Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Demo first Impressions

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Panzer Command: Ostfront >> RE: Demo first Impressions Page: <<   < prev  7 8 9 [10] 11   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Demo first Impressions - 5/13/2011 12:27:35 AM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
FYI:

quote:


Did you leave them in the "default setup area"? I immediately moved all my units to the woods and to the far right, tanks as far forward and to the right as they would go. I didn't lose anything the whole game to 82mm mortar fire though I did get several supressions I commented about to Erik and team.


This part of your post was constructive and good.

quote:

If you give up that easily you must hate losing? I'd never give up just because I lost several units in a "few" games. Now maybe I dunno Erik and team had it in for you and if the computer ai found out your name was Sztartur and they programmed it to key on your units just for funzzies knowing you would log online and complain about it so they could get a good laugh well yeah I guess I'd remove it also from my HD but I don't think that happened.


This part, not so much.

Customers should feel free to post both negative and positive impressions here without others making guesses about their motivations and personalities.

Regards,

- Erik



_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to diablo1)
Post #: 271
RE: Demo first Impressions - 5/13/2011 12:29:58 AM   
diablo1

 

Posts: 994
Joined: 2/27/2010
Status: offline
quote:

Customers should feel free to post both negative and positive impressions here


This part of your post was good.

_____________________________

X3:Universe of games rules them all!! Xtra coming soon X3:REBIRTH 4th qtr 2011 YAY!

(in reply to Erik Rutins)
Post #: 272
RE: Demo first Impressions - 5/13/2011 12:31:16 AM   
sztartur2


Posts: 672
Joined: 7/24/2002
From: Budapest,Hungary
Status: offline
Gents

I do not mind losing If I know I made mistakes and that cost me the game. It has happened before and will happen later on. Of course I hate losing in such a way I described above.

Diablo: good joke eh :)


_____________________________

"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.", Sun Tzu

(in reply to Mobius)
Post #: 273
RE: Demo first Impressions - 5/13/2011 12:33:37 AM   
diablo1

 

Posts: 994
Joined: 2/27/2010
Status: offline
quote:

Diablo: good joke eh :)


Yeah but Erik didn't get it. But when it comes to ME he never does he thinks I love slamming people all the time for some reason or other. I like to make light of things most of the time just to ease the discomfort of others.

_____________________________

X3:Universe of games rules them all!! Xtra coming soon X3:REBIRTH 4th qtr 2011 YAY!

(in reply to sztartur2)
Post #: 274
RE: Demo first Impressions - 5/13/2011 12:47:35 AM   
Mad Russian


Posts: 13256
Joined: 3/16/2008
From: Texas
Status: offline
You keep that up Diablo and we'll make YOU a Matrix Customer Service Rep too!!! 

Good Hunting.

MR


_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to diablo1)
Post #: 275
RE: Demo first Impressions - 5/13/2011 12:57:23 AM   
rickier65

 

Posts: 14231
Joined: 4/20/2000
Status: offline
quote:

ORIGINAL: sztartur

Gents

I do not mind losing If I know I made mistakes and that cost me the game. It has happened before and will happen later on. Of course I hate losing in such a way I described above.

Diablo: good joke eh :)



sztartur,

I may have played the Demo more than most of the folks here. And I've also lost Pz III's to the Mortars. it doesn't happen all the time, but it happens.

thanks
rick


< Message edited by Rick -- 5/13/2011 12:58:12 AM >

(in reply to sztartur2)
Post #: 276
RE: Demo first Impressions - 5/13/2011 7:33:36 PM   
sztartur2


Posts: 672
Joined: 7/24/2002
From: Budapest,Hungary
Status: offline
OKAY I put it back on. Played it again now the PZ III survided a direct mortar hit.

Played the other scenario was quite fun.

Some questions:
Can the buildings be destroyed? (Like in CMx1.)
How big can the largest map be? (In CMBB it was 3kmX3km in CMAK it was 4kmX5km)
What is the unit number limit?

In the second scenario the flamethower fired at least six/eight times on two tanks not scored any kills. Is that also normal?






