Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: POLL - What 8 things would you like to see next in Distant Worlds?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> RE: POLL - What 8 things would you like to see next in Distant Worlds? Page: <<   < prev  2 3 4 5 [6]
Login
Message << Older Topic   Newer Topic >>
RE: POLL - What 8 things would you like to see next in ... - 6/1/2011 10:57:48 PM   
martok


Posts: 837
Joined: 8/30/2004
Status: offline

quote:

ORIGINAL: Wade1000

Terraforming, Ringworlds, sphereworlds(Dyson spheres) would be great but the current technology tree suggests only incremental advances as if like a WW2 game. Of course, another expansion could change every thing.

Also, please, Orbital Rings(like in The Culture novels and others), Orbital Spheres, and ships as population centers like in The Culture. Ships and Orbital Rings are their greatest percentages of population centers. Planets are like back country villages, research stations, and nature preserves.

See my signature below. Lol.

Only as long as they can be disabled, please. I've never liked "super projects" in space strategy games.




_____________________________

"Evil is easy, and has infinite forms." -- Pascal


(in reply to Wade1000)
Post #: 151
RE: POLL - What 8 things would you like to see next in ... - 6/2/2011 1:20:13 AM   
Igard


Posts: 2282
Joined: 3/29/2010
From: Scotland
Status: offline

quote:

ORIGINAL: martok


quote:

ORIGINAL: Wade1000

Terraforming, Ringworlds, sphereworlds(Dyson spheres) would be great but the current technology tree suggests only incremental advances as if like a WW2 game. Of course, another expansion could change every thing.

Also, please, Orbital Rings(like in The Culture novels and others), Orbital Spheres, and ships as population centers like in The Culture. Ships and Orbital Rings are their greatest percentages of population centers. Planets are like back country villages, research stations, and nature preserves.

See my signature below. Lol.

Only as long as they can be disabled, please. I've never liked "super projects" in space strategy games.





Agreed. They should be in the game, but they ought to be a rarity. Perhaps a branch of the tech tree that yields little early game until it reaches these super projects at a very late stage.

_____________________________


(in reply to martok)
Post #: 152
RE: POLL - What 8 things would you like to see next in ... - 6/2/2011 5:52:12 AM   
martok


Posts: 837
Joined: 8/30/2004
Status: offline
^ Actually, this is one of those rare times where you & I don't agree, as I don't want them in the game at all. Ever. Period.

If super-projects are going to be added in a future expansion, then I'd need to be able to turn them off entirely. I don't want anyone (including myself) being able to research/build them, nor do I ever wish to see them just lying around the galaxy waiting to be found.






_____________________________

"Evil is easy, and has infinite forms." -- Pascal


(in reply to Igard)
Post #: 153
RE: POLL - What 8 things would you like to see next in ... - 6/2/2011 9:37:27 AM   
Data


Posts: 3909
Joined: 1/3/2011
Status: offline
Maybe they can be associated with the storyline so that they can be enabled or disasbled along with it.
Or maybe as a sub option to the storyline in case you want the storyline but not these.

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to martok)
Post #: 154
RE: POLL - What 8 things would you like to see next in ... - 6/2/2011 2:07:19 PM   
Igard


Posts: 2282
Joined: 3/29/2010
From: Scotland
Status: offline
I'd like the option to be able to disable and edit any tech/component through modding. Preferably by editing a race sepecific tech tree.

There's already some tech that I don't want in the game (planetary shields for example). I'd disable them right away, but make them exclusive to a suitable race. One that would be likely to shield itself away rather than meet their enemies in open combat.

Likewise, I'd do this with ringworlds/sphereworlds. Only one race would have them, and it would suit their character.

Also, it should perhaps go on the same tech tree as habitation research. That way you can choose, do I research Ocean colonization, or get a small step towards RW/SW?

I don't see them as being a huge priority though. I'd much rather be able to mod what we've got now than get new content TBH.




