NorthStar
Posts: 219
Joined: 5/17/2002 From: New York, US Status: offline
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[QUOTE]Originally posted by EricLarsen [B][QUOTE]Originally posted by NorthStar [B]In another thread (I don't remember where sorry) someone from Matrix stated that the bombers attack whatever ground unit has the highest Assault value (based on current intelligence, or course).[/B] Northstar, If that were the case then the game has a bug in the target selection. I tracked one game where the IJN had 2 regiments in Gili Gili which I attacked many times over a long period of time. I even looked at the other side's units to see the results of my ground attacks. The program selected one combat unit to pound almost exclusively until it was almost completely dead with all the stuff appearing on the left side in parentheses. It left the other regiment virtually unscathed in comparison. Since I always ran a recon flight over the target the turn before bombing I always had good current intel. The program didn't pick the unit with the highest assault value in my example so I'm thinking that the program has a problem here. The other bad problem is that enemy ground units at a friendly base that have a bunch of supply don't get the supply reduced by bombing as does the supply at a base when it gets bombed. The regiment in my example above had over 5,000 points of supply while the other had over 3,000 points. The one with the 5,000 points was the one that got mauled yet the supply never got reduced by bombing, just a slow reduction for the supplies the unit used itself turn to turn. Now that should be fixed so that units can only carry a set amount of supply and not get overloaded with supply when at an enemy base and transports come in. I also think that enemy units at a friendly base should lose supply when bombed or bombarded. Eric Larsen [/B][/QUOTE] OK, I don't want to start any fights here, and I readily admit that I know about 10% or what anyone else on these boards knows about the reality of these issues. But,. . . The question now becomes how the computer determines what unit has the highest assault value. Can recon aircraft tell the difference between a disabled squad (in paranthesis) and an active one? If it is just counting men and guns, it could conceiveably think that a unit with a larger number of men is the one with the largest assault value, even if most of the squads are disabled. Just a thought, and a fairly simple test would answer it. Let a unit be pounded and disabled, then withdraw part of the unit (so it is numerically inferior) and see if the computer re-targets. (No comment on right or wrong here, just thinking aloud as it were.) Just to reiterate, I've never seen some of the weirder issues reported here (that is, bombers attacking AA units), but that, of course, doesn't mean it isn't happening. I agree with you on the supply issue. The basic problem here is that the size of supply/fuel stockpiles is not limited by base size, which is IMHO an oversight.
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