_____________________________

"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.", Sun Tzu

(in reply to rickier65)
Post #: 277
RE: Demo first Impressions - 5/13/2011 7:36:49 PM   
sztartur2


Posts: 672
Joined: 7/24/2002
From: Budapest,Hungary
Status: offline
I also edited the demo XML file so the squad shows 10 men. That is very nice. I very much apreciate the openness of the system. Within some time the game will mature/gets its errors fixed and the modders will make the maximum out of the engine possibilities. I am not a modder just appreciate their excellent work. I am a scenario designer, those who know me in Steel Panthers I became notorius because of my HUGE scenarios  .


< Message edited by sztartur -- 5/13/2011 7:37:11 PM >


_____________________________

"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.", Sun Tzu

(in reply to sztartur2)
Post #: 278
RE: Demo first Impressions - 5/13/2011 7:41:36 PM   
rickier65

 

Posts: 14231
Joined: 4/20/2000
Status: offline

quote:

ORIGINAL: sztartur

OKAY I put it back on. Played it again now the PZ III survided a direct mortar hit.

Played the other scenario was quite fun.

Some questions:
Can the buildings be destroyed? (Like in CMx1.)
How big can the largest map be? (In CMBB it was 3kmX3km in CMAK it was 4kmX5km)
What is the unit number limit?

In the second scenario the flamethower fired at least six/eight times on two tanks not scored any kills. Is that also normal?


I think you must be using loaded dice! no, not normal for tank to survive that many FT attacks, I recall surviving a couple I think, but not that many.

Buildings can't be destroyed in this game. We are looking at that for the next game in the series.

The largest map size is 2km x 2km.

I don't know that there is a program limit to the number of units, but there is a performance hit as you add more and more units. There is a 5000 point limit (for each sie) when you use the scenario editor, but even that can be worked around.

Thanks I hope you give it a chance. The Novy scenario is a good scenario to see how the over all game plays.

Thanks
rick

(in reply to sztartur2)
Post #: 279
RE: Demo first Impressions - 5/13/2011 7:41:49 PM   
Mad Russian


Posts: 13256
Joined: 3/16/2008
From: Texas
Status: offline
Maps are available in:

500 meters
750 meters
1km
1.5km
2km

lengths per side.

With the way PCO plays a 2km map feels larger than a 3km map in CM. At least to me it does. We'll see how some of you feel about it after you play on them for awhile.


OOB size is determined by points. You can have 5000 points per side.
Good Hunting.

MR


< Message edited by Mad Russian -- 5/13/2011 7:44:44 PM >


_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to sztartur2)
Post #: 280
RE: Demo first Impressions - 5/13/2011 8:11:18 PM   
sztartur2


Posts: 672
Joined: 7/24/2002
From: Budapest,Hungary
Status: offline
Last question. I red about many improvement plans, infantry, destroyable buildings, etc. I also red thet the next theatre will be the west-front. Are you going to make these future enhancements to the east-front part too?

_____________________________

"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.", Sun Tzu

(in reply to Mad Russian)
Post #: 281
RE: Demo first Impressions - 5/13/2011 8:13:38 PM   
Mad Russian


Posts: 13256
Joined: 3/16/2008
From: Texas
Status: offline
That's the plan.

Good Hunting.

MR


_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to sztartur2)
Post #: 282
RE: Demo first Impressions - 5/13/2011 8:15:03 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline

quote:

ORIGINAL: sztartur
Last question. I red about many improvement plans, infantry, destroyable buildings, etc. I also red thet the next theatre will be the west-front. Are you going to make these future enhancements to the east-front part too?


Yes, there is more East Front stuff coming before we go anywhere else.

Regards,

- Erik


_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to sztartur2)
Post #: 283
RE: Demo first Impressions - 5/13/2011 8:18:44 PM   
sztartur2


Posts: 672
Joined: 7/24/2002
From: Budapest,Hungary
Status: offline

quote:

ORIGINAL: Rick

I think you must be using loaded dice! no, not normal for tank to survive that many FT attacks, I recall surviving a couple I think, but not that many.


I forgot to mention that in my first try the Stuka took out my own Halftrack...

quote:

ORIGINAL: Rick
Buildings can't be destroyed in this game. We are looking at that for the next game in the series.

