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- 9/10/2002 12:51:27 PM   
TIMJOT

 

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Mdheil quote:

That's dead wrong. It was dead wrong by the end of January 1942, so you can't even claim a rotten Allied hit rate for the first three months of the war. Czarnecki's article covers the entire war, and if you throw in 1943 USN engagements the USN's mean hit rate is comparable to the IJN's (for the war), and higher for the period after 1942.

Thats not dead wrong, becuase you no perfectly well from previous post that I was refereing to hits on manuevering warships. But if you insist on including hits on defenceless stationary targets, then its 22 to 4. I just wonder what the IJN hit rate would have been if all there targets were stationary.

(in reply to CapAndGown)
Post #: 91
- 9/10/2002 1:14:36 PM   
TIMJOT

 

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Quote Mdhiel

It's not a primary source. It's a conclusion based on data largely from secondary sources, that Czarnecki listed in their full bibliographic entirey at the bottom of the page. Since he gave actual torpedo counts and hit rates (I'm not sure what else you might mean by "concrete numbers"), both of these variables are in every sense of the word "verifiable" -- both with respect to the references that he cited (that is, you can check and see whether the books he cited give the numbers of shots and hits that he listed), and with respect to real results (for example if you are so inclined you could fly to Japan or wherever they keep Mikuma's or whomever's AAR and ship logs and read in the original Japanese how many torps were shot at Sunda Strait). "Educated guess" -- your phrase to describe the research -- is an improper assessment. His research is certainly more substantiated than any opinion that *you* have offered here. If you have knowledge of some authoritative source that substantially disputes Czarnecki's numbers, let's hear 'em.




Mdiehl

You might want to go back and re-read the essay. The author qualifies over half his examples with *probable* hit rates . Probable as defined by the author means an *estimation* of torpedos expended, because he could not find the actual number of torpedos expended or there were conflicting numbers from various sources.

Thats what a meant by lack of concrete numbers. At any rate if you read my post more carefully you would know that I went out of my way to say that I felt that is conclusions were quite plausible.

However probable is probable. Its by definition not fact.

Probable as defined by Websters:" Likely, but not certain or proved".

(in reply to CapAndGown)
Post #: 92
- 9/10/2002 1:34:14 PM   
TIMJOT

 

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Quote: Mdeihl

Of course it is germane to the discussion because it discusses the circumstances in which the IJN would launch such an attack. It also gives hit rates that would allow *you* to assess how well such an attack would succeed (even though "success" is a separate issue from the issue of whether an attack would be *attempted*). Czarnecki's article, of course, gives no evidence, by itself, to demonstrate that the IJN was superior at torpedo attack, since it does not evaluate the Allied attempts to use torpedoes. Since the argument from my POV is not about who was "superior" but rather whether a USN DD group in 1942 would be inclined by doctrine and training to launch a torp doctrine attack, you seem to have missed the point of the dispute entirely.



Mdhiel go back and re-read your post, because you not only dispute "attempts" but also "success".

If I misunderstood you. Then state now yes or no. Do you believe that the USN should have the same probability of success in a torpedo attack as the IJN?

(in reply to CapAndGown)
Post #: 93
- 9/10/2002 5:53:54 PM   
Drongo

 

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TIMJOT,

My most respected mate,

Please accept my humblest appologies for posting immeadiately after you asked such a carefully worded and important question of clarification to mdiehl.

Feel free to move your post after mine, if you can (by editing?).
If you are able to move your post, please point out in your moved post that this post was originally referring to your post before it was moved after my next post to become the most recent post.

Otherwise, I'd just look SILLY. ;)

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Post #: 94
- 9/10/2002 5:54:25 PM   
Drongo

 

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Posted by mdiehl
[QUOTE]Drongo - feel free to say anything you want about the argument. It's okay to state your belief that my position is silly or subsubtantiated. Given your explanation that the smiley face was intended to denote irony, I accept you claim that you were not attacking my motives. Forgive me if I respond hard to such, because it's a frequently deployed rhetorical thing on the inet and it just *bugs* me. So, no worries. [/QUOTE]

Mate,
You're forgiven:p
Please accept the fact that I dont try to attack someone's motives or intelligence when I post a response. It's a bit pointless as they're normally half a world away (and you won't get to see the look on their face :) ). I would rather never call someone silly (I'd use a worse term), as it just sets the wrong tone from the start.

