tivi4u
Posts: 2
Joined: 8/13/2011 Status: offline
|
My 20 cents: - Unit info screen - see extra bonus from commanders and experience at a glimpse (+1) - See the campaign tree (or be able to access the library) when having to chose a path - Quicksave and Quickload slot - Information window of decisive victory requirements when one is in mid-turn - Better information about DV (e.g. by end of turn 12 instead of "5 turns remaining") - i always get confused about the actual last turn - Information on how to earn prestige (how many for normal cities, victory hexes, killed units, etc.) - Access detailed unit info screen during deploy, purchase and upgrade - Stats Panel needs improvement (leaders, bonuses, etc.) and include experience, name, type, etc. - generally, the information is too spread out - Show number of turns for decisive vicrory in deploy screen - Show used core slots in purchase screen - Improve upgrade paths for equipment (cannot upgrade tiger I to tiger II?) - at late game its better to buy new than upgrade existing units into the monsters that we love - Sometimes, strategic bombers don't show their animation when attacking without damage/suppress (intended or bug?) - What do units get experience for? (taking cities, taking victory hexes, damaging units, suppressing units, killing units, surviving, etc.?) - window mode - what are the differences in difficulty settings? - more tool tips (e.g. in options, what is 1-button and 2-button mouse setting) - cannot recognize infantry SE - show no. of regular and SE units to deploy - mouse over tool tips when in fullscreen, better use of a fullscreen feature (e.g. info overlay on top center like PG2) - scout icon to move missing after a scout move with movement points left - need more prestige for decisive victory, otherwise no incentive to do it - Completed library - Easier mod installation Multiplayer: - Campaigns with core units (or is that possible?)
|