heliodorus04
Posts: 1647
Joined: 11/1/2008 From: Nashville TN Status: offline
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I don't know about 1. The smaller scenarios in the game are interesting, though. 2) Basically no. When you play a grand campaign, you must do everything yourself. You can let the AI do some air missions, but this is not a huge time-savings (because that part of the game is pretty easy to manage yourself), and the same with the administrative task of Corps and Army-level support units (SUs) - you can allow the AI to move those around, but that's generally a bad idea (doing it yourself improves the performance of your force by a ton). 3) First turns of the 41 GC can take a long time when you're new. Several hours. Once the game gets rolling, it's pretty easy to finish a turn in under 2 hours. You should also take into account playing other humans as opponents: Generally a much more enjoyable game that way. And you will find that some opponents can do a turn daily, others like myself can do 2 or 3 a week. That might make it a little easier on your free time commitments.
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Fall 2021-Playing: Stalingrad'42 (GMT); Advanced Squad Leader, Reading: Masters of the Air (GREAT BOOK!) Rulebooks: ASL (always ASL), Middle-Earth Strategy Battle Game Painting: WHFB Lizardmen leaders
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