[QUOTE]As to the rest, we're still talking past ea other. My post was as to whether the USN DDs would be likely to attempt ("Launch") a torp doctrine attack. Now we have three examples of Allied TF launching multi-ship torp doctrine salvoes in 1942. That some of these were not at Guadalcanal is irrelevant. All it proves is that the doctrine was in place, at least among some desrons, and attempted in some circumstances. Since Yamamoto's recommended "fix" gave *no* chance of the USN attempting such an attack until 1943, I think the evidence flatly contradicts that design implementation for thegame. [/QUOTE]

I could argue it is relevant that examples only come from Guadalcanal or later (earlier battles are outside the scope of UV's coverage (mid '42 and beyond) and that you had requested that criteria of me).
But I won't.;)

You'll have to list the three '42 night combats as I'm not sure which one's you're referring to (you only mentioned 2 to me and quite a few in your prior post to TIMJOT).

In the mean time,
A few summary point's for clarification of my POV.
.
1) Yamamoto's solution was not what this thread was about. It was just one of 3 solutions suggested to the thread problem (and probably could have been more if the "game" discussion had not been tied down with the current historical debate (I'm as much to blame for that)).

2) You took exception to Yamamoto's suggestion of USN DD's not having any chance until '43 to launch launch torpedoes early. I didn't disagree (and IIRC, neither did TIMJOT). We only debated you over your claim that USN DD's should be treated as the equal to the IJN at night in '42.

3) You have made your objection to Yamamoto's '43 comment clear to everyone. The debate is no longer about that point. We are not arguing that USN DD's should be excluded from the model in '42. We are currently debating (and have been for a while) the relative merits of USN DD's at night (for me anyway)compared to the IJN and how it should be represented in the game. I see no point in referring back to Yamamoto's comment. IMO, his solution will work just as well for '42 if you include USN DD's.

4) If it makes any difference, I'll clarify my solution for the thread problem. When the opportunity exists, each USN DD should have SOME chance in both '42 and '43 of delivering an initial torpedo attack. That chance is based around it's experience. As the USN DD's enter the game with considerably lower night experience than the IJN torpedo carrying ships, their chance would intially be lower than that of the IJN at night (but improve as the ships gain experience). This is all I have ever stated. The night experience factors in UV, according to the manual, represent the following "Japan tended to have more experienced seamen as well as a remarkable proficiency for night fighting. However the Americans learned fast." I think that would match my impression of historical accounts.

5) Any mention of USN DD's being tied to CA's/CL's was only to point out what was the operational norm during the '42 period covered by UV, NOT to say that was the only way USN DD's could operate during this period (as mentioned before, any TF ship mix is possible in UV anyway). I do feel that the historical tendency of tieing DD's to CA's/CL's in mid/late '42 did not help the USN DD's in their attempts to gain experience in what is the best way for them to operate at night (semi or completely detached).

6) I have never doubted that USN DD's wanted to, and would attempt, "torpedo doctrine" night attacks in the same manner as the IJN. I do doubt, based on my readings, that they could do it as well (on average) as the IJN until the USN destroyers (and their squadrons) overcame their initial lack of experience in operating at night. Being experienced in operating in a night environment and, more importantly, conducting intensive torpedo attack training in that environment (and being prepared to use it whenever they could), gave the IJN (IMO) a major, starting advantage over the USN. It did not win them every battle in '42 (as it was not the only factor that determined victory), but it would always give them a better than average chance when given an opportunity to deliver an attack. The USN never demonstrated in '42 they could achieve this to the same degree. Therefore, IJN ships should stand a better chance than USN DD's of taking part in the suggested "initial torpedo round" (or similar solution).

P.S. I might be an infrequent poster to this forum for the next week. Do not take any temporary silence on my part to your next post as being a victory for your arguements in any way, shape or form. :p

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(in reply to CapAndGown)
Post #: 95
Drongo... - 9/10/2002 7:29:11 PM   
Ron Saueracker


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You sound like a fun guy to go out and have a few jars with...;)

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Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan

(in reply to CapAndGown)
Post #: 96
- 9/10/2002 8:43:16 PM   
Drongo

 

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I can talk the legs of a barstool (probably why I wake up a lot on pub floors).

