neuromancer
Posts: 627
Joined: 5/30/2002 From: Canada Status: offline
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quote:
ORIGINAL: Chris10 I agree that the chips provide great deal of info but nice sprites with pop-up boxes would do that too, The pop up has MORE detail in WitE, if you need it, you go to it. quote:
besides: the info in WITE is displayed in the sidebar-box too, so this is a moot point Not hardly. Clicking on every unit to get the sidebar information to find a unit with some MPs left to try to close that encirclement, or fill the gap in your line, or whatever can get pretty tedious after a while. And you can't get a sidebar for the enemy units, while the counter gives you useful estimated information, again at a glance (you will want the mouse over for the additional information like fort level - although some play with the fort numbers up which would be over the middle of li'l tanks and men). I get a great deal of information quickly by simply glancing at my units, without having to click on them or mouse over them. And my turns still take over an hour to do. Which again would be a hindrance to a wider audience. Making it take longer because its harder to get information quickly would not increase its appeal. I've seen and played strategic level games using sprites instead of counters, I haven't been impressed. Always felt that they were more worried about making the game pretty than making the game. Besides it distinctly takes away from the immersion level, as an earlier post said, this is a staff/ planning map* and wouldn't have little miniatures on it. * sort of, real staff planning maps don't have hexes, and are really funky to read until you are used to them. To be more accurate, these games are meant to reproduce the feel of the old school cardboard and paper boardgames, with more depth that can realistically only come from a computer game. Creating a Panzer General feel (which I played, and was not impressed by) or an RTS feel is again not going to do much to win over the existing audience, and isn't going to do much to get someone who has no pressing desire to read a 382 page manual to buy the game. Okay, okay, its only 356 pages long after taking out the cover, recommended reading, credits, legal information, and ads.
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