes. We plan on making this official next week, but thought we would give our Members a look. It can be found in the Members Club, under Registered downloads. You will need to have registered your game to download it. Remember this is a beta, and any feedback is appreciated. v1.5.0.4 Beta – January 28, 2011 - Balance and Gameplay
- Further refined number of colonizable planets and moons in galaxies based on Colony Prevalence setting in game startup. By default, there are now less colonies available in galaxies, slowing expansion a bit
- Ancient Guardians no longer take ownership of lost colonies
- limit resources (cargo) at new colonies to small amount of Caslon and Hydrogen fuel
- fixed problem where AI empires sometimes not researching construction tech enough to build larger ships
- fixed exploit where you could right-click on an unexplored system and get “Colonize” command in right-click pop-up menu
- Bug fixes
- fixed bug where fleets sometimes move to top-left corner of galaxy when assign queued missions
- fixed rare crash when colonize planet
- fixed crash when edit planet with ruins for super weapons tech bonus
- fixed bug where can obtain multiple bonuses from destroying pirate bases
- fixed issue with incomplete message when offering info on story location
- fixed rare crash in Empire Navigation Tool when viewing enemy targets
- Others
- Allow scrapping of privately-owned bases in the Ships and Bases screen
- Altered colony rebellions so that do not begin during invasions. Also ensure that colony will join empire of invaders if present instead of becoming independent or joining another empire
v1.5.0.3 Beta – January 17, 2011 - Colonization and Balance
- balance of colonizable planets - now more colonizable high-quality ice and volcanic planets (with appropriate tech)
- more independent colonies than previously
- greatly increased capacity of passenger transport components
- increased number of passenger ships and freighters
- improved how passenger ships respond to migration needs
- Bug fixes
- fixed rare crash at colonies when population drops due to invasion
- removed duplicated components in 'Latest Components' list in Design screen
- fixed crash when remove planets in game editor
- fixed crash when switch themes (to a theme with less ship-sets than the previous one)
- fixed bug in Start New Game screen when start game after switching back from theme with races not in current theme (if missing races set in Other Empires grid)
- fixed bug where AI fleet formation would often disband and reform fleets
- Other
- in nebula clouds movement speed is now 75% of normal (from 50%)
- automated fleets now do not auto-respond to attacks if more than a sector away and another fleet is closer
- space creatures are now shown in mini-map as dark red diagonal crosses
- can now have more starting empires (Start New Game screen) when have more than 20 races for galaxies with 700 stars or more
- now always reset research slider to "Starting" in Edit Empire screen of game editor
- special super-weapon techs set for a race in races.txt file now apply for the race at game start
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