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Post #: 97
- 9/10/2002 9:59:07 PM   
mdiehl

 

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[QUOTE]I just wonder what the IJN hit rate would have been if all there targets were stationary.[/QUOTE]

0% by the one case I can immediately recall ... the partheon shots at Tulagi, despite visual observation of stationary targets and well within the Type 93's range. Not sure offhand if there are other examples.

[QUOTE]Probable as defined by the author means an *estimation* of torpedos expended, because he could not find the actual number of torpedos expended or there were conflicting numbers from various sources.[/QUOTE]

So what? You said his numbers were not verifiable. Since he listed 'em, they're verifiable. They're also decently researched and highly plausible. They're the best estimates available at this time. Unless you have compelling information to suggest that the numbers are definitely wrong or else unreasonable, why quibble?

[QUOTE]Mdhiel go back and re-read your post, because you not only dispute "attempts" but also "success". [/QUOTE]

You're the bloke who brought "success" into the argument so re-read yourself! The initial question was whether an attack would be attempted by the Allies in 1942.

[QUOTE]Do you believe that the USN should have the same probability of success in a torpedo attack as the IJN?[/QUOTE]

The question presumes that one can slap a trivial gloss like "same probability of success" without knowing anything about the initial conditions like range, TF composition, disposition, alert status and so forth.

(in reply to CapAndGown)
Post #: 98
- 9/10/2002 10:22:34 PM   
mdiehl

 

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Drongo

[QUOTE]4) If it makes any difference, I'll clarify my solution for the thread problem. When the opportunity exists, each USN DD should have SOME chance in both '42 and '43 of delivering an initial torpedo attack. That chance is based around it's experience. As the USN DD's enter the game with considerably lower night experience than the IJN torpedo carrying ships, their chance would intially be lower than that of the IJN at night (but improve as the ships gain experience). This is all I have ever stated. The night experience factors in UV, according to the manual, represent the following "Japan tended to have more experienced seamen as well as a remarkable proficiency for night fighting. However the Americans learned fast." I think that would match my impression of historical accounts. [/QUOTE]

I'd thought we were talking about "Yamamoto's" proposed fix. My apologies. I think a USN (or UK, or Aussie, or Dutch) *DD group* would have the same probability of *attempting* such an attack as any IJN group, all other things being equal. I think the degree of success would be highly dependent (as it was for the IJN in most battles, T'frnga being the one glaring exception) on the following:

1. Alert status of targets (detection of attacking TF and communication of same to other defending vessels).
2. Fatigue.
3. Range.
4. Visibility conditions.
5. Random effects. This sounds clugey, but it's hard to explain why the IJN missed Wash and SoDak at 2nd G'canal with (IIRC) 38 shots. Clearly the range was favorable, and both BBs were lit up like Yuletide logs by their own 5" and 16" flashes. So you need some random factor that leads to "just a bad night" results .. of which the IJN had several in 1942.
6. CAC issues with the TF commander. T'frnga being the example.

When circumstances are favorable the hit rate would be 8-16%, with a mean of about 12%. "Favorable" for the Type 93 means some two or more of 1,2,4, 5 and 6 above, with the range less than (for argument's sake) 8000 yards. For the Mark XV, "favorable" means ~ with the range of <4000 yards (from launch to point of impact).. in 1942.

In 1943 the SG radar gives the USN better ability to launch accurate shots at longer ranges. Comparable perhaps to the 8000 yard effective range enjoyed by the IJN in 1942.

(in reply to CapAndGown)
Post #: 99
- 9/11/2002 2:36:00 PM   
Drongo

 

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Posted by Mdiehl
[QUOTE]I'd thought we were talking about "Yamamoto's" proposed fix. [/QUOTE]

We are talking about the same solution (except I've included all torpedo carrying allied ships in it (incl USN DD's in '42) so that we can concentrate on the merits of the 2 sides at that time).

Everything else is exactly as Yamamoto described (leadership check, ship check). Since you've never played UV, I simply clarified his solution for you (and included USN DD's - therefore, I call it my solution).

[QUOTE]I think a USN (or UK, or Aussie, or Dutch) *DD group* would have the same probability of *attempting* such an attack as any IJN group, all other things being equal. [/QUOTE]

This is where I disagree. I would qualify "attempting" as the determined firing of as many torpedos as doctrine demanded at the target's actual or probable bearing. If you want an example, look at your often referenced USN DD action at Tassafaronga.

