Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Sub vectoring question

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> The War Room >> Sub vectoring question Page: [1]
Login
Message << Older Topic   Newer Topic >>
Sub vectoring question - 8/6/2011 6:43:10 PM   
seii taishôgun


Posts: 30
Joined: 6/17/2011
Status: offline
I'm playing as Japan.

Is there a way to get ASW TFs to attack nearby subs that might be slightly outside of their patrol path?

Let me set a scenario up:
1. I have an ASW TF equiped with 2 DD that is currently following a patrol route in a northernly direction.
2. I have multiple air groups of aircraft flying naval search missions.

If naval search aircraft locate/detect an enemy sub 1-2 hexes to the east of my ASW TF is there a way to set my ASW TF to break its assigned patrol route and head east to search for the enemy sub? This is what the Max Reaction level governs - yes?

I want to use my ASW TFs efficiently. It looks like a high detection level improves the ability of an ASW TF to attack a sub but I don't know if I can improve my ASW TFs chance to attack the sub.

The factors for successfully locating and perorming an ASW attack are Naval and Aggression for the leader, a decent experience level of the crew, detection level of the enemy sub, the Max Reaction level of the TF, and the weather - yes?

And sonar would improve that detection level when it becomes available - yes?

ST
Post #: 1
RE: Sub vectoring question - 8/6/2011 8:43:23 PM   
Mynok


Posts: 12108
Joined: 11/30/2002
Status: offline

React range? I think that will do that for you, though I can't say I've seen it happen myself.


_____________________________

"Measure civilization by the ability of citizens to mock government with impunity" -- Unknown

(in reply to seii taishôgun)
Post #: 2
RE: Sub vectoring question - 8/6/2011 9:23:32 PM   
Crackaces


Posts: 3858
Joined: 7/9/2011
Status: offline

quote:

ORIGINAL: Mynok


React range? I think that will do that for you, though I can't say I've seen it happen myself.



I think Leadership has a lot to do with this .. in Jan 1942 I set react to '2' and my guys reacted AWAY from the threat, actually away from his patrol zone! At first opportunity I fired the commander :)

I believe you and others have given me the best hints at the best ASW .. which is "Don't go looking for trouble, locate and avoid, and in high traffic areas escort escort escort .." The thought of contact, identify, locate, and target for a ASW strategy, in at least the stock version of the game, has not been a friutful use of assests. Just to say although, I have parked a ASW force at locations I am pretty sure the Sub TF is going to patrol to blockade my port .. that has been very sucessful using the Brit DD forces in the land of OZ. Killing a sub off King Is., one off Newcastle, another right off Sydney. I assume after the USN ASW upgrades will carry over to ports like LA, Seattle, and SF ...

(in reply to Mynok)
Post #: 3
RE: Sub vectoring question - 8/7/2011 2:56:16 AM   
Itdepends

 

Posts: 937
Joined: 12/12/2005
Status: offline
Setting react range will do it.

(in reply to Crackaces)
Post #: 4
RE: Sub vectoring question - 8/7/2011 3:43:51 AM   
Mundy


Posts: 2869
Joined: 6/26/2002
From: Neenah
Status: offline
That and always re-tweaking the patrol zones

(in reply to Itdepends)
Post #: 5
RE: Sub vectoring question - 8/7/2011 4:19:14 AM   
seii taishôgun


Posts: 30
Joined: 6/17/2011
Status: offline
Thanx all - for the thoughts and confirmation.

ST




Attachment (1)

< Message edited by seii taishôgun -- 8/7/2011 4:21:25 AM >

(in reply to Mundy)
Post #: 6
RE: Sub vectoring question - 8/7/2011 5:01:49 AM   
crsutton


Posts: 9590
Joined: 12/6/2002
From: Maryland
Status: offline
ASW TFs will react, the real factor is detection. So the higher the detection rating on the sub the more likely the ASW force will react. Mid to late war, Allied ASW forces are incredibly deadly. However, one caution. The ASW force if defending an area where enemy air power a threat should not be set to react more than a hex or two. I have had mine react multiple times in one night phase and end up very far away from the friendly base and air support.

_____________________________

I am the Holy Roman Emperor and am above grammar.

