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Task Force size AI - 5/24/2011 12:39:55 AM   
eagle1

 

Posts: 8
Joined: 5/30/2009
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I had a problem with the game crashing. I found that Japan AI had created an escort task force with 250 ships. I was using beta version 1108m3,. It happen when the Japanesse fleet was evacuating Toyko. I was able to fix this by going back a couple of turns setting the game to head to head and creating 25 ship task forces.
Post #: 1
RE: Task Force size AI - 5/24/2011 4:23:55 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
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quote:

ORIGINAL: eagle1
....I was able to fix this by going back a couple of turns setting the game to head to head and creating 25 ship task forces.

Wow !!! I had no idea you could interrupt on on-going game that way. So lemme ask you this: if I do a save of an AI-vs-ME game and then go back to the main menu and set it for AI-vs-AI and then load a saved game it would play that game ai-v-ai ????

EDIT: never mind.......I've thought it out some more. Thanks anyway.

< Message edited by larryfulkerson -- 5/24/2011 4:25:18 AM >

(in reply to eagle1)
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RE: Task Force size AI - 5/24/2011 12:30:01 PM   
michaelm75au


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From: Melbourne, Australia
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Have a fix for that to go into next build. (1108m6)

_____________________________

Michael

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RE: Task Force size AI - 5/25/2011 12:22:14 AM   
eagle1

 

Posts: 8
Joined: 5/30/2009
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What I did was set the game to head to head. Then went in and changed it, That was the only way get passed the crashing,It took awhlie before I could figure out what was causing the problrm, it always crashed during the day naval movement phase.

(in reply to larryfulkerson)
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RE: Task Force size AI - 5/25/2011 2:25:09 AM   
Don Bowen


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Joined: 7/13/2000
From: Georgetown, Texas, USA
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The problem is the routine that evacuates damaged ships from a captured port. It failed to check for exceeding the 100-ship maximum for an escort TF. Who'd thunk a port would have 250 ships under repair?

(in reply to eagle1)
Post #: 5
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