There were 4 DDs, [I]Fletcher, Perkins, Maury[/I] and [I]Drayton[/I] involved in the planned "torpedo doctrine" attack. The [I]Fletcher[/I] had SG radar, the rest had SC (at best). We are all agreed that the leader of the DD's, Cole on the I]Fletcher[/I]requested permission to launch when the [I]Fletcher's[/I] SG radar gained a solid track, reportedly on the large IJN DD [I]Takanami[/I] at 10,000 yds. TF commander Wright refused. According to Russel Crenshaw Jnr's "The Battle of Tassafaronga", of the DD's, only [I]Fletcher[/I] had any type of solution. The rest of the DD's having none or minor one's. Attempts by the [I]Fletcher[/I] to pass on and confirm firing solutions to the other DD's using TBS short wave communications was lost in the "excited chatter by inexperienced operators of ranges, bearings and possible tracks". When permission was finally given by Wright at 2320, the following happened.

Cole's ship [I]Fletcher[/I] , with SG, fired a full salvo of torps (10). [I]Perkins[/I] launched 8 of 12 (within USN doctrine). [I]Maury[/I] refused to launch without visual. [I]Drayton[/I], suffering from differing opinions between bridge, radar director and torpedo fire control, half heartedly fired 2 out of 12 torpedoes. Effectively, only half the DD's fired. The torps were launched from 9,500 yds. All missed (the best firing solution for the range had now gone). All ship's had received [I]Fletcher's[/I] target solution by the time they fired.

Crenshaw, who was serving on the DD's at the time, felt that the same number of launches would have occured had the attack been launched when first requested by Cole (although maybe with better results). The attack was from too far out and was planned at too higher speed (35+ knots). This was entirely the DD formation's choice. It should have been at around half the range (5-6000) and at a speed that would not show a high bow wave. Crenshaw also points out that the experience of Tassafaronga taught the USN DD's that, at night, firing along given fire solution bearing's should become common practice for DD's (otherwise, too many DD's would not fire in the confusion if left entirely up to them (effectively 50%).

In response to the surprise attack, 2 of the 3 IJN DD's that could fire, did so immeadiately (the third did not fire its torps until it had reversed course. At least 4 of the other 5 IJN DD's of the transport units were able to fire their torps when their decks had been cleared of sufficient supply drums (to allow firing). All the IJN ships were heavily experienced at night and had trained in the reverse course/fire torpedo squadron manuever. They executed it well enough (despite the surprise attack) to all ships contibuted to the two multi ship salvo's of torpedoes launched.

At night, the environment will always impose confusion and uncertainty on all forces involved. Finding the enemy is vital. But so to is good radio discipline and communication (training/exp), smooth coordination of individual command, fire control and weapon stations (training/exp) and that all DD's needed to act in unison (training/exp). These are are equally or more relevant than the 6 reasons (listed in your quote below) to whether a ship fires when given the opportunity.

[QUOTE]I think the degree of success would be highly dependent (as it was for the IJN in most battles, T'frnga being the one glaring exception) on the following:
1. Alert status of targets (detection of attacking TF and communication of same to other defending vessels).
2. Fatigue.
3. Range.
4. Visibility conditions.
5. Random effects. This sounds clugey, but it's hard to explain why the IJN missed Wash and SoDak at 2nd G'canal with (IIRC) 38 shots. Clearly the range was favorable, and both BBs were lit up like Yuletide logs by their own 5" and 16" flashes. So you need some random factor that leads to "just a bad night" results .. of which the IJN had several in 1942.
6. CAC issues with the TF commander. T'frnga being the example.
[/QUOTE]

I'm a bit lost when you specifically mentioned in previous posts that you were attempting to suggest the factors for a "Tassafaronga engine" for UV and yet now you say that Tassafaronga is an exception to your rules. So exactly, where would your blueprint for recreating real night combat be used to give the Japanese player an opportunity for such a result in UV?

