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RE: Patch 06 - Public Beta - Build 1108p7 updated 7 August (2nd part)

 
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RE: Patch 06 - Public Beta - Build 1108p7 updated 7 Aug... - 8/12/2011 9:21:15 PM   
Jzanes

 

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i recently upgraded to win7 64 bit. could this be the culprit? any hints on appropriate command settings would be much appreciated (i've never messed with command switches before so i'm a total noob with this)

j.

< Message edited by Jzanes -- 8/12/2011 9:22:32 PM >

(in reply to m10bob)
Post #: 271
RE: Patch 06 - Public Beta - Build 1108p7 updated 7 Aug... - 8/12/2011 9:51:05 PM   
m10bob


Posts: 8622
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From: Dismal Seepage Indiana
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quote:

ORIGINAL: Jzanes

i recently upgraded to win7 64 bit. could this be the culprit? any hints on appropriate command settings would be much appreciated (i've never messed with command switches before so i'm a total noob with this)

j.



Check top left of the units in question to make sure they can be transported beyond their own command area..

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(in reply to Jzanes)
Post #: 272
RE: Patch 06 - Public Beta - Build 1108p7 updated 7 Aug... - 8/12/2011 10:00:26 PM   
Jzanes

 

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quote:

ORIGINAL: m10bob


quote:

ORIGINAL: Jzanes

i recently upgraded to win7 64 bit. could this be the culprit? any hints on appropriate command settings would be much appreciated (i've never messed with command switches before so i'm a total noob with this)

j.



Check top left of the units in question to make sure they can be transported beyond their own command area..



they are all unrestricted if that's what you mean. for months and monts all these units have been happily bouncing around from island to island in the DEI with no problem at all.

(in reply to m10bob)
Post #: 273
RE: Patch 06 - Public Beta - Build 1108p7 updated 7 Aug... - 8/12/2011 10:56:40 PM   
Jzanes

 

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quote:

ORIGINAL: Jzanes


quote:

ORIGINAL: m10bob


quote:

ORIGINAL: Jzanes

i recently upgraded to win7 64 bit. could this be the culprit? any hints on appropriate command settings would be much appreciated (i've never messed with command switches before so i'm a total noob with this)

j.



Check top left of the units in question to make sure they can be transported beyond their own command area..



they are all unrestricted if that's what you mean. for months and monts all these units have been happily bouncing around from island to island in the DEI with no problem at all.


here's my ground units at Pantar on 4/8/45;







Attachment (1)

< Message edited by Jzanes -- 8/12/2011 10:59:42 PM >

(in reply to Jzanes)
Post #: 274
RE: Patch 06 - Public Beta - Build 1108p7 updated 7 Aug... - 8/12/2011 10:57:19 PM   
Jzanes

 

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here's the TF i create to load units;






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(in reply to Jzanes)
Post #: 275
RE: Patch 06 - Public Beta - Build 1108p7 updated 7 Aug... - 8/12/2011 11:00:09 PM   
Jzanes

 

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here's what i see when i try to load units;








Note that all units were listed as being in combat mode in the ground unit list but i can't load the 8th Aus Divsion as the load unit screen lists it as "not in combat mode".

Attachment (1)

< Message edited by Jzanes -- 8/12/2011 11:02:57 PM >

(in reply to Jzanes)
Post #: 276
RE: Patch 06 - Public Beta - Build 1108p7 updated 7 Aug... - 8/12/2011 11:47:51 PM   
Zacktar


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8th Aussies are listed as attached to ABDA -- are you sure they're unrestricted?

