Foraven
Posts: 279
Joined: 4/20/2009 Status: offline
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While i really like all the improvements so far to the game, there is still one major issue with the game design; trade. More specifically, when we trade techs and other items between empires. It's too easy to exploit, once we start trading that way, we can rip off all other empires of everything of value, gain lots of cash, get tons of techs we no longer need to research, prevent the AI from having a well filled treasury and befriend everyone in the process. The problem is the AI is all too eager to buy everything we have to offer so long as we sell at loss (but who cares, we make tons of cash even if we don't sell at full value). The AI will buy everything, even stuff that empire don't need or could do without. Too easy to get filthy rich while making everyone happy (thus avoid all wars we don't want to fight). This need to be changed to make the game challenging. For example, races that don't like us should be harder to please and quicker to anger, and showering them with gifts should not make them more eager to spare us if they have the might to crush us. Also, the AI should reserve some of it's money for it's daily expenses and not spend it whenever we have something to sell. And more importantly, the AI should weight the advantage of getting the tech or other stuff we have to sell; if it has equivalent techs, have no need of it or feel it can wrestle it from us, it should not buy. Alternately, should not list everything it has to sell, it should keep the best stuff until we are in really good terms with them, or offer them strategic techs it desperately needs (maybe make the high end techs greyed out until we offer something the AI really wants). What do you thinks?
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