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RE: WitPTracker AE Release 1.7.1 Available!

 
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RE: WitPTracker AE Release 1.7.1 Available! - 3/14/2011 11:12:14 PM   
Nomad


Posts: 5905
Joined: 9/5/2001
From: West Yellowstone, Montana
Status: offline

quote:

ORIGINAL: hbrsvl

Hi-I'm just about ready to install my first tracker, v.1.7.1. My question is, Can Tracker AE be installed and used with an existing game? If so, am I to assume following instructions in the Tracker thread will do the deed for me?

Thanks, Hugh Browne


Yes, you can start a tracker db at any point in a game.

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(in reply to hbrsvl)
Post #: 2311
RE: WitPTracker AE Release 1.7.1 - 3/15/2011 7:53:09 AM   
Barb


Posts: 2503
Joined: 2/27/2007
From: Bratislava, Slovakia
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quote:

ORIGINAL: Nomad

Barb, try having him change the -Xmx512m to -Xmx768m


Thanks very much. Worked

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Post #: 2312
RE: WitPTracker AE Release 1.7.1 - 3/16/2011 9:25:23 PM   
Cavalry Corp

 

Posts: 3107
Joined: 9/2/2003
From: Sampford Spiney Devon UK
Status: offline
Any help with this please ?

Had tracker running fine , left it an hour and tried to open it again and got this message






Attachment (1)

(in reply to Barb)
Post #: 2313
RE: WitPTracker AE Release 1.7.1 - 3/18/2011 2:47:45 AM   
USSAmerica


Posts: 18715
Joined: 10/28/2002
From: Graham, NC, USA
Status: offline
Floyd, Damian, I just came across a discrepancy between Tracker 1.7.1 and the game.  Scenario 1, LCU ID number 6718, 14th British Brigade is listed in Tracker assigned to the Eastern Army (R) command.  The game does not have Eastern Army listed as a restricted command.  In a test, I was able to load the 14th onto ships.  Not sure where the (R) comes from in Tracker.

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Mike

"Good times will set you free" - Jimmy Buffett

"They need more rum punch" - Me


Artwork by The Amazing Dixie

(in reply to Cavalry Corp)
Post #: 2314
RE: WitPTracker AE Release 1.7.1 - 3/18/2011 4:51:08 PM   
nashvillen


Posts: 3836
Joined: 7/3/2006
From: Christiana, TN
Status: offline
First, thank you for such a wonderful tool to keep track of the myrid of things we need to keep track of in this great game.

I have a question on the Ship Upgrades Data set in the Conversions Tab. The MinYard value, what is it related to in the game? The repair yard size? The port size?

Thank you!

(in reply to USSAmerica)
Post #: 2315
RE: WitPTracker AE Release 1.7.1 - 3/19/2011 1:44:39 AM   
scout1


Posts: 2899
Joined: 8/24/2004
From: South Bend, In
Status: offline
question regarding re-use .....

I have an AE directory for my primary game and have enjoyed using WitpTracker for many turns .... Started a new game and copied the entire directory to a new one to keep the games separated. Modified the *.properties files to look in the correct/new location. Question I have is I want to wipe out the old data and only read in new data. Keep getting messages for turn read that "Turn 3" has already been read in ..... listing up to turn 47 which is where the "other" game was at. So how can I "zero" out turn data to start anew ?

Also, though this is the right forum location, have the same question regarding CombatReporter. Same type of problem ....

Thanks in advance.

(in reply to nashvillen)
Post #: 2316
RE: WitPTracker AE Release 1.7.1 - 3/19/2011 1:47:53 AM   
n01487477


Posts: 4779
Joined: 2/21/2006
Status: offline

quote:

ORIGINAL: scout1

question regarding re-use .....

I have an AE directory for my primary game and have enjoyed using WitpTracker for many turns .... Started a new game and copied the entire directory to a new one to keep the games separated. Modified the *.properties files to look in the correct/new location. Question I have is I want to wipe out the old data and only read in new data. Keep getting messages for turn read that "Turn 3" has already been read in ..... listing up to turn 47 which is where the "other" game was at. So how can I "zero" out turn data to start anew ?

Also, though this is the right forum location, have the same question regarding CombatReporter. Same type of problem ....

Thanks in advance.


Scout1 -
You'll need to delete all the files which begin with trackerdb.* and reinitialize.
Good luck


_____________________________


(in reply to scout1)
Post #: 2317
RE: WitPTracker AE Release 1.7.1 - 3/19/2011 1:50:51 AM   
n01487477


Posts: 4779
Joined: 2/21/2006
Status: offline

quote:

ORIGINAL: nashvillen

First, thank you for such a wonderful tool to keep track of the myrid of things we need to keep track of in this great game.

