Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Just Set The Game Aside

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Panzer Corps >> Just Set The Game Aside Page: [1]
Login
Message << Older Topic   Newer Topic >>
Just Set The Game Aside - 7/30/2011 2:24:17 AM   
joviel

 

Posts: 59
Joined: 9/3/2002
From: Connecticut
Status: offline
I was sailing a battleship up the Norwegian coast, needed to get it into position, came adjacent to an unseen Norwegian infantry and the ZoC stopped a battleship cold.

Come on.... That needs fixing. Most of the game is great, that encounter had me shut it down and I doubt I'll boot it up for a while. I really have trouble with that sort of thing - personality flaw I guess...

Scott in CT

_____________________________

God is a comedian playing to an audience too afraid to laugh.

H.L. Mencken
Post #: 1
RE: Just Set The Game Aside - 7/30/2011 2:54:38 AM   
duhsveti666

 

Posts: 5
Joined: 7/27/2011
Status: offline
You could just undo the move, and avoid it. Just saying
But yea it can get quite annoying.

(in reply to joviel)
Post #: 2
RE: Just Set The Game Aside - 7/30/2011 8:52:08 AM   
Horseman78

 

Posts: 22
Joined: 3/30/2011
Status: offline

quote:

ORIGINAL: duhsveti1

You could just undo the move, and avoid it. Just saying
But yea it can get quite annoying.


You can't undo a move when you've revealed previously unseen enemy units...but this has been reported before and I think it was add to the change log for the 1st patch!

(in reply to duhsveti666)
Post #: 3
RE: Just Set The Game Aside - 7/30/2011 8:55:23 AM   
jomni


Posts: 2827
Joined: 11/19/2007
Status: offline
You should imagine that infantry units have embedded artillery which surprised the battleship.


_____________________________


(in reply to Horseman78)
Post #: 4
RE: Just Set The Game Aside - 7/30/2011 9:58:28 AM   
Rood


Posts: 68
Joined: 7/16/2011
Status: offline
Or you can try to edit 'gamerules.pzdat' in the 'Data' subdirectory of your 'PanzerCorps' installation directory and set the 'NavalZOC' parameter to 0 (zero).

I haven't tried this and don't know if it actually does work.

Edit: make sure you make a backup of this file before you modify it!

(in reply to jomni)
Post #: 5
RE: Just Set The Game Aside - 7/30/2011 2:09:59 PM   
Hanal

 

Posts: 2312
Joined: 11/1/2003
Status: offline

quote:

ORIGINAL: Rood

Or you can try to edit 'gamerules.pzdat' in the 'Data' subdirectory of your 'PanzerCorps' installation directory and set the 'NavalZOC' parameter to 0 (zero).

I haven't tried this and don't know if it actually does work.

Edit: make sure you make a backup of this file before you modify it!



Wouldn't that negate naval unit to naval units ZOC encounters?

(in reply to Rood)
Post #: 6
RE: Just Set The Game Aside - 7/30/2011 4:03:13 PM   
Rood


Posts: 68
Joined: 7/16/2011
Status: offline
I have tested this now and setting NavalZOC to 0 will negate ZOC for naval and ground units, so a naval unit can move right past a ground unit in a harbor. So this is what joviel is looking for.

Use at your own risk though and don't use it in MP games unless you agree to the change beforehand.

(in reply to Hanal)
Post #: 7
RE: Just Set The Game Aside - 7/30/2011 6:29:23 PM   
Hanal

 

Posts: 2312
Joined: 11/1/2003
Status: offline

quote:

ORIGINAL: Rood

I have tested this now and setting NavalZOC to 0 will negate ZOC for naval and ground units, so a naval unit can move right past a ground unit in a harbor. So this is what joviel is looking for.

Use at your own risk though and don't use it in MP games unless you agree to the change beforehand.



But naval units can now whiz by enemy naval units with no zoc effects right?

(in reply to Rood)
Post #: 8
RE: Just Set The Game Aside - 7/30/2011 7:30:12 PM   
SeaMonkey

 

Posts: 804
Joined: 2/15/2004
Status: offline
JP, that's not necessarily a bad thing! I know .... you didn't say it was..... I like the idea of "two ships passing in the night".

(in reply to Hanal)
Post #: 9
RE: Just Set The Game Aside - 7/31/2011 5:50:50 AM   
larrywrose

 

Posts: 129
Joined: 5/1/2005
Status: offline
When I was in the US Navy way back when, there was a sea story about a N. Vietnamese artillery that made the mistake of trying to shell the U.S.S. New Jersey. I don't know if it was true, but it made for a fun story. Basically they fired a few rounds, and the New Jersey fired back one broadside and that ended the matter.

Larry W. Rose

(in reply to SeaMonkey)
Post #: 10
RE: Just Set The Game Aside - 7/31/2011 6:59:13 AM   
IainMcNeil


Posts: 2804
Joined: 10/26/2004
From: London
Status: offline
The ground and naval units do not exert a ZOC on each other as far as I remember. The issue is you discovered a new unit and that stopped you remove, not the ZOC. Logically what should it do - what if you want to shoot at it. We don't want to add a more complex UI to deal with odd edge cases like this. The moral is don't move units in the the shroud or things might go wrong.

_____________________________

Iain McNeil
Director
Matrix Games

(in reply to larrywrose)
Post #: 11
RE: Just Set The Game Aside - 7/31/2011 2:02:55 PM   
willgamer


Posts: 902
Joined: 6/2/2002
From: Huntsville, Alabama
Status: offline

quote:

ORIGINAL: Iain McNeil

The moral is don't move units in the the shroud or things might go wrong.



Gotta admit that is signature behavior for a PG style game.

That's good enough for me....

_____________________________

Rex Lex or Lex Rex?

(in reply to IainMcNeil)
Post #: 12
RE: Just Set The Game Aside - 7/31/2011 2:36:38 PM   
vonRocko

 

Posts: 1447
Joined: 11/4/2008
Status: offline
You have to adjust your strategy to fit the game, not adjust the game to fit your strategy. Recon is important.

(in reply to willgamer)
Post #: 13
RE: Just Set The Game Aside - 7/31/2011 4:26:33 PM   
soldier1

 

Posts: 51
Joined: 2/13/2011
Status: offline
I've had the same issue in Norway when my troops got stopped when they walked pass a British transport and I've since noticed the original posters problem that a battleship will get stopped by a troop on shore. I don't think its correct to say live with it, because its a game rule. Shouldn't the rules in the game have a basis ?
How exactly does a naval transport exert ZOC on infantry walking along the shore ? and how could those guys stop a battleship from sailing by ?

I can understand how guys walking past a tank will go to ground or get "pinned" but the relationship in the air and on the sea is quite different. They removed ZOC from the Air units in Panzer Corps and quite rightly, because you can't stop and trap a messerschmitt. I think it should be looked at a little more closely.

< Message edited by soldier1 -- 7/31/2011 4:36:08 PM >

(in reply to vonRocko)
Post #: 14
RE: Just Set The Game Aside - 7/31/2011 7:46:42 PM   
IainMcNeil


Posts: 2804
Joined: 10/26/2004
From: London
Status: offline
It could be but how often does this happen? I've never actually seen it, probably because moving on to the shroud can be suicidal :). Effort is far more likely to be of benefit if spent on other more interesting additions.

_____________________________

Iain McNeil
Director
Matrix Games

(in reply to soldier1)
Post #: 15
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Panzer Corps >> Just Set The Game Aside Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

3.017