Bradley7735
Matrix Elite Guard

Posts: 2073
Joined: 7/12/2004 Status: offline
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quote:
ORIGINAL: Ranger5355 I remember reading a story about a sub captain taking an ordnance officer out to sea and firing 4 torps at an underwater cliff somewhere in Hawaii and all four failed to explode. The torps were recovered(those guys must have had sizable clockwieghts) and it was found that piston had expanded and jammed under the pressure of the strike. A simple problem but the ordnance guys were sure the sub captains were making excuses for incompetence. That was just one of the many design flaws that had to be rectified. The first one exploded. the second did not. They recovered the second and didn't fire any more tests. Yes, the guy attaching the cable to the recovered torp had some serious clock weights. To the op.... I would not lower the percentages by more than 10% (70% and 50% instead of 80% and 60%). Lowering by 10% increases your hits by 50% (ie, 20% work to 30% work.) By the way, I'm not suggesting you lower the dud rate. I'm just suggesting that, if you do, don't do it by much. To be fair, you should either greatly reduce the amount of time your S boats are on station, or increase the dud rate on the S boat torpedos (20" torpedoes?) You get way more sucess from the s boats in game than they could do in real life. I suggest returning them to port when they have 5 sys damage, and keeping them in port for 40 days or more to reflect that they should not be on station for a significant time. I wouldn't worry too much about sinking all the AI's ships in 42. Every time I load up the AI side, it has half it's AK's in port (meaning it has so many around it doesn't use most of them). But, play it by ear. If you sink 300 or less merchants in 42, the AI should handle it. If you sink 1,000 ships in 42, you're in for a long boring ride the rest of the war.
< Message edited by Bradley7735 -- 5/24/2011 2:13:11 AM >
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The older I get, the better I was.
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