I have a question on the Ship Upgrades Data set in the Conversions Tab. The MinYard value, what is it related to in the game? The repair yard size? The port size?

Thank you!

Thanks Nashvillen -
the data is related to the repair yard size iirc.
Cheers

_____________________________


(in reply to nashvillen)
Post #: 2318
RE: WitPTracker AE Release 1.7.1 - 3/19/2011 1:53:45 AM   
n01487477


Posts: 4779
Joined: 2/21/2006
Status: offline
quote:

ORIGINAL: cavalry

Any help with this please ?

Had tracker running fine , left it an hour and tried to open it again and got this message


This is a bug with the program building the global history supplies including LCU's ... not sure if Floyd has nailed this one down since last release ... please send us the game save before and after to witptracker@gmail.com

_____________________________


(in reply to Cavalry Corp)
Post #: 2319
RE: WitPTracker AE Release 1.7.1 - 3/19/2011 1:54:28 AM   
n01487477


Posts: 4779
Joined: 2/21/2006
Status: offline

quote:

ORIGINAL: USS America

Floyd, Damian, I just came across a discrepancy between Tracker 1.7.1 and the game.  Scenario 1, LCU ID number 6718, 14th British Brigade is listed in Tracker assigned to the Eastern Army (R) command.  The game does not have Eastern Army listed as a restricted command.  In a test, I was able to load the 14th onto ships.  Not sure where the (R) comes from in Tracker.

I defer to Floyd about the Allies (R) command

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(in reply to USSAmerica)
Post #: 2320
RE: WitPTracker AE Release 1.7.1 - 3/19/2011 1:54:39 AM   
scout1


Posts: 2899
Joined: 8/24/2004
From: South Bend, In
Status: offline

quote:

ORIGINAL: n01487477


quote:

ORIGINAL: scout1

question regarding re-use .....

I have an AE directory for my primary game and have enjoyed using WitpTracker for many turns .... Started a new game and copied the entire directory to a new one to keep the games separated. Modified the *.properties files to look in the correct/new location. Question I have is I want to wipe out the old data and only read in new data. Keep getting messages for turn read that "Turn 3" has already been read in ..... listing up to turn 47 which is where the "other" game was at. So how can I "zero" out turn data to start anew ?

Also, though this is the right forum location, have the same question regarding CombatReporter. Same type of problem ....

Thanks in advance.


Scout1 -
You'll need to delete all the files which begin with trackerdb.* and reinitialize.
Good luck



worked like a champ .... thanks ...

(in reply to n01487477)
Post #: 2321
RE: WitPTracker AE Release 1.7.1 - 3/20/2011 9:47:16 AM   
BigDuke66


Posts: 2013
Joined: 2/1/2001
From: Terra
Status: offline
Hi guys could someone please take a look at what the ship upgrade screen shows?
Look what is listed as changes and what is on the compare screen.




Radar is correct but there is no change in any gun and what is missing is the change of the armor(0 to 2) for the 5in/25 Mk 10 guns although I don't know if that is really worth showing.

Attachment (1)

< Message edited by BigDuke66 -- 3/20/2011 6:14:56 PM >


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Post #: 2322
RE: WitPTracker AE Release 1.7.1 - 3/20/2011 6:04:11 PM   
Nomad


Posts: 5905
Joined: 9/5/2001
From: West Yellowstone, Montana
Status: offline
Disregard.

< Message edited by Nomad -- 3/20/2011 6:10:34 PM >


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Post #: 2323
RE: WitPTracker AE Release 1.7.1 - 3/21/2011 1:14:26 AM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline

quote:

ORIGINAL: n01487477

quote:

ORIGINAL: cavalry

Any help with this please ?

Had tracker running fine , left it an hour and tried to open it again and got this message


This is a bug with the program building the global history supplies including LCU's ... not sure if Floyd has nailed this one down since last release ... please send us the game save before and after to witptracker@gmail.com


Found the bug - just need to fix it.

(in reply to n01487477)
Post #: 2324
RE: WitPTracker AE Release 1.7.1 - 3/21/2011 1:15:53 AM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline

quote:

ORIGINAL: BigDuke66

Hi guys could someone please take a look at what the ship upgrade screen shows?
Look what is listed as changes and what is on the compare screen.

[...]

Radar is correct but there is no change in any gun and what is missing is the change of the armor(0 to 2) for the 5in/25 Mk 10 guns although I don't know if that is really worth showing.


I'd have to look in more detail on this. Sometimes the algorithm can get confused...

