pompack
Posts: 2582
Joined: 2/8/2004 From: University Park, Texas Status: offline
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quote:
ORIGINAL: jwilkerson We doubled the number of slots from WITP ... from roughly 32,000 to 64,000 ... in the early game the total number of pilot slots used in AE is probably less than WITP, but over time it clearly increases. If we add more slots, this will only apply to newly started games and as Michael says would break some of the third party tool, some of which may no longer be supported (I'm not sure - maybe they all are). If we add more slots, we should probably go crazy and add maybe four more bits to go up to roughly 1,024,000 ... a number of internal accumulators might need to be adjusted and maybe some screen items. But an increase like this should at least ensure that stock games which run out of pilot slots would be rare. In real life, I discovered that the Japanese had about 12,000 pilots "trained" as Kamikaze pilots at the time of the Japanese surrender. With that thought in mind, I build up a large pool of obsolete a/c and started an intensive kami training program by training in "low naval" up to 61. By the summer of 45 there are so many Japanese training units that it is quite easy to get 100-150 pilots per week graduating at that level by summer. By pushing this program with every training unit, I was only able to get to about 5000 "trained" kami pilots before this slot problem occurred. So I think that there is historical justification for at least doubling the number of pilot slots. It's certainly not something you need during the bulk of the game, but the endgame is quite different. (and with this current limitation, I am now training the kamis to 75 and that is a really well-trained kamikaze )
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