Squamry -> RE: Looking for Jap opponent (7/14/2011 7:56:45 AM)
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House Rules Turn 1 restrictions: - Non-historical turn but Japanese cannot invade deep in allied territory 1st turn (e.g., no Mersing Gambit) - Just one Port attack on turn one - Allies limited to moving existing naval TF (stop force Z basically) to similate surprise Other; - No sweep/CAP above 20,000 ft (no stratosweeps) -Para units must be whole before paradroppping (not fragments all over) -Must pay PPs to cross borders that start *friendly* (e.g., Manchuria -> China, or India -> Burma). Note that you can cross borders that start out enemy (e.g., Kwangtung units can move into Russia). -Thai units can move into Burma and Indochina. -4Es on naval attack restricted to 10k and only one group per base. -No city *or night* bombing under 10,000 ft (it's too powerful). Other than this, all city bombing (China, DEI is fine). -landing or paradropping on non base/dot hex is forbidden. Settings: FOW on Advanced weather on Allied DMG Cont on PDU on (Advantage to Japan, but also a pain to allies if off) Historical 1st turn off Dec 7th surprise on Reliable torps off Realistic RD on No unit withdrawals off Variable reinforcements +/- 30 days (I like a bit of variety to arrival times) Production expansion off } Easier for Jap player Auto upgrade off }
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