Sigismund of Luxemburg

(in reply to seii taishôgun)
Post #: 7
RE: Sub vectoring question - 8/7/2011 5:05:31 AM   
seii taishôgun


Posts: 30
Joined: 6/17/2011
Status: offline

quote:

ORIGINAL: crsutton

ASW TFs will react, the real factor is detection. So the higher the detection rating on the sub the more likely the ASW force will react. Mid to late war, Allied ASW forces are incredibly deadly. However, one caution. The ASW force if defending an area where enemy air power a threat should not be set to react more than a hex or two. I have had mine react multiple times in one night phase and end up very far away from the friendly base and air support.



Now that's something I didn't consider... Thanks much for that advice.



_____________________________



(in reply to crsutton)
Post #: 8
RE: Sub vectoring question - 8/7/2011 7:52:05 PM   
derhexer


Posts: 251
Joined: 9/19/2007
Status: offline
quote:

I'm playing as Japan.

Is there a way to get ASW TFs to attack nearby subs that might be slightly outside of their patrol path?

Let me set a scenario up:
1. I have an ASW TF equiped with 2 DD that is currently following a patrol route in a northernly direction.
2. I have multiple air groups of aircraft flying naval search missions.

If naval search aircraft locate/detect an enemy sub 1-2 hexes to the east of my ASW TF is there a way to set my ASW TF to break its assigned patrol route and head east to search for the enemy sub? This is what the Max Reaction level governs - yes?

I want to use my ASW TFs efficiently. It looks like a high detection level improves the ability of an ASW TF to attack a sub but I don't know if I can improve my ASW TFs chance to attack the sub.

The factors for successfully locating and perorming an ASW attack are Naval and Aggression for the leader, a decent experience level of the crew, detection level of the enemy sub, the Max Reaction level of the TF, and the weather - yes?

And sonar would improve that detection level when it becomes available - yes?

ST


Set the react range to 2 or 3 and, if possible, assign commanders who have high initiative and leadership. Also, change Retirement Allowed to Remain on Station.

(in reply to seii taishôgun)
Post #: 9
RE: Sub vectoring question - 8/9/2011 6:40:19 PM   
Alpha77

 

Posts: 2116
Joined: 9/24/2010
Status: offline

quote:

Also, change Retirement Allowed to Remain on Station.


Why ?

(in reply to derhexer)
Post #: 10
RE: Sub vectoring question - 8/10/2011 5:41:25 AM   
LoBaron


Posts: 4776
Joined: 1/26/2003
From: Vienna, Austria
Status: offline
quote:

Set the react range to 2 or 3 and, if possible, assign commanders who have high initiative and leadership. Also, change Retirement Allowed to Remain on Station.


No. On normal movement you need "retirement allowed" setting and TF at homeport to trigger reaction,
when using patrol zoness the selection is of no impact anyway.

The key leader attribute is aggression, the higher the better. I think you meant "inspiration", this has no impact on TF reaction.

_____________________________


(in reply to Alpha77)
Post #: 11
RE: Sub vectoring question - 8/10/2011 5:48:50 AM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline
quote:

ORIGINAL: LoBaron

No. On normal movement you need "retirement allowed" setting and TF at homeport to trigger reaction,
when using patrol zoness the selection is of no impact anyway.

The key leader attribute is aggression, the higher the better. I think you meant "inspiration", this has no impact on TF reaction.

consistent with my experiences. NAV also seems to help for ASW, not for reaction but for prosecution.

< Message edited by PaxMondo -- 8/10/2011 5:49:15 AM >


_____________________________

Pax

(in reply to LoBaron)
Post #: 12
RE: Sub vectoring question - 8/10/2011 7:57:05 PM   
offenseman


Posts: 768
Joined: 2/24/2007
From: Sheridan Wyoming, USA
Status: offline

quote:

ORIGINAL: PaxMondo

quote:

ORIGINAL: LoBaron

No. On normal movement you need "retirement allowed" setting and TF at homeport to trigger reaction,
when using patrol zoness the selection is of no impact anyway.

The key leader attribute is aggression, the higher the better. I think you meant "inspiration", this has no impact on TF reaction.

consistent with my experiences. NAV also seems to help for ASW, not for reaction but for prosecution.


