Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: DaBigBabes Release

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenario Design and Modding >> RE: DaBigBabes Release Page: <<   < prev  2 3 4 [5] 6   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: DaBigBabes Release - 11/30/2010 4:50:55 PM   
JWE

 

Posts: 6580
Joined: 7/19/2005
Status: offline
I'm quite sure that Uncle Don will forgive you.

Just wanted to mention that the Babes ship art set is now included in the ship art in 1106i. If you have installed 1106i you no longer need to add the Babes art files.

_____________________________


(in reply to minnowguy)
Post #: 121
RE: DaBigBabes Release - 12/9/2010 12:00:36 AM   
Lecivius


Posts: 4845
Joined: 8/5/2007
From: Denver
Status: offline
nm, reload fixed it

< Message edited by Lecivius -- 12/9/2010 1:56:59 AM >

(in reply to JWE)
Post #: 122
RE: DaBigBabes Release - 2/19/2011 7:52:53 PM   
treespider


Posts: 9796
Joined: 1/30/2005
From: Edgewater, MD
Status: offline
Da Bump


_____________________________

Here's a link to:
Treespider's Grand Campaign of DBB

"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910

(in reply to JWE)
Post #: 123
RE: DaBigBabes Release - 3/27/2011 9:44:38 PM   
JWE

 

Posts: 6580
Joined: 7/19/2005
Status: offline
Ok, the new stuff is up. See top of the thread. Ciao. J

_____________________________


(in reply to treespider)
Post #: 124
RE: DaBigBabes Release - 3/28/2011 4:33:05 AM   
Buck Beach

 

Posts: 1973
Joined: 6/25/2000
From: Upland,CA,USA
Status: offline

quote:

ORIGINAL: JWE

Ok, the new stuff is up. See top of the thread. Ciao. J


Very much lost with the Map Art changes. Know it's my ignorance but how do you copy a bmp file into another bmp file?

"Copy Malaya H.bmp and paste into WPEH15.bmp. Copy Malaya N.bmp and paste into WPEN15.bmp"

Are you talking about going into paint or something? If so will some kind soul please do the map merges and come up with the new WPEH09 and WPEH15 for those of us who haven't mastered the Art of Art? I think I can manage making up backups of the original panels.

Buck


(in reply to JWE)
Post #: 125
RE: DaBigBabes Release - 3/28/2011 5:53:54 AM   
eloso


Posts: 335
Joined: 5/28/2006
From: The Greater Chicagoland Area, USA
Status: offline
quote:

ORIGINAL: Buck Beach


If so will some kind soul please do the map merges and come up with the new WPEH09 and WPEH15 for those of us who haven't mastered the Art of Art?

Buck


I compiled these in photoshop.

You can download them here: Map Panels

Edit:

You can download the Wif Map version here: Wif Map Panels

< Message edited by OSO -- 3/28/2011 6:38:53 AM >


_____________________________


(in reply to Buck Beach)
Post #: 126
RE: DaBigBabes Release - 3/28/2011 3:33:26 PM   
Buck Beach

 

Posts: 1973
Joined: 6/25/2000
From: Upland,CA,USA
Status: offline

quote:

ORIGINAL: OSO

quote:

ORIGINAL: Buck Beach


If so will some kind soul please do the map merges and come up with the new WPEH09 and WPEH15 for those of us who haven't mastered the Art of Art?

Buck


I compiled these in photoshop.

You can download them here: Map Panels

Edit:

You can download the Wif Map version here: Wif Map Panels


Thank you very much.

Buck

(in reply to eloso)
Post #: 127
RE: DaBigBabes Release - 3/28/2011 4:02:25 PM   
eloso


Posts: 335
Joined: 5/28/2006
From: The Greater Chicagoland Area, USA
Status: offline
Your welcome!

_____________________________


(in reply to Buck Beach)
Post #: 128
RE: DaBigBabes Release - 3/28/2011 5:19:19 PM   
Buck Beach

 

Posts: 1973
Joined: 6/25/2000
From: Upland,CA,USA
Status: offline
One thing I notice is while the new panels aligns well the Hexes do not show for them. Anyway to overcome this minor issue?

Buck

(in reply to eloso)
Post #: 129
RE: DaBigBabes Release - 3/29/2011 2:23:32 AM   
Local Yokel


Posts: 1494
Joined: 2/4/2007
From: Somerset, U.K.
Status: offline

quote:

ORIGINAL: Buck Beach

One thing I notice is while the new panels aligns well the Hexes do not show for them. Anyway to overcome this minor issue?

