JJKettunen
Posts: 3530
Joined: 3/12/2002 From: Finland Status: offline
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Hi, I really have enjoyed playing the demo, and I'm seriously considering the purchase. The game gives that good old CMBB feeling. There are a couple of things which puzzle me though: 1) In the tutorial scen, why does an infantry squad jump off its halftrack, when a 82mm mortar shell lands over 50 meters away, and there are no other threats nearby? Halftracks are there to give protection from splinters and small arms fire, so it doesn't make much sense, especially under scattered bombardment. Jumped off squad is then suppressed, won't accept orders, and is basically waiting for another shell to land on it. I think passengers should stay in their vehicles unless it is damaged, under heavy fire, or if there's a nearby threat. Also, when trying to keep units together, a logistical nightmare could be then avoided. 2) In the other scen the reinforcing tank platoon appears as a bundle, which is immediately attacked by a Sturmovik, which has an accuracy of a modern day Warthog (so there are actually three issues here), killing in the worst case two tanks out of the three. Either the platoon should appear with proper distances between the vehicles, or they should be given time to regroup before an air attack. I'd also suggest tuning down the efficiency of air attacks, according to their historical performance (instead of the mythological claims of the pilots...). Are these issues something that are going to be checked out (or have been reconsidered/fixed already)? Thanks!
< Message edited by Keke -- 6/6/2011 12:09:55 PM >
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Jyri Kettunen The eternal privilege of those who never act themselves: to interrogate, be dissatisfied, find fault. - A. Solzhenitsyn
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