Oleg Mastruko
Posts: 4921
Joined: 10/21/2000 Status: offline
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quote:
ORIGINAL: bevans Oleg, I think you significantly underrate the difficulties the Germans face in the '43 scenario. Admittedly I have only played against the AI, but I do so with the difficulty levers heavily slanted in favour of the SU (110 across the board; Axis 90-100). First, the Germans have absolutely no chance of a successful Citadel. Is that historically correct? Don't think so; historians disagree but there is a view out there that Manstein was right and a continuation of the attack would have succeeded. Who knows? Do the math: how many hexes can the Axis retreat per turn and be east of Berlin in May 45? Less than 1, staying out of range of deliberate attacks is great advice, the Axis just have to build the Atlantic Wall to face in both directions. I have 'always' thought the Germans still had a chance at not losing in'43; the designers of WitE apparently disagree and you can hardly blame German players who feel that they should stand some chance of a draw or at least have some fun in losing. I disagree on some points. First Zitadelle.... Soviets knew about German plans in advance and they built defences so deep and elaborated it would take Klingon army to defeat them. Plus, they had the whole FRONT in reserve. The game setup reflects that. A 43 scenario with earlier start and more flexibility would be welcome, but then you'd have Axis players complaining that the Soviets used the early start to simply start pushing Axis back and gaining ground earlier then history, and they would start crying for a historic July 43 frontline to be brought back Having said that Zitadelle is not entirely impossible, and I experimented with some mini-Zitadelle, biting away only the southern part of the Kursk bulge. It kinda works. Probably better than it should. Is it smart thing to do, I don't know but the option is there. I am not sure on your hex math too. The scenario has 118 turns, I believe there are more then 120 hexes betwen the frontline and Berlin but am too lazy to count. In any case, there's FREAKING MUD (I hate it) when the frontline won't move. In my game I already had 7 turns of mud in central sector (and no less than 5 in all sectors). 7 out of 22? That's 30%!! So with mud, carefully picked, pre-built lines to stand and fight, and measured retreats.... yes, I do believe Axis have tools at their disposal to "win" by game terms (defend Berlin as long as, or longer than history). Towards west the frontline shrinks as Europe narrows. From a German standpoint it looks smart to base the first half of the scenario on slow retreats and force preservation, and fight decisive defensive battles closer to home (no partisans, shorter front to defend, better supply...) probably around old eastern Polish border. With 2,5 million Germans and 4000 AFVs manning Polish border it's no joke.... but if you constantly fight (like Bob did) by the time we get to Polish border you'll have less than million men...
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