Re points 1-4 : these fall under the category of factors that influence the ability to spot the enemy (although range can also affect the ability to hit). Obviously, some knowledge of the enemy's presence must be known but this has no bearing on how well a ship (or a group) responds after the detection of an enemy at night. Problems in communicating the enemy's presence was almost always a USN problem (poor radio discipline and confusion). The more night experienced IJN (who had practiced in keeping their messages short and precise - according to USN Naval intel's "Operational of Japanese Naval Communications 1942-45") never seemed to suffer from this problem to any real degree. They were also well versed in firing on the bearings supplied from other ships (if needed). I'd say, once an enemy was spotted, the IJN would have the better chance of multi ship firings.

Re your point 5, are you talking about the ability to fire or the ability to hit (I thought your points were addressing allied torpedo carrying ships actually getting off multi ship torpedo salvo's? Also the salvo of 38 torps were only fired at the South Dakota (not the Washington). When passing through the wreckage of earlier damaged or sinking USN DD's, the two BB's seperated. The South Dakota (blind from radar failure and no longer firing), silouetted herself temporarily against the burning USN DD's as she steered erratically past the ships. It was at this point the IJN DD's fired. Had she been sailing straight, she would probably have been hit (as she was now unaware of exactly where the IJN ships were that were firing torpedoes). But this still applies to what effects accuracy, not whether ships (and how many) would fire.

Re your point 6, I agree, command and control is ONE of the valid determinants of whether ships will get an opportunity to fire torpedoes. But you also have to take individual ship CAC into control (as I outlined earlier) as to whether a ship will fire when given that opportunity. This is measured by how well the ships crew stations work together (training/experience).

To summarise quickly. Some of your 6 points would be relevant in determining the overall success of an engagement. However, I completely disagree that you can ignore training, experience and consistent application of doctrine as determinants in whether or not ships/formations would launch torpedoes when the opportunity arises.

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Post #: 100
- 9/11/2002 10:27:16 PM   
mdiehl

 

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[QUOTE]I'm a bit lost when you specifically mentioned in previous posts that you were attempting to suggest the factors for a "Tassafaronga engine" for UV and yet now you say that Tassafaronga is an exception to your rules. [/QUOTE]

It was an editing error on my part. I wrote factors 1-4 and the preceding sentence then added #5 (and should have edited out the "Tfrnga is a glaring exception" sentence).

Drongo, I will concede the point that the USN DDs acting on their own would be *less* likely to launch a coordinated multi-ship attack in 1942 based on *your* pbp of Tfrnga... to this point. Much of the Tfrnga experience still comes down to technology on the USN side and of course firing long after the optimal solution had passed. Since we're talking about a game engine, *if* the UV engine becomes the engine for resolving naval combat in WitP (my primary interest), *then* the engine must consider SG radar and other initial circumstances. It is entirely possible in other island groups that circumstances might favor a meeting engagement where visual observation occurs at short ranges, or that more ships will have SG radar. Alot is going to depend on how much control the players are given over refit and so forth.

The real trick, then, is to assign probabilities of successful attacks that are consistent with historical hit rates, and that allow these same kinds of results to occur even if the battles occur elsewhere. It means that you have to accept the notion that more than one Tfrnga or Balikpapan might occur and look at the circumstances that favor hit rates as high as 12% at night.

Odds that the IJN would *launch* an initial salvo torp attack would be what, about 25%? And for a USN desron in 1942, say, about 10% initially, with possible increase of, say, 1% per engagement? (Again, the "virus model" of information dissemination seems to apply). If one uses the proposed Desron or TF "Group Experience" ratings mentioned in the WitP threads, then this can be tracked by Desron. You'd have higher chances for USN desrons that started the war operating together, and those that trained and deployed together as the war continued.

Re accuracy, "ability to fire or ability to hit" or "success." (1) Much of the IJN's ability to hit was contingent upon initial conditions that favored the IJN that had nothing to do with the relative experiences of the opponents. (2) The lousy hit rates achieved by the IJN on many occasions (*do* remember: modal hit rate zero, mean hit rate 6%, good hit rates 8-12%, statistical outliers in the 25% range) must be duplicated by the game engine. One would expect the better hit rates (setting aside statistical outliers for reasons that are obvious on statistical grounds and in looking at the actions in question) when one of the 5 circumstances that I mentioned exsists.

Finally, on a note that does not necessarily applly to the thread, *if* IJN night training was all that evident in combat, then one would expect them to have substantially better hit rates or at least less varied, *or else* one would have to suspect that strong circumstantial factors were in toto more deterministic than night training.