Too bad... this should be a nust after CMX 1. Wooden peasant shacks are not bunkers!

quote:

ORIGINAL: Rick
The largest map size is 2km x 2km.

Is it going to get a bit larger with the expansions?


quote:

ORIGINAL: Rick
I don't know that there is a program limit to the number of units, but there is a performance hit as you add more and more units. There is a 5000 point limit (for each sie) when you use the scenario editor, but even that can be worked around.

OK

quote:

ORIGINAL: Rick
Thanks I hope you give it a chance. The Novy scenario is a good scenario to see how the over all game plays.

Thanks
rick


I will as I am always stuck on the East Front But PLEASE make the enhancements of PC4 available also to East Front part...


_____________________________

"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.", Sun Tzu

(in reply to rickier65)
Post #: 284
RE: Demo first Impressions - 5/13/2011 8:22:07 PM   
sztartur2


Posts: 672
Joined: 7/24/2002
From: Budapest,Hungary
Status: offline

quote:

ORIGINAL: Erik Rutins


quote:

ORIGINAL: sztartur
Last question. I red about many improvement plans, infantry, destroyable buildings, etc. I also red thet the next theatre will be the west-front. Are you going to make these future enhancements to the east-front part too?


Yes, there is more East Front stuff coming before we go anywhere else.

Regards,

- Erik



Sounds good but If you put all the nice infantry model and destructible building in PC 4 it shoud be somehow available for the East-Front fans as well... IMHO... PLEASE.


_____________________________

"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.", Sun Tzu

(in reply to Erik Rutins)
Post #: 285
RE: Demo first Impressions - 5/13/2011 8:33:49 PM   
Mad Russian


Posts: 13256
Joined: 3/16/2008
From: Texas
Status: offline
The plan is the same for the entire PC series. Just like now with both PC:OWS and PC:K being playable in PCO. All games of the series will have the full set of playing options. Each game in the series is intended to be upgraded by the next game.


Good Hunting.

MR


< Message edited by Mad Russian -- 5/13/2011 8:34:24 PM >


_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to sztartur2)
Post #: 286
RE: Demo first Impressions - 5/13/2011 8:38:46 PM   
sztartur2


Posts: 672
Joined: 7/24/2002
From: Budapest,Hungary
Status: offline
Absolutely correct. I'm downloading my PCO at the moment .

_____________________________

"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.", Sun Tzu

(in reply to Mad Russian)
Post #: 287
RE: Demo first Impressions - 5/13/2011 10:04:20 PM   
Zakhal


Posts: 2494
Joined: 1/4/2001
From: Jyväskylä, Finland
Status: offline

quote:

ORIGINAL: sztartur

I also edited the demo XML file so the squad shows 10 men.

What file is it?

_____________________________

"99.9% of all internet arguments are due to people not understanding someone else's point. The other 0.1% is arguing over made up statistics."- unknown poster
"Those who dont read history are destined to repeat it."– Edmund Burke

(in reply to sztartur2)
Post #: 288
RE: Demo first Impressions - 5/13/2011 10:11:24 PM   
sztartur2


Posts: 672
Joined: 7/24/2002
From: Budapest,Hungary
Status: offline
there are lots of .xml files in the <Game directory>\Data\Infantry directory, you have to modify them one by one. Be very careful with editing, in order not to spoil the XML format.

_____________________________

"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.", Sun Tzu

(in reply to Zakhal)
Post #: 289
RE: Demo first Impressions - 5/13/2011 10:14:54 PM   
JMass


Posts: 2364
Joined: 6/3/2006
From: Italy
Status: offline
quote:

ORIGINAL: sztartur
Be very careful with editing, in order not to spoil the XML format.


It is better to do a mod JSGME compatible and share it.

_____________________________

"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

My boardgames collection: http://www.boardgamegeek.com/collection/user/JMass?own=1&subtype=boardgame&ff=1

(in reply to sztartur2)
Post #: 290
RE: Demo first Impressions - 5/14/2011 5:33:50 AM   
Gerry4321

 

Posts: 874
Joined: 3/24/2003
Status: offline
Hello:

Is Novyy Rizadeh a tank graveyard for both sides? Even my PzVG didn't survive a turn.

Also, how does this scenario compare size-wise (# of units) to most scenarios in the full game.