_____________________________


(in reply to Data)
Post #: 155
RE: POLL - What 8 things would you like to see next in ... - 6/2/2011 3:54:30 PM   
Data


Posts: 3909
Joined: 1/3/2011
Status: offline

quote:

ORIGINAL: Igard

I don't see them as being a huge priority though. I'd much rather be able to mod what we've got now than get new content TBH.





very true, second that


_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to Igard)
Post #: 156
RE: POLL - What 8 things would you like to see next in ... - 6/2/2011 6:58:22 PM   
Sithuk

 

Posts: 431
Joined: 12/17/2010
Status: offline
Agree completely on modding being the priority. Let the masses loose on tweaking the variables which underlie the game engine. Then the devs could incorporate the proven playtested tweaks into a future patch.

Everyone wins.

I can only assume it is a significant amount of work to export the game variables to editable files and that is why the devs haven't done it.


< Message edited by Sithuk -- 6/2/2011 9:07:35 PM >

(in reply to Data)
Post #: 157
RE: POLL - What 8 things would you like to see next in ... - 6/8/2011 7:51:25 PM   
Steeeve

 

Posts: 3
Joined: 3/2/2010
Status: offline
My vote goes to the more political complexity option. This game could benefit from more diverse INTERNAL political options and population management (not necessary planetary but empire wide control).

If you played Europa Universalis (with Magna Mundi mod) and Victoria: An Empire Under the Sun, you get the picture.

(in reply to Hawawaa)
Post #: 158
RE: POLL - What 8 things would you like to see next in ... - 6/8/2011 7:58:35 PM   
Data


Posts: 3909
Joined: 1/3/2011
Status: offline
Hi Steeeve and welcome to the forum.
I don't know Victoria but EU was used many times before as an example for more advanced diplomacy for example.
While we all want that level of refinement in DW also please keep in mind that those are mature games while DW is still young and has a one man team developing it; that would be Elliot btw.
So to satisfy our million requests will take some time

< Message edited by Data -- 6/8/2011 8:01:11 PM >


_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to Steeeve)
Post #: 159
RE: POLL - What 8 things would you like to see next in ... - 6/8/2011 8:08:24 PM   
cookie monster


Posts: 1693
Joined: 5/22/2005
From: Birmingham,England
Status: offline

quote:

ORIGINAL: Steeeve

My vote goes to the more political complexity option. This game could benefit from more diverse INTERNAL political options and population management (not necessary planetary but empire wide control).

If you played Europa Universalis (with Magna Mundi mod) and Victoria: An Empire Under the Sun, you get the picture.


Not a bad idea.

As for the future expansion CodeForce must surely be un-abstracting the games many current abstractions.

The GUI I think is mostly complete, although the ship design screen needs more love.

I tested the game last night and blew up an AI base as part of my test. My reputation then went to Evil. Then another AI dow'ed me.

I had 243,000 Military Strength, they were 25,000 Military Strength, talk about bad decision making.

The Shakturi were a damp squib as well. The "AI" where is it?

(in reply to Steeeve)
Post #: 160
RE: POLL - What 8 things would you like to see next in ... - 6/8/2011 8:32:23 PM   
Data


Posts: 3909
Joined: 1/3/2011
Status: offline
You mean the Abstract Intelligence?

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to cookie monster)
Post #: 161
RE: POLL - What 8 things would you like to see next in ... - 6/8/2011 10:01:22 PM   
Steeeve

 

Posts: 3
Joined: 3/2/2010
Status: offline
Hi, Data and cookie monster

Agreed, Distant Worlds is still a infant. But from infancy to the maturity as time will show.
I'm posting cause i see so much potential in DW. From solid foundation to the perfection!
still, I think that Elliot will need steady fan support from posters like you selfs in order to create this :)

(in reply to Data)
Post #: 162
RE: POLL - What 8 things would you like to see next in ... - 6/9/2011 1:49:18 AM   
netWilk

 

Posts: 1
Joined: 11/20/2010
Status: offline
Partially randomized tech tree, along the lines of Sword of the Stars and original Moo would be lovely.  This would go well with the tech tree expansion

(in reply to Steeeve)
Post #: 163
RE: POLL - What 8 things would you like to see next in ... - 6/9/2011 7:17:33 AM   
Data


Posts: 3909
Joined: 1/3/2011
Status: offline
Oooo, netWilk, welcome to the forum. Every time I hear MOO or MOO2 the mooniac in me can only agree

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to netWilk)
Post #: 164
RE: POLL - What 8 things would you like to see next in ... - 6/9/2011 1:22:17 PM   
Igard


Posts: 2282
Joined: 3/29/2010
From: Scotland
Status: offline
Almost a month since the last update. Wow! Lots of votes, however not too much has changed as far as I can tell. Some minor shuffling about, but nothing big.