(in reply to BigDuke66)
Post #: 2325
RE: WitPTracker AE Release 1.7.1 - 3/21/2011 4:14:47 AM   
erstad

 

Posts: 1944
Joined: 8/3/2004
From: Midwest USA
Status: offline

quote:

ORIGINAL: floydg


quote:

ORIGINAL: BigDuke66

Hi guys could someone please take a look at what the ship upgrade screen shows?
Look what is listed as changes and what is on the compare screen.

[...]

Radar is correct but there is no change in any gun and what is missing is the change of the armor(0 to 2) for the 5in/25 Mk 10 guns although I don't know if that is really worth showing.


I'd have to look in more detail on this. Sometimes the algorithm can get confused...


You probably already realize this but just in case... What could be confusing tracker is there are multiple entries of the same device on the same facing.

(in reply to floydg)
Post #: 2326
RE: WitPTracker AE Release 1.7.1 - 3/21/2011 7:00:04 AM   
BigDuke66


Posts: 2013
Joined: 2/1/2001
From: Terra
Status: offline
Maybe the Tracker should also check the armor.
In my example the extra entries for the single 5inch are only because those mounts have no armor where the others have 5 armor.

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Post #: 2327
RE: WitPTracker AE Release 1.0 - 3/21/2011 6:27:14 PM   
Chris21wen

 

Posts: 6249
Joined: 1/17/2002
From: Cottesmore, Rutland
Status: offline
A starnge error message that I have not had before.

'Could not find appropriate day in SigInt file <C:\Matrix Games\ WitP AE\Save\asignt.txt>.'

Could it be something to do with the game date?   Its now the 29th Feb 1944.

(in reply to n01487477)
Post #: 2328
I get only region japan and no others. - 3/21/2011 9:37:24 PM   
MAARTENR


Posts: 808
Joined: 5/1/2004
Status: offline
I've got it already found.

< Message edited by MAARTENR -- 3/21/2011 9:41:26 PM >


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Post #: 2329
RE: WitPTracker AE Release 1.0 - 3/22/2011 3:45:01 AM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline

quote:

ORIGINAL: Chris H

A starnge error message that I have not had before.

'Could not find appropriate day in SigInt file <C:\Matrix Games\ WitP AE\Save\asignt.txt>.'

Could it be something to do with the game date?   Its now the 29th Feb 1944.


Yeah, it could be that. Are you playing 1-day turns or multiple?

(in reply to Chris21wen)
Post #: 2330
RE: WitPTracker AE Release 1.0 - 3/22/2011 4:20:24 PM   
Chris21wen

 

Posts: 6249
Joined: 1/17/2002
From: Cottesmore, Rutland
Status: offline
quote:

ORIGINAL: floydg


quote:

ORIGINAL: Chris H

A starnge error message that I have not had before.

'Could not find appropriate day in SigInt file <C:\Matrix Games\ WitP AE\Save\asignt.txt>.'

Could it be something to do with the game date?   Its now the 29th Feb 1944.


Yeah, it could be that. Are you playing 1-day turns or multiple?


1 Day. I'm now on the 1st Mar and no error.

< Message edited by Chris H -- 3/22/2011 4:22:36 PM >

(in reply to floydg)
Post #: 2331
RE: WitPTracker AE Release 1.0 - 3/22/2011 7:20:03 PM   
Hanzberger


Posts: 921
Joined: 4/26/2006
From: SE Pennsylvania
Status: offline
Anyway of exporting a list of all factories at the start of scenario?

_____________________________

Planning for #17 Ironman Tier2

Japan AC wire chart here
http://www.matrixgames.com/forums/tm.asp?m=2769286&mpage=1&key=?

(in reply to Chris21wen)
Post #: 2332
RE: WitPTracker AE Release 1.0 - 3/23/2011 12:38:50 AM   
n01487477


Posts: 4779
Joined: 2/21/2006
Status: offline

quote:

ORIGINAL: Hanzberger

Anyway of exporting a list of all factories at the start of scenario?

IIRC CSV Export -> Industry -> Overview details

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Post #: 2333
RE: WitPTracker AE Release 1.0 - 3/23/2011 3:21:54 AM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline

quote:

ORIGINAL: Chris H

quote:

ORIGINAL: floydg


quote:

ORIGINAL: Chris H

A starnge error message that I have not had before.

'Could not find appropriate day in SigInt file <C:\Matrix Games\ WitP AE\Save\asignt.txt>.'

Could it be something to do with the game date?   Its now the 29th Feb 1944.


Yeah, it could be that. Are you playing 1-day turns or multiple?


