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Questions for the CC Vets: replacements

 
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Questions for the CC Vets: replacements - 7/19/2011 3:38:24 AM   
Jagdhund


Posts: 37
Joined: 2/18/2010
Status: offline
I'm wondering if teams ever get put back up to full strength given enough turns? If so, how many? Sad thing is I get a team to the dark green vet status and they are down a few and to increase thier survivability I send them back to the pool and get a new un=seasoned team. Also anyine know how many turns a lightly injured soldier takes to heal?

Thanks in advance,

-Jag
Post #: 1
RE: Questions for the CC Vets: replacements - 7/20/2011 6:54:37 AM   
STIENER

 

Posts: 857
Joined: 1/7/2001
From: Vancouver, Canada
Status: offline
andrew once told me to read the game manual ........or was the XE5?? anyways.......as far as i know....teams never get back to full strength after taking casualty's....you have to trade them in...and wounded soilders never heal........wounded is wounded.

i may be wrong here but im pretty sure thats how it works.

(in reply to Jagdhund)
Post #: 2
RE: Questions for the CC Vets: replacements - 7/20/2011 6:55:57 AM   
Jagdhund


Posts: 37
Joined: 2/18/2010
Status: offline
THanks that's kinda what I noticed but I was never patient enough to wait 4-5 turnd to replace the whole team with a fresh one.

THanks for the post,

-Jag

(in reply to STIENER)
Post #: 3
RE: Questions for the CC Vets: replacements - 8/9/2011 7:47:15 PM   
CSO_Talorgan


Posts: 768
Joined: 3/10/2007
Status: offline
It makes sense for wounds to heal between Cross of Iron operations but the other games each represent an operation, so the time frame is too short for wounds to heal.

(in reply to Jagdhund)
Post #: 4
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