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(in reply to Jzanes)
Post #: 277
RE: Patch 06 - Public Beta - Build 1108p7 updated 7 Aug... - 8/13/2011 12:00:17 AM   
Jzanes

 

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ABDA is unrestricted. If it was retricted, the unit shouldn't even show up on the load units screen. In this screenshot of a similar problem loading at sidate, you can see that the HQ is not the issue;






all these units are in combat mode

Attachment (1)

< Message edited by Jzanes -- 8/13/2011 12:01:58 AM >

(in reply to Zacktar)
Post #: 278
RE: Patch 06 - Public Beta - Build 1108p7 updated 7 Aug... - 8/13/2011 12:45:21 AM   
michaelm75au


Posts: 13500
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From: Melbourne, Australia
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Can you show the screen of one of the land unit ?
You can email the save to michaelm75 @ hotmail.com


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Michael

(in reply to Jzanes)
Post #: 279
RE: Patch 06 - Public Beta - Build 1108p7 updated 7 Aug... - 8/13/2011 12:46:23 AM   
jcjordan

 

Posts: 1900
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A couple of beta questions -

What does stockpiling at a base actually do for you ie supply/fuel/oil/resources? I've seen how it works for device pools. I've had some bases where I had stockpiling on but saw no effect on those pools.

What is the significance of the blue lettered messages of ship sightings in turn resolution vs the regular white ones?

Also one last one on static/restricted air units - some have the (S) in the name of the air unit & some don't while some have it just where you see the command in the air unit screen, what's the real difference? IE No 21 RNZAF is listed as itself with no nomenclature after unit name but if viewing the unit it is RNZAF Cmd(S)(R) & some of the large transport units in SE Asia ie 1327th AAFBU have (S) after the name but when viewing the unit itself nothing other than it's attached to the 10th AF? Just trying to figure out the new s/r parts.

(in reply to Jzanes)
Post #: 280
RE: Patch 06 - Public Beta - Build 1108p7 updated 7 Aug... - 8/13/2011 1:30:29 AM   
Jzanes

 

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quote:

michaelm75 @ hotmail.com


here's a unit based at sidate. sent you the turn via email

thanks for your help.

jason.






Attachment (1)

< Message edited by Jzanes -- 8/13/2011 1:44:10 AM >

(in reply to michaelm75au)
Post #: 281
RE: Patch 06 - Public Beta - Build 1108p7 updated 7 Aug... - 8/13/2011 2:19:06 AM   
seydlitz_slith


Posts: 2036
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From: Danville, IL
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I am having issues with ships showing weapon damage that will not repair. Please see the picture. Shipyard is well under capacity, ship itself shows no weapon damage but in the repair yard screen it shows damage that can not be repaired by any mode.
I have had this vessel at Kure and Osaka as well with the same problem.




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(in reply to Jzanes)
Post #: 282
RE: Patch 06 - Public Beta - Build 1108p7 updated 7 Aug... - 8/13/2011 2:29:59 AM   
rev rico

 

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Jason, I had the same issue when I upgraded to one of the betas. All I had to do was change the unit mode to STRATEGIC and exit the dialog box. Then re-enter and change it back to COMBAT. Viola', it registered as COMBAT and could be loaded.

Hpe that helps
Bob

< Message edited by rev rico -- 8/13/2011 2:31:08 AM >

(in reply to Jzanes)
Post #: 283
RE: Patch 06 - Public Beta - Build 1108p7 updated 7 Aug... - 8/13/2011 2:36:18 AM   
Jzanes

 

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quote:

ORIGINAL: rev rico

Jason, I had the same issue when I upgraded to one of the betas. All I had to do was change the unit mode to STRATEGIC and exit the dialog box. Then re-enter and change it back to COMBAT. Viola', it registered as COMBAT and could be loaded.

Hpe that helps
Bob


many thanks rev rico, that fixed it. i'm back in business.

jason.

ps. thanx to michaelm for his explanation of the problem and i'll be careful to not load units that have a destination set.

< Message edited by Jzanes -- 8/13/2011 2:49:50 AM >

(in reply to rev rico)
Post #: 284
RE: Patch 06 - Public Beta - Build 1108p7 updated 7 Aug... - 8/13/2011 2:42:16 AM   
michaelm75au


Posts: 13500
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From: Melbourne, Australia
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these units still have a movement destination base. Units with a destination base are assumed to be moving.   As these units are not moving, I suspect at sometime that they were loaded on to a TF before this check was made. In earlier releases, not all the movement values were being cleared and this could lead to units 'hyper-jumping' around the map when unloaded from a TF.   To fix, just open the unit, select 'Set Destination Hex' and then click on the unit's hex. That will reject the orders and clear out all the movement values.   In the meatime, I'll see if there is anyway around these 'invisibe' movement values still being set.

