Q-Ball
Posts: 7336
Joined: 6/25/2002 From: Chicago, Illinois Status: offline
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Turn 17: Last call for Summer! The Summer Offensive is over, and I will say Tarhunnas won that phase. BAD NEWS: In terms of INDUSTRY, I lost alot. Here is the damage so far: 51 Armaments 29 Heavy Industry 20 Vehicles This does not include the 7 Armaments and 5 Heavy Industry still in Stalino, where I can't move it unless I move his Panzers out of there (See below). If I don't move those, you can add that to the total. So, pretty serious; not sure if I can come back from that, but I will try. MANPOWER also figures to be a problem. I hold Kursk and Begorod, for now, but alot of Manpower is trashed, including basically everything up north. This is another very serious problem, I already see recruitment dropping to 115,000 per turn. So, Tarhunnas's objective was to impact the Red Army's long-term ability to fight. That mission was more or less accomplished. This is why he won the summer. Good News: Now, for the good news, and there is some. Tarhunnas consistently went deep, in lieu of pocketing troops. As a result, my losses were OK; 3 mil so far. Not great, but OK. I only lost 10 Cavalry Divisions, as I made a concerted effort to protect and conserve these babies. Going forward, I will have to rely heavily on CAV if I have a chance. Tarhunnas's Panzers are VERY cooked. I have been pushing them around lately, and that does not bode well for him. He dropped below 1,000 Ready German AFVs on the TOE list (!) this turn. He has a rescue operation to launch next turn in the MUD, so he doesn't get a break yet. Hopefully, I can punish him this winter. He really needs to rest his mobile forces, but as they re-gain strength, they will hog valuable armament points, making it tougher for the Wehrmacht to recover. If I can add the 3 units below to the bag, I will feel much better. North/Center: Not a ton up here, as Tarhunnas made 3 pockets of 2 units each; one of which I broke, the other two I couldn't. The one I broke was by pushing a Mot Div. Another, I attacked 7th Panzer, which is down to a CV of 4, and 30 tanks. You could say it's a GHOST of it's former self! Around OREL, I had to give up Orel finally, which sucks; can't afford to lose Manpower, but as a consolation prize, I did manage to surround a single Infantry Regiment. He'll have to break through in the Mud, or those guys will be POWs. Every bit helps. South: Here is the real action. The Screenshot says it all! Tarhunnas doesn't want to give his guys a break; they did make it to Stalino, to my surprise. Ouch! I have consistently underestimated the ability of Panzers to be mobile and smash through things, to my disappointment. We were able to salvage a bit, though. I was able to move all the industry in the other cities there, leaving only some remnants in Stalino. Even better, I have 3 Panzer Divisions on the ropes! Attacking in MUD with tired Panzers is no fun. I predict he will break through, but I am at least making him work for it. If he doesn't break through, this will be a GREAT pocket! PS: I did force that Romanian Infantry Division isolated last turn to SURRENDER; like I said, every bit helps!
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