(in reply to CapAndGown)
Post #: 101
- 9/12/2002 11:31:54 AM   
Drongo

 

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Posted by mdiehl
[QUOTE]It was an editing error on my part. I wrote factors 1-4 and the preceding sentence then added #5 (and should have edited out the "Tfrnga is a glaring exception" sentence). [/QUOTE]
Understood. I would've assumed that normally but I had to question it given the way it was embedded in the other text.

[QUOTE]Drongo, I will concede the point that the USN DDs acting on their own would be *less* likely to launch a coordinated multi-ship attack in 1942 based on *your* pbp of Tfrnga... to this point. Much of the Tfrnga experience still comes down to technology on the USN side and of course firing long after the optimal solution had passed. Since we're talking about a game engine, *if* the UV engine becomes the engine for resolving naval combat in WitP (my primary interest), *then* the engine must consider SG radar and other initial circumstances. It is entirely possible in other island groups that circumstances might favor a meeting engagement where visual observation occurs at short ranges, or that more ships will have SG radar. Alot is going to depend on how much control the players are given over refit and so forth. [/QUOTE]

If your concession is a recognition that the more extensive night training/experience/etc. by the IJN should be considered as one of the several accepted determinents that influence the outcome of battles fought in '42 (in UV), then I'm happy to lay that side of the debate to rest.

As to the rest of your points made in your previous post, I'll just give my general thoughts.

SG and SC radars are already modelled in UV. In my experience, they work in 2 ways. Firstly, they increase the chance of one TF "finding" another in a shared location (to bring about battle). Secondly, they increase the detection levels of enemy ships during a battle (this means the individual enemy ships are more likely to be spotted and therefore targeted). SG is better than SC at both these tasks.

In regards to assigning hit probabilities that also take into account initial conditions (which is a valid arguement, IMO), I think you would really be pushing things to get that one recognised if WitP stays primarily with the UV engine. The existing engine calculates hit probabilities based on weapon, range, crew experience and the ship captain's naval skill (according to the manual). No mention is made of things like speed but I think that would have to be in there somewhere (given that, IMO, slow moving ships tend to be hit by torps more often than faster ships).

I can understand that you don't wan't to purchase a game that you aren't interested in playing (UV). However, given that it seems that Matrix intend to use the UV engine as a basis for WitP (the real game you want), I really would suggest you get a copy of UV (2nd hand?) and have a good look at what the routines currently are like. This way, if you are dissatisfied after seeing the routines first hand (knowing your attitude to GG games, that'll be a fact:p ), you will at least be able to discuss your own game objections with Matrix prior to WitP being finalised (rather than just relying on player comments as a guide).

Not only would this give you a better position in the WitP discussions but it may also allow you to forgo paying out twice the money (of UV) to buy WitP, if your experience with UV (and discussions with Matrix) indicate to you that WitP will not turn out to be the game you were hoping for.

Who knows, we might end up being able to settle some of our disagreements over a nice, friendly :mad: PBEM of WitP (if you buy it).

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(in reply to CapAndGown)
Post #: 102
- 9/12/2002 9:48:53 PM   
mdiehl

 

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[QUOTE]Not only would this give you a better position in the WitP discussions [/QUOTE]

Philosophically I disagree. I own many PTO games and several computer ones, including PW (which was "satisfactory" but just barely... there's lots of room for substantial improvement of the assumptions and combat resolution routines merely through quantitative research). My knowledge and experience qualifies me to comment on the results produced by *any* game dealing with the theater, regardless of ownership.

I'm very very wary of the "Japan was more experience at and so should be better at" line of reasoning because I do not see in the historical results that extensive training or prior combat experience got them very much. In air combat (a discussion that has been set aside for the moment, although parties may still disagree), the most that could be said is that the extensive training in the wrong tactics substantially hurt the Japanese. In night surface combat (this thread), things that ought to have manifest themselves as a Japanese advantage at night (gun accuracy, torpedo accuracy) were *very very very* spotty. From my POV, the differences between Allied and IJN torp success in 1942 comes down primarily to initial conditions of each engagement and the weapon itself. If we assume that the chaos at Tfrnga among the DD line is "typical" (not necessarily a warrantable assumption), then there is a higher chance of the IJN conducting a poster "Yamamoto" multi-ship torp doctrine attack.