Thanks,

Gerry

(in reply to JMass)
Post #: 291
RE: Demo first Impressions - 5/14/2011 5:37:46 AM   
junk2drive


Posts: 12907
Joined: 6/27/2002
From: Arizona West Coast
Status: offline
Small for the Germans, medium for the Soviets. Quick way to check is look at the size meter in Set Battles. Pick a battle, pick a side, look at the TOE screen to see what they have. Click the back button and pick the other side and look at that TOE.

_____________________________

Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."

(in reply to Gerry4321)
Post #: 292
RE: Demo first Impressions - 5/14/2011 1:41:33 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline

quote:

ORIGINAL: Gerry
Is Novyy Rizadeh a tank graveyard for both sides? Even my PzVG didn't survive a turn.


It is a bloody battle for armor as the Soviets are quite tank-heavy but have to assault into close range with infantry in terrain and buildings and the limited German armor has a heck of a fight on its hands.

quote:

Also, how does this scenario compare size-wise (# of units) to most scenarios in the full game.


There are 2km x 2km maps, which are four times the size of the Novy map. There are also maps as small as 500m x 500m. In terms of number of units on each side, it's probably average.

Regards,

- Erik



_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to Gerry4321)
Post #: 293
RE: Demo first Impressions - 5/14/2011 4:31:56 PM   
blastpop


Posts: 395
Joined: 11/27/2005
From: Connecticut
Status: offline
I've played both scenarios of the demo. Maybe I am missing something- but the demo leaves with very mixed emotions- I am not sure I like the interface or the gameplay as represented by the scenarios- didn't do much for me. The graphics are blah- but are not the deciding factor. I love the East Front. If there was a "meaty" scenario included in the demo to showcase the games strong points it would help me decide.

The problem with most demos from my perspective is companies in general try to give you a taste of the "crust" and not much of the "pie filling". Companies want you to buy the game to be sure, yet the desire to keep from any of the things that truly make a game interesting or memorable are not usually included in the demo. So at the end of the day you have a bit of an idea but not enough to make a purchasing decision. In my case most of the time I tend to move on as my lack of excitement from the demo usually doesn't translate into a purchase.

(in reply to Erik Rutins)
Post #: 294
RE: Demo first Impressions - 5/14/2011 4:39:58 PM   
junk2drive


Posts: 12907
Joined: 6/27/2002
From: Arizona West Coast
Status: offline
The demo scenario is beefy IMO. Play it from both sides. Try the hard option. Maybe it is not your type of game or maybe you just haven't spent enough time with it to learn how to play?

_____________________________

Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."

(in reply to blastpop)
Post #: 295
RE: Demo first Impressions - 5/14/2011 4:42:12 PM   
Mad Russian


Posts: 13256
Joined: 3/16/2008
From: Texas
Status: offline
I had a hand in the demo scenario and it was intended to give you a smaller sized slice of the pie. I take it that's how you feel about it. If we had given you a really large size battle you'd have been overwhelmed. It's not that we wanted to limit your experience. The demo needs to highlight the game capabilities. This demo has infantry, flamethrowers, aircraft, woods, a village, several types of AFV's - not just tanks and artillery support. What do you think we left out?

Let me say that if the Eastern Front is your area of interest on a tactical level then this game could be for you.

If you like the ability to fight with battalion sized units all the way down to platoon sized battles if you like, this game could be for you.

If you like the ability to make maps of actual terrain this game could be for you.

If you aren't interested in any of that this game may not be for you.

At the end of the day, only you can decide if this game is for you.

I just know this game is for me.

Good Hunting.

MR


_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to blastpop)
Post #: 296
RE: Demo first Impressions - 5/14/2011 5:07:22 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Hi Blastpop,

quote:

ORIGINAL: blastpop
I've played both scenarios of the demo. Maybe I am missing something- but the demo leaves with very mixed emotions- I am not sure I like the interface or the gameplay as represented by the scenarios- didn't do much for me. The graphics are blah- but are not the deciding factor. I love the East Front. If there was a "meaty" scenario included in the demo to showcase the games strong points it would help me decide.