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Michael

(in reply to Jzanes)
Post #: 285
RE: Patch 06 - Public Beta - Build 1108p7 updated 7 Aug... - 8/13/2011 2:44:45 AM   
michaelm75au


Posts: 13500
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From: Melbourne, Australia
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quote:

ORIGINAL: seydlitz

I am having issues with ships showing weapon damage that will not repair. Please see the picture. Shipyard is well under capacity, ship itself shows no weapon damage but in the repair yard screen it shows damage that can not be repaired by any mode.
I have had this vessel at Kure and Osaka as well with the same problem.




To save time, a save?


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Michael

(in reply to seydlitz_slith)
Post #: 286
RE: Patch 06 - Public Beta - Build 1108p7 updated 7 Aug... - 8/13/2011 4:30:44 AM   
seydlitz_slith


Posts: 2036
Joined: 6/16/2002
From: Danville, IL
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Save attached.
Also please check BB Mutsu at Kobe.
She has been in dock for two months with the same 15 engine and still shows 115 days to repair. Not seeing any progress.

Attachment (1)

(in reply to michaelm75au)
Post #: 287
RE: Patch 06 - Public Beta - Build 1108p6 updated 31 Ju... - 8/13/2011 1:39:07 PM   
Chris21wen

 

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From: Cottesmore, Rutland
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Don't know if this has been reported/fixed by p7 but in p6 there's a problem with some TFs that follow others.

I've had following TF not unloading at the destination, and yes, they have been set to unload. If also had following CV escort TF with standoff at destination not standing off.

(in reply to michaelm75au)
Post #: 288
RE: Patch 06 - Public Beta - Build 1108p7 updated 31 Ju... - 8/13/2011 1:46:19 PM   
Chris21wen

 

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From: Cottesmore, Rutland
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What is War in the Pacific Admiral EditionMP please?

(in reply to Chris21wen)
Post #: 289
RE: Patch 06 - Public Beta - Build 1108p7 updated 31 Ju... - 8/13/2011 2:55:49 PM   
michaelm75au


Posts: 13500
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From: Melbourne, Australia
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quote:

ORIGINAL: Chris H

What is War in the Pacific Admiral EditionMP please?

Has room for More Pilots. Saves wont be loadable under normal EXE or tracker.

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Michael

(in reply to Chris21wen)
Post #: 290
RE: Patch 06 - Public Beta - Build 1108p7 updated 7 Aug... - 8/13/2011 3:00:38 PM   
michaelm75au


Posts: 13500
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From: Melbourne, Australia
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quote:

ORIGINAL: seydlitz

Save attached.
Also please check BB Mutsu at Kobe.
She has been in dock for two months with the same 15 engine and still shows 115 days to repair. Not seeing any progress.

Could you please save as zip. I can't download it as a JPG

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Michael

(in reply to seydlitz_slith)
Post #: 291
RE: Patch 06 - Public Beta - Build 1108p7 updated 31 Ju... - 8/13/2011 3:31:36 PM   
Klahn

 

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quote:

ORIGINAL: Chris H

What is War in the Pacific Admiral EditionMP please?


It's explained upthread.

(in reply to Chris21wen)
Post #: 292
RE: Patch 06 - Public Beta - Build 1108p7 updated 31 Ju... - 8/13/2011 4:26:45 PM   
Chris21wen

 

Posts: 6249
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From: Cottesmore, Rutland
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quote:

ORIGINAL: Ryvan


quote:

ORIGINAL: Chris H

What is War in the Pacific Admiral EditionMP please?


It's explained upthread.


Couldn't find it.

< Message edited by Chris H -- 8/13/2011 4:27:56 PM >

(in reply to Klahn)
Post #: 293
RE: Patch 06 - Public Beta - Build 1108p7 updated 31 Ju... - 8/13/2011 6:35:50 PM   
Klahn

 

Posts: 184
Joined: 5/8/2007
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quote:

ORIGINAL: Chris H

quote:

ORIGINAL: Ryvan


quote:

ORIGINAL: Chris H

What is War in the Pacific Admiral EditionMP please?


