heliodorus04
Posts: 1647
Joined: 11/1/2008 From: Nashville TN Status: offline
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quote:
ORIGINAL: Oleg Mastruko It appears to me that playing with Report level set to 0 would solve most of the problems players have with this game. No overanalysing the combat reports and looking for "perks" that helped the enemy, just accepting the final battle results as they come... Joel, I hope you're reading this, never let the players know they have some "perk" applied against them, I do agree that it's psychologically bad thing to see, even though the results are OK otherwise. Look, the fact that the +1 odds modifier exists is evidence that their magical and hidden calculations are not good enough to suit their own design purposes, so in effect they created a cheat. Hidden or not, people will find ways to complain. The air war mechanics are hidden: how many people are happy with it? On to the subject at hand: At initial glance, I think this attack by the Soviets deserved a chance to succeed, and as someone else said, probably around a 30% probability. If we could run a monte carlo simulation, perhaps we could see what the distribution curve is of wins-to-losses, and casualties with standard deviations. Thinking about the idea that this is 1350 tubes, though, Oleg, MIGHT be misleading: How many of these artillery tubes are actually direct fire, short range weapons like 45mm AT & 76mm AT and Infantry guns? How many of them were 122mm & 152mm indirect tubes? How many 50mm and 82mm mortars? That creates a more discerning method for looking at the actual tubes. Unless the 122mm and 152mm tubes were far, far higher in quantity, the likelihood of the smaller 45mm, 50mm, and 76mm guns being effectively deployed in an attack would be somewhat low, I believe. I'm left to trust that in this particular attack, there are vast quantities, say 800 or more, of the large-caliber indirect weapons. Those would indeed force 150 1942 German tanks to think twice about staying in the open. Now, many of you have faith that the algorithm for the combat engine works realistically. I do not share that faith. If it worked realistically, a simplistic "+1 to Soviets" would not be necessary. But my antagonistic criticisms of WitE's failures aside, I do think these results are an example of the game being okay. I suspect that 1 fort-level would have radically changed the result, and I am almost certain that a butt-load of passed Soviet leader checks went into this, and that is a rare day for the Red Army in 1942.
< Message edited by heliodorus04 -- 6/29/2011 5:37:06 AM >
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Fall 2021-Playing: Stalingrad'42 (GMT); Advanced Squad Leader, Reading: Masters of the Air (GREAT BOOK!) Rulebooks: ASL (always ASL), Middle-Earth Strategy Battle Game Painting: WHFB Lizardmen leaders
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