Buck


Have you copied all four files from the package into your \ART directory? It sounds as though you may have only copied WPEN09.bmp and WPEN15.bmp. Files WPEH09.bmp and WPEH15.bmp are the panels with the hex grid; the others don't have it.

_____________________________




(in reply to Buck Beach)
Post #: 130
RE: DaBigBabes Release - 3/29/2011 2:28:44 AM   
eloso


Posts: 335
Joined: 5/28/2006
From: The Greater Chicagoland Area, USA
Status: offline

quote:

ORIGINAL: Buck Beach

One thing I notice is while the new panels aligns well the Hexes do not show for them. Anyway to overcome this minor issue?

Buck


There are 2 separate links for all possible map combinations. Are you sure you installed the correct one?

The first link has the map panels for the stock map. The 2nd one is for a map that was released later with dots for the ocean instead of hexes in the same style that appears in the strategy game, "World in Flames".



_____________________________


(in reply to Buck Beach)
Post #: 131
RE: DaBigBabes Release - 3/29/2011 2:50:03 AM   
Buck Beach

 

Posts: 1973
Joined: 6/25/2000
From: Upland,CA,USA
Status: offline

quote:

ORIGINAL: Local Yokel


quote:

ORIGINAL: Buck Beach

One thing I notice is while the new panels aligns well the Hexes do not show for them. Anyway to overcome this minor issue?

Buck


Have you copied all four files from the package into your \ART directory? It sounds as though you may have only copied WPEN09.bmp and WPEN15.bmp. Files WPEH09.bmp and WPEH15.bmp are the panels with the hex grid; the others don't have it.



I am sure it must be something like that (I told you I didn't know anything about this).

Oso, Originally I just copied the WPEH files from your EDIT link post. Now I have gone back and copied the WPEN files from the original link, but, I still get the non hex portions in the game.

Confused!

Buck

(in reply to Local Yokel)
Post #: 132
RE: DaBigBabes Release - 3/29/2011 1:22:25 PM   
JWE

 

Posts: 6580
Joined: 7/19/2005
Status: offline
Click on OSO’s link: http://eloso.3dretreat.com/AE/BigBabesMapPanels.zip and save to desktop.

Go to the - War In The Pacific Admiral’s Edition/ART folder and copy or move the 4 original map art files
WPEH09.bmp
WPEH15.bmp
WPEN09.bmp
WPEN15.bmp
to some other folder (maybe to the - War In The Pacific Admiral’s Edition/Extras folder), i.e., make a backup.

Then open OSO’s zip file and copy/move/unzip/whatever all 4 files
WPEH09.bmp
WPEH15.bmp
WPEN09.bmp
WPEN15.bmp
to the - War In The Pacific Admiral’s Edition/ART folder.

[ed] oh, yeah, don't forget to save your old pwhexe.dat file somewhere and use the pwhexe.dat file that comes with the zip in post #3.

You should be good to go, but you must completely exit and fire the game back up so that it captures the new art files. If you are still having problems, please send pm. Ciao.


< Message edited by JWE -- 3/29/2011 1:24:55 PM >


_____________________________


(in reply to Buck Beach)
Post #: 133
RE: DaBigBabes Release - 3/29/2011 2:58:05 PM   
eloso


Posts: 335
Joined: 5/28/2006
From: The Greater Chicagoland Area, USA
Status: offline
Sorry Buck but I think I know what happened now.

You orirginally downloaded the wrong package designed for the WIF map style. Then you downloaded the original link but only used the non-hex version which is why you aren't seeing the hexes.

You'll need to take the all of the files from the original link and replace the map panels. Then you should be good to go.

I apologize for the confusion.

_____________________________


(in reply to Buck Beach)
Post #: 134
RE: DaBigBabes Release - 3/29/2011 4:43:32 PM   
Buck Beach

 

Posts: 1973
Joined: 6/25/2000
From: Upland,CA,USA
Status: offline
Good to go guys and thanks a bunch.

Buck

(in reply to eloso)
Post #: 135
RE: DaBigBabes Release - 4/2/2011 8:10:40 AM   
vinnie71

 

Posts: 964
Joined: 8/27/2008
Status: offline
HI

Maybe someone can help. I had to reinstall Da Babes because my old computer just gave up on me and so I bought a new one (so much for one year of play).