1 Day. I'm now on the 1st Mar and no error.


It's likely the Feb 29th thing. Looking at the code I seem to have hard-coded 28 days in February...

Floyd

(in reply to Chris21wen)
Post #: 2334
RE: WitPTracker AE Release 1.7.1 - 3/23/2011 3:28:45 AM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline

quote:

ORIGINAL: n01487477

quote:

ORIGINAL: cavalry

Any help with this please ?

Had tracker running fine , left it an hour and tried to open it again and got this message


This is a bug with the program building the global history supplies including LCU's ... not sure if Floyd has nailed this one down since last release ... please send us the game save before and after to witptracker@gmail.com


I think I have this one licked now. At least it's not raising an exception any more...

(in reply to n01487477)
Post #: 2335
RE: WitPTracker AE Release 1.7.1 - 3/23/2011 3:56:31 AM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline

quote:

ORIGINAL: floydg


quote:

ORIGINAL: BigDuke66

Hi guys could someone please take a look at what the ship upgrade screen shows?
Look what is listed as changes and what is on the compare screen.

[...]

Radar is correct but there is no change in any gun and what is missing is the change of the armor(0 to 2) for the 5in/25 Mk 10 guns although I don't know if that is really worth showing.


I'd have to look in more detail on this. Sometimes the algorithm can get confused...


Yes, I now see the errors of my ways. Fixing will take some careful thought and the well is dry right now... maybe tomorrow.

(in reply to floydg)
Post #: 2336
RE: WitPTracker AE Release 1.0 - 3/24/2011 2:15:38 PM   
Hanzberger


Posts: 921
Joined: 4/26/2006
From: SE Pennsylvania
Status: offline
quote:

ORIGINAL: n01487477


quote:

ORIGINAL: Hanzberger

Anyway of exporting a list of all factories at the start of scenario?

IIRC CSV Export -> Industry -> Overview details


But that won't give you airframes or am I looking at the wrong thing here. what is IIRC?

I wanna know what Airframes are at what factories to start. I think the Overview details gives you everything but.
And whilest on that subject, are you still planning to add that to that part of tracker?
thanks
Another thought, is there anyway, while trying to export any info via CSV, that you can add another tab to sort by? (for some of the bottom pop up screens, they are very vaulable.)

< Message edited by Hanzberger -- 3/24/2011 2:21:57 PM >


_____________________________

Planning for #17 Ironman Tier2

Japan AC wire chart here
http://www.matrixgames.com/forums/tm.asp?m=2769286&mpage=1&key=?

(in reply to n01487477)
Post #: 2337
RE: WitPTracker AE Release 1.0 - 3/24/2011 2:23:38 PM   
n01487477


Posts: 4779
Joined: 2/21/2006
Status: offline

quote:

ORIGINAL: Hanzberger

quote:

ORIGINAL: n01487477


quote:

ORIGINAL: Hanzberger

Anyway of exporting a list of all factories at the start of scenario?

IIRC CSV Export -> Industry -> Overview details


But that won't give you airframes or am I looking at the wrong thing here. what is IIRC?

I wanna know what Airframes are at what factories to start. I think the Overview details gives you everything but.
And whilest on that subject, are you still planning to add that to that part of tracker?
thanks

Just tested it and it gives airframes (look at the bottom)... adding what to Tracker - just csv of airframe factories?

_____________________________


(in reply to Hanzberger)
Post #: 2338
RE: WitPTracker AE Release 1.0 - 3/24/2011 2:26:17 PM   
Hanzberger


Posts: 921
Joined: 4/26/2006
From: SE Pennsylvania
Status: offline
I am looking for the info at the bottom of the AC Production screen. Anyway of exporting it?




Attachment (1)

_____________________________

Planning for #17 Ironman Tier2

Japan AC wire chart here
http://www.matrixgames.com/forums/tm.asp?m=2769286&mpage=1&key=?

(in reply to Hanzberger)
Post #: 2339
RE: WitPTracker AE Release 1.0 - 3/24/2011 2:31:29 PM   
n01487477


Posts: 4779
Joined: 2/21/2006
Status: offline
quote:

ORIGINAL: Hanzberger

I am looking for the info at the bottom of the AC Production screen. Anyway of exporting it?

...

Not yet ... but I'll tell you a quick and fast way for now (even though it is in the Overview_details_Ind.csv. )

In the AC Prod (top) click totals (bottom row)

Then in the details pane (below) click and hold the mouse highlighting all the rows. Ctrl-c to copy; open Xls and Ctrl-V to paste ... voila ;-)

Cheers hope this helps

< Message edited by n01487477 -- 3/24/2011 2:32:44 PM >


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Post #: 2340
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