sillyflower
Posts: 3509
Joined: 8/4/2010 From: Back in Blighty Status: offline
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quote:
ORIGINAL: Pelton Sillyflower its 20 mp not hexs. Normal supply is 25 hexs +5, so you are telling me I have to be anyways 5 to 15 hexs from the front lines to HQ up depending on terrain? Talk about unhistorical. Thats not even realistic. Apologies -Silly mistake I think problem arose because some v. good germans realised that buildup rule as could be used to stuff soviets completely in '41 so the long term consequences did not matter: there was no long term. The ease with which supplies can be built up depends on travel time from supply source to unit -ie how many journeys per day. That has to be MPs not number of hexes. I also expect terrain type will be the other important factor as will impact markedly on truck breakdown rates, which means supplies don't arrive on schedule as well as increased vehicle loss, whch means you need more trucks and drivers so lose more and use up more supplies in the delivery system. After all, this is really 1930s truck technology we are talking about and I expect few german trucks were designed for cross country work especially given what that means in 1941 russia. Saying High Command can just send 1000s more trucks is not, I expect, the answer either. I rather doubt the vehicles and their drivers were sitting idle and it would have to be robbing Peter to pay Paul. That's the factor that has been missing perhaps from the rule to date. I do think HQ build up was unrealistic both in what it could achieve and the lack of real price paid. Not a problem in game terms until it stated to be used massively, effectively protecting panzers from supply restraints not seen historically or in any other east front game. For the reasons above I do think the new restrictions are more realistic than before. Arguably it might be more realistic to give panzers a longer leash but that should mean an extra price to be paid. Your suggestion of much higher AP cost is a reasonable one. A per turn limit would be more realistic as the absudity of lots of different units all getting massive amounts of extra supplies over the same few days is obvious. I don't pretend to have the perfect answer but hope it will emerge from gameplay. Finally I'm not sure that is always useful to discuss a beta patch in isolation. If patch A swings balance significantly one way, it isn't always entirely fair to complain when patch B goes the other way, whilst saying patch A is irrelevant because you are talking about B. It's the overall balance that matters as no-one is playing patch B without A as well.
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web exchange Post: I am always fearful that when I put this game down on the table and people see the box-art they will think I am some kind of neo-Nazi Reply: They already know you're a gamer. What other shame can possibly compare?
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