I concur with both these points. ASW ships of the IJN are most often crewed by a cautious skipper. Not changing those out will really hurt the ASW efforts you make. The cautious skipper has to pretty much ram the sub (same hex) to prosecute it and my impression is that the cautious skipper will give up the search earlier as well.


_____________________________

Sometimes things said in Nitwit sound very different in English.

(in reply to PaxMondo)
Post #: 13
Is there a special mix of ships that works best for IJN... - 8/11/2011 6:05:40 AM   
seii taishôgun


Posts: 30
Joined: 6/17/2011
Status: offline
Thanks for all of the continued info and sharing of expereience you guys have accumulated!

So on patrol it doesn't matter of the ship is set to retirement allowed or not.

Aggression and Naval are the key attributes for the leader.

Can I ask if there is a special mix that works best for a japanese ASW TF? All DDs? 2DD 2PB?


ST

_____________________________



(in reply to offenseman)
Post #: 14
RE: Is there a special mix of ships that works best for... - 8/11/2011 12:29:19 PM   
dr.hal


Posts: 3335
Joined: 6/3/2006
From: Covington LA via Montreal!
Status: offline
Very true in the IJN, second line units get second rate leaders, ASW was not considered a first line operation until after the USN started to obtain effective torpedoes.... The Bashido code had its weak points!

(in reply to seii taishôgun)
Post #: 15
RE: Sub vectoring question - 8/11/2011 10:01:46 PM   
crsutton


Posts: 9590
Joined: 12/6/2002
From: Maryland
Status: offline

quote:

ORIGINAL: derhexer

quote:

I'm playing as Japan.

Is there a way to get ASW TFs to attack nearby subs that might be slightly outside of their patrol path?

Let me set a scenario up:
1. I have an ASW TF equiped with 2 DD that is currently following a patrol route in a northernly direction.
2. I have multiple air groups of aircraft flying naval search missions.

If naval search aircraft locate/detect an enemy sub 1-2 hexes to the east of my ASW TF is there a way to set my ASW TF to break its assigned patrol route and head east to search for the enemy sub? This is what the Max Reaction level governs - yes?

I want to use my ASW TFs efficiently. It looks like a high detection level improves the ability of an ASW TF to attack a sub but I don't know if I can improve my ASW TFs chance to attack the sub.

The factors for successfully locating and perorming an ASW attack are Naval and Aggression for the leader, a decent experience level of the crew, detection level of the enemy sub, the Max Reaction level of the TF, and the weather - yes?

And sonar would improve that detection level when it becomes available - yes?

ST


Set the react range to 2 or 3 and, if possible, assign commanders who have high initiative and leadership. Also, change Retirement Allowed to Remain on Station.


I don't think this is the case. I know that subs set to remain on station will not react and assume that is the same case with ASW TFs. Remain on station is just that-"Don't move." You can instead set a patrol zone for the ASW and then it will react. If you want it to only cover one hex, then just set one patrol zone hex and leave the other two blank. Your ASW will then stay in that one hex but retain the ability to react from that hex.

_____________________________

I am the Holy Roman Emperor and am above grammar.

Sigismund of Luxemburg

(in reply to derhexer)
Post #: 16
RE: Sub vectoring question - 8/11/2011 10:25:03 PM   
dr.hal


Posts: 3335
Joined: 6/3/2006
From: Covington LA via Montreal!
Status: offline
In my experience crsutton is spot on. In my present PMEM game, IJN subs are all over the Pearl area, what I've done to counter is to put patrols out there into ONE hex with a reaction of about 4 hexes.... and those boys have been ALL over the surrounding waters putting dents into and actually killing a few IJN subs.... so to get the ASW TFs to react, set their home point to a base, set their destination to that same base and THEN set a patrol zone... it can be one, two or three hexes depending on the ground you want to cover....and set the react range to cover the remaining hexes that you have not programed in by the patrol hexes. Don't forget to also put in how many days you want the TF to linger, if you don't, they will return home the same day they reach their target hex!!!!

(in reply to crsutton)
Post #: 17
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> The War Room >> Sub vectoring question Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.844