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Cameleon unit

 
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Cameleon unit - 7/24/2011 10:04:12 PM   
LLv34_Snefens


Posts: 254
Joined: 6/14/2006
From: Aarhus, Denmark
Status: offline
Not sure if I'm going crazy, there's a bug or my game is just corrupted, but here is what I experience:

I go into the editor.
Open any scenario.
Bring up the force editor.
Change the color of a unit to the top left type (red on blue).
Look at the deployed unit in normal zoom, it has correct color.
Look at it in zoomed out view (small icon) and now is the color similar to some nearby unit.

Can others replicate this?
Post #: 1
RE: Cameleon unit - 7/24/2011 10:09:42 PM   
Oberst_Klink

 

Posts: 4778
Joined: 2/10/2008
From: Germany
Status: offline

quote:

ORIGINAL: LLv34_Snefens

Not sure if I'm going crazy, there's a bug or my game is just corrupted, but here is what I experience:

I go into the editor.
Open any scenario.
Bring up the force editor.
Change the color of a unit to the top left type (red on blue).
Look at the deployed unit in normal zoom, it has correct color.
Look at it in zoomed out view (small icon) and now is the color similar to some nearby unit.

Can others replicate this?

Kamerad Danmark,

indeed I can replicate this during the playback as well. Me and already some of my fellow PBEM lads noticed ghost units or enemy units having the same counter colour as friendlies... Not sure if RT is aware of it. I first thought it's a video resolution or colour depth issues; it ain't.

Klink, Oberst


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(in reply to LLv34_Snefens)
Post #: 2
RE: Cameleon unit - 7/24/2011 10:23:02 PM   
LLv34_Snefens


Posts: 254
Joined: 6/14/2006
From: Aarhus, Denmark
Status: offline
Thanks. Now I need to figure out how to work around this, when I'm using all the other 109 colors.

I'm not even kidding.

(in reply to Oberst_Klink)
Post #: 3
RE: Cameleon unit - 7/24/2011 11:13:22 PM   
Panama


Posts: 1362
Joined: 10/30/2009
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It only happens when you zoom out? Not the 'normal' zoom level?

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Post #: 4
RE: Cameleon unit - 7/24/2011 11:55:29 PM   
Telumar


Posts: 2236
Joined: 1/3/2006
From: niflheim
Status: offline
Ok, i can confirm this too. It happens only in the editor and apparently only with the upper left colour combination. When the scenario is saved and opened as a normal game it displays the change in the zoomed-out view correctly however.

I believe to have seen 'ghost units' in the PBEM playback, too.

Pointed Ralph and Bob to this issue.


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Post #: 5
RE: Cameleon unit - 7/24/2011 11:59:10 PM   
LLv34_Snefens


Posts: 254
Joined: 6/14/2006
From: Aarhus, Denmark
Status: offline
Yes, at first I thought I had named one of the s_units files wrong, since normal view was ok, but after checking and double-checking, and since the units in a formation that all had been given same scheme showed up in different colors, I knew something was wrong.

At first I feared I had somehow corrupted my scenario file, but then noticed that I could replicate it with any scenario.

(in reply to Panama)
Post #: 6
RE: Cameleon unit - 7/28/2011 1:21:40 PM   
samba_liten


Posts: 367
Joined: 8/31/2001
From: Currently in Kiev
Status: offline
Ignore please. I found the answer myself.

< Message edited by polarenper -- 7/28/2011 1:24:54 PM >


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Post #: 7
RE: Cameleon unit - 7/28/2011 10:54:50 PM   
Oberst_Klink

 

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quote:

ORIGINAL: polarenper

Ignore please. I found the answer myself.

care to share than gaspadin uchitel?

klink, oberst

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Post #: 8
RE: Cameleon unit - 7/29/2011 3:20:10 PM   
samba_liten


Posts: 367
Joined: 8/31/2001
From: Currently in Kiev
Status: offline
I was just slow to discover what scenario our Danish friend is working on. I spotted the thread about it after asking here.

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Post #: 9
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