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CC3 map - 6/5/2011 1:05:00 PM   
HintJ


Posts: 311
Joined: 10/10/2010
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Here's my first attempt at a PCO map. It's actually a CC3 map.

From the readme.txt:

*************************************************************************
Contents:

(1) cc3test folder->This is the map itself. It goes in the Media file.

(2) Scenarios folder->Contains a small mission called "CC3testmap,"
and it goes in the Data->Scenarios folder

(3)Templates folder->Contains a Random Battle template,
and it goes in the Data->Templates folder
*************************************************************************
Notes:

*No water! Maybe you can put it in. The map is still coded for water,
in other words, the AI thinks it has water and should act like it.

*The scenario "CC3testmap" is my attempt to play PCO in a more CC3 style,
The Scenario plays from the German side, and is less than 200 points for each side.
There is no off-map artillery, so don't worry about getting smashed the first turn.
There is also no defender bonus. so TAKE YOUR TIME. Interestingly, I think,
all platoons are single squads/vehicles, so the player can have complete control over
his units. You can have 1st Squad withdrawing, while 2nd squad
advances, while 3rd squad changes facing, all from the orders phase.
Also, please be sure to reposition the units before starting, as I have rather
haphazardly placed them in the Scenario editor.

*If you want to make further changes to the map, first remove the Megatexture.dds
and place it somewhere safe outside of the PCO directory, because when Mapmaker
rebuilds the Megatexture, if not only replaces the Megatexture, it strangely erases everything
else in the cc3test folder!


Here's the link:
http://dl.dropbox.com/u/31190062/Lvov1DropBoxB.zip

*edit-updated w/new template



< Message edited by HintJ -- 6/5/2011 8:53:41 PM >


_____________________________

"Tactics is knowing what to do when there is something to do. Strategy is knowing what to do when there is nothing to do."
- Savielly Tartakower
Post #: 1
RE: CC3 map - 6/5/2011 1:57:11 PM   
junk2drive


Posts: 12907
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From: Arizona West Coast
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The map and scenario work fine. The template crashed when I created a battle and tried to play it. I'll see what I can find. Rick is more knowledgeable about templates and he is busy at the moment.

The water looks fine to me.

_____________________________

Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."

(in reply to HintJ)
Post #: 2
RE: CC3 map - 6/5/2011 2:19:15 PM   
HintJ


Posts: 311
Joined: 10/10/2010
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Just made a new one: try this template, it works for me.
*edit-the main download above have this updated template

Attachment (1)

< Message edited by HintJ -- 6/5/2011 8:54:33 PM >


_____________________________

"Tactics is knowing what to do when there is something to do. Strategy is knowing what to do when there is nothing to do."
- Savielly Tartakower

(in reply to junk2drive)
Post #: 3
RE: CC3 map - 6/5/2011 2:43:32 PM   
junk2drive


Posts: 12907
Joined: 6/27/2002
From: Arizona West Coast
Status: offline
I'm still getting a crash and the log still shows that 50mm M41 Mortar with no ammo. Yet everything I check says it has ammo. I'll keep looking.

_____________________________

Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."

(in reply to HintJ)
Post #: 4
RE: CC3 map - 6/5/2011 3:02:00 PM   
dazoline II


Posts: 400
Joined: 11/5/2007
Status: offline
I'll try it the afternoon.
Can you take down the link in your first post, as I understand its obsolete and I did a whoops when I downloaded that instead of reading the whole thread.

Thanks for the effort!

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Moscow by winter? Only if you send Fast Heinz to Kiev.

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Post #: 5
RE: CC3 map - 6/5/2011 3:08:32 PM   
junk2drive


Posts: 12907
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From: Arizona West Coast
Status: offline
The second link is just the template. The first post is the whole folder with everything in it.

I still can't get either template to create a random battle that doesn't crash.

_____________________________

Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."

(in reply to dazoline II)
Post #: 6
RE: CC3 map - 6/5/2011 3:37:46 PM   
junk2drive


Posts: 12907
Joined: 6/27/2002
From: Arizona West Coast
Status: offline
I don't think we can use 500m maps in RBG. The setup zones are sized for a 1000m map.

_____________________________

Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."

