heliodorus04
Posts: 1647
Joined: 11/1/2008 From: Nashville TN Status: offline
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quote:
ORIGINAL: Wild quote:
ORIGINAL: cookie monster Realistically it should be difficult for a Soviet player to lose the game. The same can be said for the Allies in War in the Pacific Admirals Edition. I think expecting to be able to play as the underdog and reach historical lines is abit strange. Balancing the game to help achieve this is also not ideal. Why play as the underdog and expect impressive results, when you must fully utilize a finely tuned yet small military to the maximum. With all of histories disasters avoided and offensive and defensive strategies known, all what will happen is the German War machine will be overpowered quicker than in history. If you have the guts to play as the underdog and be overpowered then fine. Otherwise play the Soviets. Other than that, go play something with equal sides, cos WitE sure ain't equal. Ants vs Supermen then an unstoppable 10 million strong Soviet Army with Infantry Corps with XX as a defensive figure. This game will never morph into anything different, no matter how much the game mechanics are discussed. Bingo, you hit the nail right on the head Cookie. I'm not trying to be a jerk, but i really think peoples expectations are a bit out of touch with the historic situation. The Germans were never going to defeat the soviets in '41 or otherwise, and thus the game should be quite difficult for them. For people who are interested in the Eastern Front realities, this game is fun, fun, fun. For people who are interested in a more balanced game, then i can see why it wouldn't be as much fun. As Cookie said the game is not going to morph into anything different. But maybe adding a morale hit for loosing Moscow and having captured resources count for a bit more would help to give the Germans some more strategic choices. Unlike Pelton i don't believe cities are just real estate that are not worth much, but it probably wouldn't hurt to ramp up their importance just a touch. Well, here's what I think of that outlook: Brigades with 1,000 men and 5 tanks exert the same movement penalty on enemy units as a stack of 3 mechanized corps. Forts protect in 360-degree arcs, and scale to fit aforementioned corps even when aforementioned brigade is the one that built it in 1 week. You can't have it both damn ways. Is it realistic or is it contrived and abstracted? If it's the former, fix the unrealistic bullshit. If it's the latter, then the Germans get a chance to win in 42, and a chance at a decisive in 45. So what I think of that outlook is that the hard-core history book readers want a game that validates the wasted reading time and useless knowledge they collected about the war in Russia, and they're more than happy to look past unrealistic mechanics because it suits their egotistical sense of superior knowledge of history.
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Fall 2021-Playing: Stalingrad'42 (GMT); Advanced Squad Leader, Reading: Masters of the Air (GREAT BOOK!) Rulebooks: ASL (always ASL), Middle-Earth Strategy Battle Game Painting: WHFB Lizardmen leaders
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