Telumar -> RE: Need help with an acow eqp! (6/21/2011 4:51:48 PM)
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ORIGINAL: macgregor What Jason Mallette did with 'countdown to infamy' should work for naval surface and naval air combat. Where the naval engine comes up short is in part because the scale won't allow standoff bombardment by even BBs to shore positions, so every weapon down to small arms gets a shot at the ship's vulnerable weapons systems. Since these are rendered weapons from the editor, perhaps some adjustment in defense value could improve this. OTOH, perhaps give the main BB weapon enough range to reach 2 hexes. While geographically incorrect would add important detail to both naval combat and shore bombardment. Hell, just make 3 ranges for ships; 1,2, and 3 hexes ignoring the scale would greatly improve naval combat and shore bombardment for both countdown to infamy and war in the west(though the latter is already well along). Is it that hard to do? That would be better i think. It's not hard to do. Use an equipment editor, calculate what range in km would be needed for your scenario scale, enter and done. Read Bob Cross' article in the Manuals folder mentioned further above. Rising the ships' defence value won't help, believe me.
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