For some reason the Da BigBabes scenarios (I tried the C version) don't load (though stock scenarios seem to work well). I have followed the steps in reinstalling (twice) but to no avail. Has anyone met this problem before? Here are my specs

Intel Quad Processor 2.8GHz, 1 TBSATA2 7200 rpm hard drive and a 1 GBNVIDIA GeForce GT220 graphics card

Edit: Have patched up to the latest patch in the Members area

< Message edited by Offworlder -- 4/2/2011 9:08:27 AM >

(in reply to Buck Beach)
Post #: 136
RE: DaBigBabes Release - 4/30/2011 4:52:18 PM   
cantona2


Posts: 3749
Joined: 5/21/2007
From: Gibraltar
Status: offline
Just downloaded scen 28 and there are no plane folders in the Art folder, for either side! Hence no plane tops coming up in replays
This is a clean install for DBB using the last official, not Beta, patch.


_____________________________

1966 was a great year for English Football...Eric was born


(in reply to Mac Linehan)
Post #: 137
RE: DaBigBabes Release - 4/30/2011 5:15:52 PM   
JWE

 

Posts: 6580
Joined: 7/19/2005
Status: offline

quote:

ORIGINAL: cantona2
Just downloaded scen 28 and there are no plane folders in the Art folder, for either side! Hence no plane tops coming up in replays
This is a clean install for DBB using the last official, not Beta, patch.

Hello Cantona,

Scen028 is just a scenario. It goes into the Scen folder. It has no Art or anything else. It uses "The Game" stuff. So if you have "The Game" installed, all you need do is drop Scen028 into the Scen folder and you should be good to go. It uses the standard "game" plane art, ship art, everything art.

A clean install of the latest patch, and a clean download of DBB Scen028 should be good. If you are still having problems, please send a pm. I'll be glad to help.

J

_____________________________


(in reply to cantona2)
Post #: 138
RE: DaBigBabes Release - 5/2/2011 8:12:36 PM   
cantona2


Posts: 3749
Joined: 5/21/2007
From: Gibraltar
Status: offline

quote:

ORIGINAL: JWE


quote:

ORIGINAL: cantona2
Just downloaded scen 28 and there are no plane folders in the Art folder, for either side! Hence no plane tops coming up in replays
This is a clean install for DBB using the last official, not Beta, patch.

Hello Cantona,

Scen028 is just a scenario. It goes into the Scen folder. It has no Art or anything else. It uses "The Game" stuff. So if you have "The Game" installed, all you need do is drop Scen028 into the Scen folder and you should be good to go. It uses the standard "game" plane art, ship art, everything art.

A clean install of the latest patch, and a clean download of DBB Scen028 should be good. If you are still having problems, please send a pm. I'll be glad to help.

J


Thanks for the reply. Plane art loaded normally when i ran the turn.

I also downloaded Oso's map panels and copied them into the Art folder. Does the phwex data also have to be imported as well?


_____________________________

1966 was a great year for English Football...Eric was born


(in reply to JWE)
Post #: 139
RE: DaBigBabes Release - 5/2/2011 8:14:19 PM   
cantona2


Posts: 3749
Joined: 5/21/2007
From: Gibraltar
Status: offline
erm just read post #133 above 

_____________________________

1966 was a great year for English Football...Eric was born


(in reply to cantona2)
Post #: 140
RE: DaBigBabes Release - 5/2/2011 9:44:09 PM   
noguaranteeofsanity


Posts: 257
Joined: 11/24/2009
From: Sydney, Australia
Status: offline
Ignore...

< Message edited by noguaranteeofsanity -- 5/3/2011 12:55:10 AM >

(in reply to cantona2)
Post #: 141
RE: DaBigBabes Release - 5/8/2011 6:28:09 PM   
bstarr


Posts: 881
Joined: 8/1/2004
From: Texas, by God!
Status: offline
I noticed when you combine IJA infantry regiments that have hvy infantry squads into their parent organizations the parent organization has the regular infantry squad in their TOE, causing the division to swell tremendously as they keep the heavy squads and build up regular inf squads to match their TOE. Also, I don't think the japs are replacing lost heavy inf since the regiments don't have anything listed in their TOE ID.

_____________________________



(in reply to noguaranteeofsanity)
Post #: 142
RE: DaBigBabes Release - 5/11/2011 3:33:09 PM   
JWE

 

Posts: 6580
Joined: 7/19/2005
Status: offline
All versions of Scen028 and 029 updated to v06 on the website.

_____________________________


(in reply to JWE)
Post #: 143
RE: DaBigBabes Release - 5/13/2011 4:06:12 PM   
Buck Beach

 

Posts: 1973
Joined: 6/25/2000
From: Upland,CA,USA
Status: offline
quote:

ORIGINAL: JWE

All versions of Scen028 and 029 updated to v06 on the website.


