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Need help with an acow eqp!

 
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Need help with an acow eqp! - 6/19/2011 8:16:22 PM   
macgregor


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Is there anyone who either has a converted eqp for the scenario 'Zero Hour' or has the proper functioning equipment editor that could render me one? Either post or pm me your email address please. The teamplay game is slated to use the scenario 'Countdown to Infamy' but the idea of BBs suffering horrendous losses from small arms fire from shore units has me leaning toward a more traditional naval representation.
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RE: Need help with an acow eqp! - 6/19/2011 10:08:41 PM   
Telumar


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Here it is. Change the filename extension from .txt to .zip.

There's not much difference with the standard equipment. I think the designer edited naval units and aircraft, but only slightly (did a quick file comparison with notepad++).

I converted the exe with the old BioEd: http://yves.lr.pagesperso-orange.fr/Bioed/Bioed.htm

For the future: If you want to convert old ACOW exes you'll need the bioed.exe (http://yves.lr.pagesperso-orange.fr/Bioed/editorV93.zip) and the support files for ACOW v1.04 (http://yves.lr.pagesperso-orange.fr/Bioed/v104files.zip). You'll also need to add the registry entry for ACOW to your PC's registry as described in the How to Edit the Equipment Database using “BioEd”.pdf by Bob Cross in the TOAW3 Manuals folder. Note that the link to the BioEd download in the article is broken. Use the above link.
Or just post again here..

EDIT: Link to BioEd is now working

Attachment (1)

< Message edited by Telumar -- 6/21/2011 9:49:17 PM >


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RE: Need help with an acow eqp! - 6/19/2011 11:17:50 PM   
macgregor


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That was above and beyond what I expected. Thanks Telumar, though I'm beginning to think I still like 'Countdown to Infamy' better as it's more detailed. I'll just have to see how fast these ships recover, because they can suffer a lot of damage from even small arms.

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RE: Need help with an acow eqp! - 6/20/2011 11:36:00 PM   
Telumar


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I don't know, i never played one of the two scenarios. It's not that i would not be interested in the Pacific War, it's because of TOAW's naval engine.

Do you play these things out of the box or do you edit the scenarios in some way?


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RE: Need help with an acow eqp! - 6/21/2011 2:44:36 AM   
macgregor


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What Jason Mallette did with 'countdown to infamy' should work for naval surface and naval air combat. Where the naval engine comes up short is in part because the scale won't allow standoff bombardment by even BBs to shore positions, so every weapon down to small arms gets a shot at the ship's vulnerable weapons systems. Since these are rendered weapons from the editor, perhaps some adjustment in defense value could improve this. OTOH, perhaps give the main BB weapon enough range to reach 2 hexes. While geographically incorrect would add important detail to both naval combat and shore bombardment. Hell, just make 3 ranges for ships; 1,2, and 3 hexes ignoring the scale would greatly improve naval combat and shore bombardment for both countdown to infamy and war in the west(though the latter is already well along). Is it that hard to do?

< Message edited by macgregor -- 6/21/2011 3:00:00 AM >

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RE: Need help with an acow eqp! - 6/21/2011 4:51:48 PM   
Telumar


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quote:

ORIGINAL: macgregor

What Jason Mallette did with 'countdown to infamy' should work for naval surface and naval air combat. Where the naval engine comes up short is in part because the scale won't allow standoff bombardment by even BBs to shore positions, so every weapon down to small arms gets a shot at the ship's vulnerable weapons systems. Since these are rendered weapons from the editor, perhaps some adjustment in defense value could improve this. OTOH, perhaps give the main BB weapon enough range to reach 2 hexes. While geographically incorrect would add important detail to both naval combat and shore bombardment. Hell, just make 3 ranges for ships; 1,2, and 3 hexes ignoring the scale would greatly improve naval combat and shore bombardment for both countdown to infamy and war in the west(though the latter is already well along). Is it that hard to do?


That would be better i think.

It's not hard to do. Use an equipment editor, calculate what range in km would be needed for your scenario scale, enter and done.

Read Bob Cross' article in the Manuals folder mentioned further above.

Rising the ships' defence value won't help, believe me.

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RE: Need help with an acow eqp! - 6/21/2011 5:57:51 PM   
macgregor


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Thanks Telumar -that sounds like a promising idea. Where exactly is this 'manuals' folder?

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RE: Need help with an acow eqp! - 6/21/2011 8:45:10 PM   
Telumar


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C:\Matrix Games\The Operational Art of War III\Manuals

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RE: Need help with an acow eqp! - 6/21/2011 9:50:23 PM   
Telumar


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The link to BioEd is: http://yves.lr.pagesperso-orange.fr/Bioed/Bioed.htm
I posted the broken link instead of the working one in my post further above. Sorry.

You also might use Andy Edminstons Equipment Editor - this one doesn't need additonal TOAW ACOW support files and registry entries:
http://homepage.ntlworld.com/a.edmiston/toaweqpedit.htm


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RE: Need help with an acow eqp! - 6/22/2011 5:52:01 PM   
macgregor


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Pretty cool stuff. I believe Jason used 12" guns to represent long lance torpedoes, but this seems to allow a real quick adjustment. Thanks.

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RE: Need help with an acow eqp! - 6/22/2011 6:44:01 PM   
macgregor


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That was almost too easy.

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