Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Questions on combat

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> Questions on combat Page: [1]
Login
Message << Older Topic   Newer Topic >>
Questions on combat - 4/12/2011 10:26:23 AM   
pcoud

 

Posts: 40
Joined: 3/10/2011
Status: offline
I am still at the bottom of the learning curve of this game, currently trying to understand the "what's new" document that came with 3.4.0.202, more specifically Assault Ratio rules under chapter III ( Anti Ants tactics ). Actually, before even trying to figure out what's new, I'd like to understand how the old way was (never played TOAW before)...

So, looking at the table describing the benefits levels as a function of the AR (assault ratio), it is said: "Note that the Full column is identical to the way assaults were always resolved before". But nowhere in the manual can I find mention of those benefits (are they described somewhere?). Hence the questions:

1) What does "Defender supply cost/Round=10" mean? I assume it means that every defending unit will burn 10% of its supply per round of combat, right?
2) What does "Defender Artillery Cost/Round=5" mean? What is an artillery cost? And it costs 5 what?
3) Attacker Artillery bonus x 10. What is the artillery eligible to this bonus, those included into the ground attacking units ? What is multiplied by 10? The artillery strength ?
4) Same question for Indirect Artillery Support x 10.
5) Counterbattery fire: how does that work, can't find it mentioned anywhere?

Any help greatly appreciated, thx.


Post #: 1
RE: Questions on combat - 4/13/2011 12:23:31 AM   
Telumar


Posts: 2236
Joined: 1/3/2006
From: niflheim
Status: offline
1) Yes, every combat round will cost 10 supply points

2) Supply. Defending artillery's supply points.

3) Difficult to answer as this is nowhere clearly stated... When you merely bombard an enemy unit the unit takes less casualties from artillery than in a ground assault (with artillery support). So this presumably means that the normal artillery strength of supporting artillery in a ground attack is 10 times higher than in a mere bombardment. Maybe Bob (Curtis Lemay) can get more specific on this.

4) same as 3), only that indirect means artillery units that are in a supporting deployment - entrenched or tactical reseve.

5) Counterbattery happens when you bombard a location with an artillery unit in it. Provided your unit is in range of the enemy unit.


_____________________________


(in reply to pcoud)
Post #: 2
RE: Questions on combat - 4/13/2011 12:47:43 AM   
pcoud

 

Posts: 40
Joined: 3/10/2011
Status: offline
Again: many thanks !
I'd like to know about 3) though, as 10 times seems quite ... big. I am surprised this was never clarified since this is apparently the way it always worked before.

(in reply to Telumar)
Post #: 3
RE: Questions on combat - 4/13/2011 12:52:01 AM   
Telumar


Posts: 2236
Joined: 1/3/2006
From: niflheim
Status: offline
I don't know what ten times means exactly.. You could see it the other way round, too. That artillery in mere bombardments has only 1/10 strength.  Maybe it's not so shocking then..

_____________________________


(in reply to pcoud)
Post #: 4
RE: Questions on combat - 4/13/2011 1:02:42 AM   
pcoud

 

Posts: 40
Joined: 3/10/2011
Status: offline
Good point, I thought the glass was half full, it is actually half empty !

(in reply to Telumar)
Post #: 5
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> Questions on combat Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.313