Hope you will tolerate me here John. There are a number of us amateur modders (speaking for myself) out here that use DaBigBabes as our base Scenario with a born again religious convert zeal. As for myself, and I am sure the others) I have made extensive tweaks and changes to the data base to serve my own appetite for micromanagement and details.

I totally believe that your (team collectively) updates bring to us a richer and improved WITPAE experience and am committed to upgrading as they are made available. Here's my problem (and I think you can see it coming) trying to compare the current version to the predecessor on a five zillion line for line basis is mind boggling.

Can you help me (us) out here and guide us through your current changes? If you will, the more specific the better or at least point me in the right direction.

Respectfully submitted,

DaBigBabes follower and prophet,

Buck


< Message edited by Buck Beach -- 5/13/2011 4:07:59 PM >

(in reply to JWE)
Post #: 144
RE: DaBigBabes Release - 5/13/2011 6:41:12 PM   
JWE

 

Posts: 6580
Joined: 7/19/2005
Status: offline
Oh, man ... it was just a few error fixes and grit corrections, nothing much to speak of and nothing that will impact on-going games. The biggie was tweaking the "fuel" number, in the ship file, to make sure we got back to the original premise: new construction arrives with nada, off-map base arrivals hit town with "half gas". Andrew Brown noticed that free fuel was creeping back into the system, and we just wanted to stamp that out.

The changelog would have hundreds of entries. The new version files update into existing games without much difficulty, so didn't think it all that important to do a documentation thing. Forgot about you guys. My bad. Still, there's not a lot of documentation I can do for ya'll except say what's happening, top level. I'll try and make it clear just which files are getting tweaked, and what the intent of the tweak is, in future.

Sorry 'bout that. Ciao. J

_____________________________


(in reply to Buck Beach)
Post #: 145
RE: DaBigBabes Release - 5/13/2011 8:40:47 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline
Buck, just an idea. When working from a baseline like that it might be useful to keep a list of the changes you make to the baseline, or at least a list of the units, etc. that you change so you can compare them when you need to.

(in reply to JWE)
Post #: 146
RE: DaBigBabes Release - 5/13/2011 9:11:29 PM   
Buck Beach

 

Posts: 1973
Joined: 6/25/2000
From: Upland,CA,USA
Status: offline

quote:

ORIGINAL: witpqs

Buck, just an idea. When working from a baseline like that it might be useful to keep a list of the changes you make to the baseline, or at least a list of the units, etc. that you change so you can compare them when you need to.


My bad here I know but I am very very sure that the number of my on going changes makes it much easier to merge the updated mod into my mess than mine into the update. A devil of my own creation if I don't know what has changed.

Thanks for the suggestion.

(in reply to witpqs)
Post #: 147
RE: DaBigBabes Release - 5/13/2011 9:19:45 PM   
Buck Beach

 

Posts: 1973
Joined: 6/25/2000
From: Upland,CA,USA
Status: offline

quote:

ORIGINAL: JWE

Oh, man ... it was just a few error fixes and grit corrections, nothing much to speak of and nothing that will impact on-going games. The biggie was tweaking the "fuel" number, in the ship file, to make sure we got back to the original premise: new construction arrives with nada, off-map base arrivals hit town with "half gas". Andrew Brown noticed that free fuel was creeping back into the system, and we just wanted to stamp that out.

The changelog would have hundreds of entries. The new version files update into existing games without much difficulty, so didn't think it all that important to do a documentation thing. Forgot about you guys. My bad. Still, there's not a lot of documentation I can do for ya'll except say what's happening, top level. I'll try and make it clear just which files are getting tweaked, and what the intent of the tweak is, in future.

Sorry 'bout that. Ciao. J


Maybe just the various fields having the changes at this point eg devices, ship classes, ships, airgroups, locations etc. If I can eliminate some it will help.

Buck

Not worried what-so-ever about on-going games for my part.

(in reply to JWE)
Post #: 148
RE: DaBigBabes Release - 7/11/2011 12:38:16 AM   
Halsey

 

Posts: 5069
Joined: 2/7/2004
Status: offline
bump...

(in reply to JWE)
Post #: 149
RE: DaBigBabes Release - 7/11/2011 11:13:14 AM   
Andrew Brown


Posts: 5007
Joined: 9/5/2000
From: Hex 82,170
Status: offline
I have a perl script that creates a "difference" file listing differences between two scenarios. If anyone gives me pointers to the two sceanrios, I can generate a difference file for the two.

Andrew

(in reply to Halsey)
Post #: 150
Page:   <<   < prev  2 3 4 [5] 6   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenario Design and Modding >> RE: DaBigBabes Release Page: <<   < prev  2 3 4 [5] 6   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.811