It's explained upthread.


Couldn't find it.


quote:

ORIGINAL: michaelm

The MP one is a version of the build with room for 70K pilots.

BEWARNED.
Once you use start down that path, witptracker and witpstaff will no longer recognize the pilot arrays. And those saves can't be loaded by the normal game engine.

They are there in case some one wants to continue play without using any of the tools.

(in reply to Chris21wen)
Post #: 294
RE: Patch 06 - Public Beta - Build 1108p7 updated 31 Ju... - 8/13/2011 8:14:15 PM   
topeverest


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From: Houston, TX - USA
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Upgrading to P7 for the new PBEM...seems 5x5, anything I should look for?

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Andy M

(in reply to Klahn)
Post #: 295
RE: Patch 06 - Public Beta - Build 1108p7 updated 31 Ju... - 8/14/2011 4:09:28 AM   
PaxMondo


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Nope. p7 seems quite stable and the features are great.

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Pax

(in reply to topeverest)
Post #: 296
RE: Patch 06 - Public Beta - Build 1108p7 updated 31 Ju... - 8/14/2011 11:51:57 AM   
zuluhour


Posts: 5244
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Pax, i just got my first pbem turn from hinz2. it shows in slot 10 after coping to save file. error game did not load. i loaded p7 yesterday. its my first pbem and im sure hinz was up all night doing the jap thing. any ideas?

(in reply to PaxMondo)
Post #: 297
RE: Patch 06 - Public Beta - Build 1108p7 updated 31 Ju... - 8/14/2011 12:03:16 PM   
Keldun

 

Posts: 33
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Hello, I just patched from the official 1106i patch to the 1108p7 version and started a new game (the dec 7 surprise option is on) but I noticed something weird, unlike with the official patch, no matter how many time I restarted the game, the casualties on the allied side were never anywhere close to those on the real pearl harbor attack.
After restarting the game about 5 times I finally managed to see 1 bb sunk then I restarted about 5 more time without seeing any bb sunk at all. Many times I would see no ships being sunk at all . And the number of aircraft destroyed on the ground is very small too.
Would it be possible to have an option to have a start close to a historical start with the same casualties on each side?
Thank you.
Edit: the ships in the force z task force seems to sink correctly about half the time though so it is just a problem with the pearl harbor ships.

< Message edited by Keldun -- 8/14/2011 12:08:11 PM >

(in reply to zuluhour)
Post #: 298
RE: Patch 06 - Public Beta - Build 1108p7 updated 31 Ju... - 8/14/2011 12:07:44 PM   
koniu


Posts: 2763
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From: Konin, Poland, European Union
Status: offline

quote:

ORIGINAL: Keldun

Hello, I just patched from the official 1106i patch to the 1108p7 version and started a new game (the dec 7 surprise option is on) but I noticed something weird, unlike with the official patch, no matter how many time I restarted the game, the casualties on the allied side were never anywhere close to those on the real pearl harbor attack.
After restarting the game about 5 times I finally managed to see 1 bb sunk then I restarted about 5 more time without seeing any bb sunk at all. Many times I would see no ships being sunk at all . And the number of aircraft destroyed on the ground is very small too.
Would it be possible to have an option to have a start close to a historical start with the same casualties on each side?
Thank you.


You should consider 8 December scenario

< Message edited by koniu -- 8/14/2011 12:08:44 PM >

(in reply to Keldun)
Post #: 299
RE: Patch 06 - Public Beta - Build 1108p7 updated 31 Ju... - 8/14/2011 12:20:00 PM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline

quote:

ORIGINAL: zuluhour

Pax, i just got my first pbem turn from hinz2. it shows in slot 10 after coping to save file. error game did not load. i loaded p7 yesterday. its my first pbem and im sure hinz was up all night doing the jap thing. any ideas?

Can you attach the save here?


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Michael

(in reply to zuluhour)
Post #: 300
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