I'm also wary about the "Japanese experience made them better at..." line of reasoning, because of the way these assumptions have been actualized by Grigsby/Matrix in PW. Again, with PW, very flawed assumptions about experience led to an absurd air combat model. From the AARs posted in this forum, the absurdity apparently continues. (I scoff *every* time I read about a huge Japanese CAP, or every time 3 Allied CVs see their a/c dribbled out and destroyed in detail, while IJN CVS launch massive coordinated strikes. It *never* happened that way in CV vs CV combat for either the IJN or the USN until the Allies began employing really improved CAC in mid 1943. Against fixed targets anyone could display outstanding plane handling. Against enemy CVs, both sides demonstrated that doctrine and training were inadequate in 1942 with respect to plane handling and CAP control.)

So, in UV/WitP, "Experience," for night combat, day combat, air combat, submarine attacks, ASW, land combat, ship unloading, radar spotting, or anywhere else it is invoked as a number that affects performance in the model used by the game ought to produce real-seeming results and possibly should be based on someting quantitatively verifiable, rather than pulling a number that sounds nice out of thin air.

[QUOTE]I really would suggest you get a copy of UV (2nd hand?) and have a good look at what the routines currently are like. [/QUOTE]

Unless they're giving away source code with the software, there's no way to have a useful look at the combat resolution subroutines.

(in reply to CapAndGown)
Post #: 103
- 9/12/2002 10:56:17 PM   
Drongo

 

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Posted by mdiehl
[QUOTE]Unless they're giving away source code with the software, there's no way to have a useful look at the combat resolution subroutines.[/QUOTE]
Observation and analysis of cause and effect (the good 'ol basics) can give a fairly good idea of what's going on (plus a basic knowledge of programming).

Might be fun to see the code but in terms of having any more inluence on Matrix's/2x3's game design, I doubt a customer telling a software programmer which lines of code they should change to improve the game would go down too well.

I would hope you get some satisfaction from WitP but I'd bet that it's still just a giant UV with some add ons (but still effectively the same engine). I was disappointed with the treatment of tactical combat when I got the game. In the end, though, they're just a means to an end and if that end is an enjoyable and (semi) balanced game that gives you (some) historical feel, then it was worth the money. Doesn't mean I won't be queueing up with the rest, asking for just one more game tweak.

_____________________________

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drink more beer.

(in reply to CapAndGown)
Post #: 104
Im happy - 9/13/2002 4:17:48 AM   
herbieh

 

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From: Sydney Australia
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Had my first real all in brawl last night, seemed pretty accurate to me, what Id really love to see is this:
When 1 ton of explosive hits a CL or DD, sometimes large parts of the hull disappear, or hulls even sometimes split in two.
Imagine watching the animations and bang, down go a ship just like that ( This did happen occasionally during the war, ie battle of Java sea):eek:
i havent seen anything representing a instant loss of a ship, wish there was a very random chance of this happening( "massive internal explosion, magazine explosion")watching say the Nagato or North Carolina doing a Hood would really mess up some ones day:D

PS Beer is good.
PPS, introducing carrier air AFTER the brawl is beautiful to watch, 107 vals Vs a crippled Canberra.
Banzia!:)

(in reply to CapAndGown)
Post #: 105
- 9/13/2002 7:40:28 AM   
Drongo

 

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Posted by Herbieh
[QUOTE]When 1 ton of explosive hits a CL or DD, sometimes large parts of the hull disappear, or hulls even sometimes split in two. [/QUOTE]

Over a hundred posts discussing the finer points of naval combat in the Pacific Theatre and all you want to see is pretty pictures of ships blowing up???? Tsk Tsk. :rolleyes:

[QUOTE]PS Beer is good. [/QUOTE] Patriot :D :D :D

[QUOTE]PPS, introducing carrier air AFTER the brawl is beautiful to watch, 107 vals Vs a crippled Canberra. [/QUOTE] Traitor :mad: :mad: :mad:

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Post #: 106
Finer aspects - 9/13/2002 8:06:56 AM   
herbieh

 

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Finer aspects of naval warfare!! Buggar me. I reckon anygame that rewards my magnificant tactics is great by me, any that punishes me for stuff ups even better. Thats why I like this game!
Mind you, pretty pictures are good too.