(in reply to junk2drive)
Post #: 7
RE: CC3 map - 6/5/2011 3:52:46 PM   
HintJ


Posts: 311
Joined: 10/10/2010
Status: offline
quote:

ORIGINAL: junk2drive

I don't think we can use 500m maps in RBG. The setup zones are sized for a 1000m map.

I works (both files) for me. I highly suspect you are using the more points MOD. I could never get that to work for battles on smaller maps. I may be wrong, though.

My template seems to work just fine w/the default RBG.

< Message edited by HintJ -- 6/5/2011 3:53:55 PM >


_____________________________

"Tactics is knowing what to do when there is something to do. Strategy is knowing what to do when there is nothing to do."
- Savielly Tartakower

(in reply to junk2drive)
Post #: 8
RE: CC3 map - 6/5/2011 3:58:31 PM   
Jacko


Posts: 403
Joined: 6/21/2002
From: The Netherlands
Status: offline
Works fine. Very, very impressive map. 

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Post #: 9
RE: CC3 map - 6/5/2011 4:06:20 PM   
junk2drive


Posts: 12907
Joined: 6/27/2002
From: Arizona West Coast
Status: offline
No I used the stock RBG program. I am testing the update though.

If you open a random that you create in the scenario editor, does the setup zone go outside of the map?

_____________________________

Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."

(in reply to Jacko)
Post #: 10
RE: CC3 map - 6/5/2011 5:30:56 PM   
junk2drive


Posts: 12907
Joined: 6/27/2002
From: Arizona West Coast
Status: offline
In your test scenario you somehow have the Russian 50mm mortar at ammo=" " instead of ammo="0.875"

That is why you and I got the message in the log for the ammo error.

_____________________________

Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."

(in reply to junk2drive)
Post #: 11
RE: CC3 map - 6/5/2011 7:58:54 PM   
dazoline II


Posts: 400
Joined: 11/5/2007
Status: offline

quote:

ORIGINAL: HintJ

quote:

ORIGINAL: junk2drive

I don't think we can use 500m maps in RBG. The setup zones are sized for a 1000m map.

I works (both files) for me. I highly suspect you are using the more points MOD. I could never get that to work for battles on smaller maps. I may be wrong, though.

My template seems to work just fine w/the default RBG.


The RBG MOD will work with the map but you have to make sure the unit selection pool is on 1.0 and 500 max points per side otherwise you get a Template Complexity Exceeded error.


Nice map, planning on doing a CC3 series?

_____________________________

Moscow by winter? Only if you send Fast Heinz to Kiev.

(in reply to HintJ)
Post #: 12
RE: CC3 map - 6/5/2011 8:47:39 PM   
HintJ


Posts: 311
Joined: 10/10/2010
Status: offline

quote:

ORIGINAL: junk2drive

No I used the stock RBG program. I am testing the update though.

If you open a random that you create in the scenario editor, does the setup zone go outside of the map?


I really wish I had more insight on this problem. Everything works fine on my end, including the more points mod. I used the more points mod and got crash after crash awhile back. I'm clueless why it is working (for me, at least) now.

In the past I did get the setup zone error when I tried to save it in the scenario editor.

My advice: Delete any random scenario you may have made w/the original template--don't even have it in your scenario folder, and try re-creating a game w/the new template.

Anyone else seeing this issue?


quote:

ORIGINAL: dazoline II
Nice map, planning on doing a CC3 series?


Glad you like it, I'm thinking about the first 3 maps in CC3.



_____________________________

"Tactics is knowing what to do when there is something to do. Strategy is knowing what to do when there is nothing to do."
- Savielly Tartakower

(in reply to junk2drive)
Post #: 13
RE: CC3 map - 6/5/2011 9:02:09 PM   
junk2drive


Posts: 12907
Joined: 6/27/2002
From: Arizona West Coast
Status: offline
IT works

Gotta love computers. I exited PCO and the menu. Deleted all the old files and downloads. Redownload, installed, ran the RBG, didn't change anything, clicked build, zoom it was done. Started game, battle works fine.

_____________________________

Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."

(in reply to HintJ)
Post #: 14
RE: CC3 map - 6/6/2011 12:42:39 AM   
Commanderski


Posts: 927
Joined: 12/12/2010
From: New Hampshire
Status: offline
Great map and scenario! Played through the whole battle without any problems. Very challenging! Looking forward to more maps and scenarios.

(in reply to junk2drive)
Post #: 15
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