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Looking for Jap opponent - CLOSED

 
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Looking for Jap opponent - CLOSED - 7/11/2011 9:56:00 AM   
Squamry

 

Posts: 94
Joined: 2/28/2005
Status: offline
Looking for Jap Fanboy for GC 1 or 2. Normal house rules.

thanks

< Message edited by Squamry -- 7/14/2011 5:26:43 PM >
Post #: 1
RE: Looking for Jap opponent - 7/13/2011 4:04:42 PM   
Caliban

 

Posts: 94
Joined: 2/5/2006
Status: offline
I'm experienced, retired, and commit to only one game at a time. I've got three years of experience with WitP-AE, WitP, and UV and only play the Japanese. I consider myself an adequate opponent but have never had a Japanese victory, therefore, I would like to play Scenario 2. I've spent the last 12 months gaming in The American Civil War Gamer's Club but am ready for a change.

If you are still open for a game, please specify House Rules and settings.

Larry

< Message edited by Caliban -- 7/13/2011 4:05:57 PM >

(in reply to Squamry)
Post #: 2
RE: Looking for Jap opponent - 7/14/2011 7:56:45 AM   
Squamry

 

Posts: 94
Joined: 2/28/2005
Status: offline
House Rules

Turn 1 restrictions:
- Non-historical turn but Japanese cannot invade deep in allied territory 1st turn (e.g., no Mersing Gambit)
- Just one Port attack on turn one
- Allies limited to moving existing naval TF (stop force Z basically) to similate surprise

Other;
- No sweep/CAP above 20,000 ft (no stratosweeps)
-Para units must be whole before paradroppping (not fragments all over)
-Must pay PPs to cross borders that start *friendly* (e.g., Manchuria -> China, or India -> Burma). Note that you can cross borders that start out enemy (e.g., Kwangtung units can move into Russia).
-Thai units can move into Burma and Indochina.
-4Es on naval attack restricted to 10k and only one group per base.
-No city *or night* bombing under 10,000 ft (it's too powerful). Other than this, all city bombing (China, DEI is fine).
-landing or paradropping on non base/dot hex is forbidden.


Settings:
FOW on
Advanced weather on
Allied DMG Cont on
PDU on (Advantage to Japan, but also a pain to allies if off)
Historical 1st turn off
Dec 7th surprise on
Reliable torps off
Realistic RD on
No unit withdrawals off
Variable reinforcements +/- 30 days (I like a bit of variety to arrival times)
Production expansion off } Easier for Jap player
Auto upgrade off }

(in reply to Caliban)
Post #: 3
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