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A couple of suggestions/requests

 
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A couple of suggestions/requests - 5/28/2011 11:22:28 AM   
melmoth2

 

Posts: 8
Joined: 2/4/2011
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I'm not sure if it's me being thick but can anyone tell me how to do the following:

1) Set up Fog of War so you can't see the enemy units unless they are in line of sight
2) Turn off the playback menu bar at the bottom of the map as it covers part of the terrain and makes it hard to position/move units in that area

If neither of these are possible they would definitely be nice-to-have's IMHO :)

Post #: 1
RE: A couple of suggestions/requests - 5/28/2011 3:33:55 PM   
undercovergeek

 

Posts: 1526
Joined: 11/21/2006
From: UK
Status: offline
it depends what kind of game you have chosen to play - light = no FOW, dark = FOW but at set up you can always see both teams

use the arrow keys to move the map around and work your way round the video controls

(in reply to melmoth2)
Post #: 2
RE: A couple of suggestions/requests - 5/28/2011 4:10:20 PM   
rich12545

 

Posts: 1705
Joined: 10/31/2000
From: Palouse, WA
Status: offline
I'll add a couple more suggestions.

1.  Option to start dark.

2.  Option for larger than 1200x1200 maps

3.  Option for longer than 30 turns

4.  Option to remap hotkeys

5.  Option to disable intro videos

6.  The instant game should use all the parameters from the generator section, map size, number of turns, number of units, etc that could be generally saved. 

7.  When using the generator, option to not see what units the ai has after randomizing.

THEN, maybe for an xpack

1.  Different terrain sets like outdoors.

2.  Different settings like ww2.

3.  More unit types.

(in reply to undercovergeek)
Post #: 3
RE: A couple of suggestions/requests - 5/29/2011 9:38:59 PM   
wodin


Posts: 10762
Joined: 4/20/2003
From: England
Status: offline

quote:

ORIGINAL: melmoth2


2) Turn off the playback menu bar at the bottom of the map as it covers part of the terrain and makes it hard to position/move units in that area

If neither of these are possible they would definitely be nice-to-have's IMHO :)





Keep left mouse button pressed and you can move the map around..

(in reply to melmoth2)
Post #: 4
RE: A couple of suggestions/requests - 6/17/2011 5:58:43 PM   
elephantasy

 

Posts: 2
Joined: 6/17/2011
Status: offline
I have 2 suggestions

1. The ability to walk to through a wall that i just blew with a bazooka. (The move plays fine in the planning phase but it says that my unit got stuck at the wall when I try to prime the turn)
2. Smoke grenades and flashbangs.


< Message edited by elephantasy -- 6/17/2011 5:59:41 PM >

(in reply to wodin)
Post #: 5
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