There's certainly a learning curve to the interface, particularly the orders, but once you get it the rest of the game is quite easy. What would be your definition of "meaty" - a longer scenario on a bigger map with more units, or a campaign?

Regards,

- Erik


_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to blastpop)
Post #: 297
RE: Demo first Impressions - 5/14/2011 5:39:09 PM   
blastpop


Posts: 395
Joined: 11/27/2005
From: Connecticut
Status: offline

quote:

ORIGINAL: Erik Rutins

Hi Blastpop,

quote:

ORIGINAL: blastpop
I've played both scenarios of the demo. Maybe I am missing something- but the demo leaves with very mixed emotions- I am not sure I like the interface or the gameplay as represented by the scenarios- didn't do much for me. The graphics are blah- but are not the deciding factor. I love the East Front. If there was a "meaty" scenario included in the demo to showcase the games strong points it would help me decide.


There's certainly a learning curve to the interface, particularly the orders, but once you get it the rest of the game is quite easy. What would be your definition of "meaty" - a longer scenario on a bigger map with more units, or a campaign?

Regards,

- Erik




Probably more units - that way you see more combined arms and more interactions and the potential for game play created interesting situations. Don't get me wrong I am sure its a good game and not trying to be critical. I am also sure the game shines with campaign play and the continuity and story line it creates.

I will go back and try again- and maybe the day, mood, phase of the moon and so on... may have unduly influenced me. Truth be told I am pre-disposed to liking the game due to subject matter- so I owe it to myself it give it another go.

Thanks guys for chiming in.

(in reply to Erik Rutins)
Post #: 298
RE: Demo first Impressions - 5/14/2011 7:09:30 PM   
diablo1

 

Posts: 994
Joined: 2/27/2010
Status: offline

quote:

ORIGINAL: blastpop

I've played both scenarios of the demo. Maybe I am missing something- but the demo leaves with very mixed emotions- I am not sure I like the interface or the gameplay as represented by the scenarios- didn't do much for me. The graphics are blah- but are not the deciding factor. I love the East Front. If there was a "meaty" scenario included in the demo to showcase the games strong points it would help me decide.

The problem with most demos from my perspective is companies in general try to give you a taste of the "crust" and not much of the "pie filling". Companies want you to buy the game to be sure, yet the desire to keep from any of the things that truly make a game interesting or memorable are not usually included in the demo. So at the end of the day you have a bit of an idea but not enough to make a purchasing decision. In my case most of the time I tend to move on as my lack of excitement from the demo usually doesn't translate into a purchase.


Man the game is $34.99, you're getting a LOT for that price. Look how much they want for CM:BN and you're not getting half as much as this game in relation to units, terrain and editing abilities. Let alone you get a better random battle generator in this game and even a random CAMPAIGN generator that that other game doesn't even offer. This games not perfect I'll say that, but, for the price it's worth that much just from what all that comes with it and what the future holds for player made stuff if you're into that.

_____________________________

X3:Universe of games rules them all!! Xtra coming soon X3:REBIRTH 4th qtr 2011 YAY!

(in reply to blastpop)
Post #: 299
RE: Demo first Impressions - 5/14/2011 8:21:36 PM   
Zap


Posts: 3639
Joined: 12/6/2004
From: LAS VEGAS TAKE A CHANCE
Status: offline

quote:

ORIGINAL: Zakhal

With the right settings and little learning curve Ive had no trouble keeping track of the game. In the winter defense scenario everything went perfectly according to my plan. 45mm ATGs fired at the germanic invaders from right flank while platoon of T-26 rushed at them from the left flank and ATR fire rained upon them from the front and mortar barrage from above. It was quite fun to watch the german vehicles get hits and blow up one by one.

For record I have to say I didnt really like either of the previous PC games. I tried hard but things like reaction turns and lack of infantry immersion killed it. This game though seems to draw me in and I dont even have to try like it.





What settings do you suggest I use to better keep track of what is goig on?

_____________________________


(in reply to Zakhal)
Post #: 300
Page:   <<   < prev  7 8 9 [10] 11   next >   >>
All Forums >> [Current Games From Matrix.] >> [World War II] >> Panzer Command: Ostfront >> RE: Demo first Impressions Page: <<   < prev  7 8 9 [10] 11   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.188