mikel
Posts: 63
Joined: 3/15/2002 From: Pennsylvania Status: offline
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It appears that a number of factors (including port size, port damage, ship type, and cargo type) affect loading and unloading rates. My experiments (all with no port damage) found the following: 1. Loading/Unloading supplies: AK’s can load 50% faster than AP’s. For example, in a port size 9, an AK will load 2105 supplies per day while an AP will load 1410. Both seem to unload at a slightly slower rate versus loading although AK’s remain 50% faster than AP’s. For example, in a port size 9, an AK will unload 1930 supplies per day while an AP will unload 1300. 2. Fuel: AO/TK load fuel 100% faster than AP/AK. For example, in a port size 9, AO/TK will load 2000 fuel per day while AP/AK is 1000. AO/TK unload at the same rate they load but AP/AK unload at 2/3 their loading rate. For example, in a port size 9, AO/TK will unload 2000 fuel per day while AP/AK is 666. 3. Troops: Troop loading/unloading rates are very complex. All other things being equal, slightly more appears to be loaded on the first day then on subsequent days! Also, load cost is NOT the only factor affecting the rate. For example, it appears to take twice as long to load the same Motorized Support load points as it does to load regular Support points. On the other hand, Infantry Squad load points seem to load faster than regular Support points. Each weapon type seems to have its own rate per support point with artillery and vehicles being the slowest . I have a table for loading/unloading rates for fuel and supplies by port size but I’m unable to attach it. Unfortunately, after my disastrous attempt one month ago to cut and paste a table to my post with port/airfield/fortification expansion rates (it was hideously unreadable), I don’t plan on trying that again.
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