Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

suggestions from ai player

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> suggestions from ai player Page: [1]
Login
Message << Older Topic   Newer Topic >>
suggestions from ai player - 9/17/2002 6:19:29 AM   
jules

 

Posts: 25
Joined: 9/16/2002
From: Germany
Status: offline
Hello !

My (ai-player) suggestion for the future game:

Siginit could be handled like in PacWar.

Give recon capable units (i.e. Emiliy) the possibility to detect specific targets (i.e. ships in port) based on their number, experience e.t.c. (how many ships ? which size ? ...) for a better balance in the intelligence/recon sector.

Possibility to randomize japanese sub doctrine (not only switch it "on" or "off").

Possibility to free troops from China to get them into other theaters in the same manner.

Losses and sunken ship database and programm features to display it in several modes (i.e. as icons on the map to guide the ss in areas of a lot of traffic).

Possibility to randomize the upgrade date of some weapons systems (aircraft) a little bit. The influence of knowing the exact date by history could be diminished.

Possibility to capture ships . In reality the captured merchant ships gave the japanese a little boost in available transport space in 1941/42 I think.

Bye
Post #: 1
Capture ships - 9/17/2002 8:48:06 AM   
herbieh

 

Posts: 804
Joined: 8/30/2002
From: Sydney Australia
Status: offline
I like the idea of capturing ships as the Jap, no idea how that could be simulated. I remember reading somewhere that 800000 tons of shipping was captured in the 1st 3 months. love to have that many tons available in UV. Actually , that many tons is quite significant. Maybe any ships in harbour automatically change sides if the port is captured.

Ps Beer is good
These forums are great

(in reply to jules)
Post #: 2
- 9/17/2002 6:53:16 PM   
patrickl


Posts: 1530
Joined: 6/20/2002
From: Singapore
Status: offline
Excellent idea gentlemen, it would give impetus for one to rush and conquer prized ports. At least as Japanese player, it would not be such a one sided affair. ;)

(in reply to jules)
Post #: 3
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> suggestions from ai player Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

4.813