On being a traitor.
For twenty years I struggled to maintain and keep going rusty bloody RAN heaps of ****, watching them go down is very perverse but very satisfying. All politicians should play this game and see what inadequate defence budgets mean- ie wirriways.

Still, beer is good
UV is bloody fantastic
These forums are beaut too
BANZIA
:D

(in reply to CapAndGown)
Post #: 107
- 9/13/2002 12:24:05 PM   
Drongo

 

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BUGGA BANZIA, BLOODY BONZA!!!

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drink more beer.

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Post #: 108
- 9/15/2002 8:39:21 AM   
TIMJOT

 

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mdiehl says:

" If IJN night training was all that evident in combat, then one would expect them to have substantially better hit rates or at least less varied or else one would have to suspect that strong circumstantial factors were more determilistic than night training"



The above statement begs the question. As compared to what? The USN?; RN?; Kreigsmarine?; Suprema Marina? Even excepting Csareneki's probable average hit rate of 6.7%. Did any navy in WWII have a better *average* hit rate at night (sans radar)? We know the USN did not. Im am not sure about the others but I suspect they did not. If not , then for all we know 6.7% was the optimum level achievable useing the technology of the time and the IJN was only able to attain this rate through there rigorous night training.

Just to be perfectly clear Im talking about *average* hit rates, not single engagements.

(in reply to CapAndGown)
Post #: 109
- 9/16/2002 11:38:49 PM   
John Carney

 

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After reading the US Navy after action reports for battle of Guadalcanal and Tassafaronga, and watching the interviews of different USN officers and IJN sailors who survived those battles, I will have to strongly disagree with mdiehl about pre war training.

Both men stationed on US destroyers as gunnery officer, were very clear that the action of battle was driven by gun action. The assignment of a non line officer was common to the torpedo launches, since they were considered a defensive weapon.
The surviving IJN sailors clearly stated that the main weapon of their destroyer was the torpedo. IJN training was to position their destroyer to launch a torpedo strike at the opposing ships.

The US destroyers training in torpedo attack is based on the inability of the line to cross the T or split the opposing force. The recommended tactic was that the Van or Lead destroyers would turn into the enemy, fire torpedoes and guns, and retire laying smoke, to protect the line ships movement into a better firing position or angle of evasion (US naval text 1932 West Point).

Many US admirals also believed the torpedo to be the sneak weapon of the submariner. This also follows your assertion of DD experience post 1930 (a 1932 DD commander graduating class of 1926 would be a line captain in 1940 eligible for commodore promotion in 1944 under normal pre war progression). After WWI the torpedo did not reach the status of chemical weapon, but close. It was considered an unethical weapon of unrestricted warfare.

Since the training of the IJN officers focused on the torpedo as a first strike attack weapon and the US Navy focused on the gun. This implies to me that even though the destroyer’s command and personnel understand how to conduct the torpedo attack, the US destroyers would be unlikely to break from their line position to do so, and few US admirals would even ponder their use.

I clearly feel that a possible first sneak volley of torpedoes by IJN needs to be modeled in UV surface combat routine as this was their pre war doctrine, but that a US surprise attack would be guns and torpedoes allowing return fire from IJN force.

(in reply to CapAndGown)
Post #: 110
- 9/18/2002 10:01:36 PM   
mdiehl

 

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That's nice, John, but not all the 1942 engagements were "gun & torpedo" attacks. Balikpapan was a clear cut example of one long, continuous, unethical "sneak" attack. If the USN DD commodores were so averse to it, and if doctrine was so set against it, why'd they *do* it? It's related to your post about the gun line, I think, but I've been over that ground vis my POV.

Second, no one disputes that the IJN trained to a torpedo doctrine, or that the tactics of USN DDs subservient to a gun-line would emphasisze gunfire. The question for much of my contribution to this thread has been what USN (or RN, Dutch, NZ, Australian) would do in the absence of a CA gun-line.

(in reply to CapAndGown)
Post #: 111
- 9/19/2002 4:16:19 AM   
John Carney

 

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As an ad-hoc group or retreating cover force, they would use a torpedo attack. A captain on his own fighting for survival will do what is best for his chance of returning home.
As a formed task group under command, they would use gun line tactics I believe.

(in reply to CapAndGown)
Post #: 112
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