Attachment (1)

_____________________________


(in reply to Data)
Post #: 165
RE: POLL - What 8 things would you like to see next in ... - 6/9/2011 3:16:52 PM   
Data


Posts: 3909
Joined: 1/3/2011
Status: offline
nice to see all the variety....more of this, more of that, moar moaaaar
and soooooon....not like Erik to say soon and let us hanging

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to Igard)
Post #: 166
RE: POLL - What 8 things would you like to see next in ... - 6/9/2011 10:06:02 PM   
tjhkkr


Posts: 2428
Joined: 6/3/2010
Status: offline
What would I like to see in the next game?

Fuel


My last war, I had nothing despite two different kinds of fuel reactors... and the enemy had lots...

_____________________________

Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to Data)
Post #: 167
RE: POLL - What 8 things would you like to see next in ... - 6/10/2011 6:17:56 AM   
Data


Posts: 3909
Joined: 1/3/2011
Status: offline
Myabe they bought it from you

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to tjhkkr)
Post #: 168
RE: POLL - What 8 things would you like to see next in ... - 6/11/2011 5:39:41 AM   
Astax

 

Posts: 126
Joined: 5/17/2010
Status: offline
Well before Ring worlds may we get Halos? Much much smaller, but awesome none the less.  Terraforming barren moons to become inhabittable, also awesome.

(in reply to Data)
Post #: 169
RE: POLL - What 8 things would you like to see next in ... - 6/11/2011 7:41:21 AM   
J HG T


Posts: 1093
Joined: 5/14/2010
From: Kiadia Prime
Status: offline
Votes still coming? Interesting to see what features will be in the next expansion. Hope there will be news "soon".

Terraforming barren worlds could be interesting endgame, high cost, time consuming tech.

< Message edited by J HG T -- 6/11/2011 7:43:09 AM >


_____________________________

Nothing is impossible, not if you can imagine it!
"And they hurled themselves into the void of space with no fear."

(in reply to Astax)
Post #: 170
RE: POLL - What 8 things would you like to see next in ... - 6/11/2011 7:57:23 AM   
Data


Posts: 3909
Joined: 1/3/2011
Status: offline
Yap, all of us F5 power users now wonder what soon actually means.

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to J HG T)
Post #: 171
RE: POLL - What 8 things would you like to see next in ... - 6/13/2011 3:14:13 PM   
Joubarbe

 

Posts: 38
Joined: 3/29/2010
Status: offline
Naked aliens.

(in reply to Data)
Post #: 172
RE: POLL - What 8 things would you like to see next in ... - 6/13/2011 3:30:23 PM   
cookie monster


Posts: 1693
Joined: 5/22/2005
From: Birmingham,England
Status: offline

quote:

ORIGINAL: Joubarbe

Naked aliens.


The leader of the Securan's is showing some flesh or is that not enough!???

(in reply to Joubarbe)
Post #: 173
RE: POLL - What 8 things would you like to see next in ... - 6/13/2011 4:20:30 PM   
Joubarbe

 

Posts: 38
Joined: 3/29/2010
Status: offline
No, I want naked insects ! Yummy !

(More seriously, this game needs politics.)

(in reply to cookie monster)
Post #: 174
RE: POLL - What 8 things would you like to see next in ... - 6/13/2011 6:36:47 PM   
Data


Posts: 3909
Joined: 1/3/2011
Status: offline
about politics, anyone remember Democracy 2? excelent simulator and DW already has policies (albeit AI policies) but I think the framework's already in place.

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to Joubarbe)
Post #: 175
Page:   <<   < prev  2 3 4 5 [6]
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> RE: POLL - What 8 things would you like to see next in Distant Worlds? Page: <<   < prev  2 3 4 5 [6]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.531