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TF Command - 8/16/2011 2:19:47 AM   
eloso


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Is it better to let the game engine assign the flagship captain as the TF commander or should I hand pick an admiral?

My team mate insists there is a thread floating around here that claims that the rank of a TF commander has no bearing on the performance of a TF. I don't agree with this philosophy as it is counter intuitive and illogical.

Any opinions?

Thanks!
Post #: 1
RE: TF Command - 8/16/2011 2:40:33 AM   
herwin

 

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quote:

ORIGINAL: OSO

Is it better to let the game engine assign the flagship captain as the TF commander or should I hand pick an admiral?

My team mate insists there is a thread floating around here that claims that the rank of a TF commander has no bearing on the performance of a TF. I don't agree with this philosophy as it is counter intuitive and illogical.

Any opinions?

Thanks!


I usually have the game engine select a TF commander (rather than defaulting to the flagship commander). Then I think about tweaking the choice.

_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to eloso)
Post #: 2
RE: TF Command - 8/16/2011 2:42:03 AM   
WLockard


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Rank has no bearing on outcome, but rank does determine who can command what.

(in reply to herwin)
Post #: 3
RE: TF Command - 8/16/2011 3:12:12 AM   
bigred


Posts: 3599
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quote:

ORIGINAL: herwin


quote:

ORIGINAL: OSO

Is it better to let the game engine assign the flagship captain as the TF commander or should I hand pick an admiral?

My team mate insists there is a thread floating around here that claims that the rank of a TF commander has no bearing on the performance of a TF. I don't agree with this philosophy as it is counter intuitive and illogical.

Any opinions?

Thanks!


I usually have the game engine select a TF commander (rather than defaulting to the flagship commander). Then I think about tweaking the choice.

Same w/ me. I have noticed aggressive commanders seem to really kick ass in surface duels.

(in reply to herwin)
Post #: 4
RE: TF Command - 8/16/2011 4:59:35 AM   
herwin

 

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quote:

ORIGINAL: bigred


quote:

ORIGINAL: herwin


quote:

ORIGINAL: OSO

Is it better to let the game engine assign the flagship captain as the TF commander or should I hand pick an admiral?

My team mate insists there is a thread floating around here that claims that the rank of a TF commander has no bearing on the performance of a TF. I don't agree with this philosophy as it is counter intuitive and illogical.

Any opinions?

Thanks!


I usually have the game engine select a TF commander (rather than defaulting to the flagship commander). Then I think about tweaking the choice.

Same w/ me. I have noticed aggressive commanders seem to really kick ass in surface duels.


Aggression seems to be high for most commanders, but I like to use really high aggression but otherwise mediocre commanders to command the two-ship cruiser squadrons I send in harm's way. Can anyone spell Tom Phillips?

_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to bigred)
Post #: 5
RE: TF Command - 8/16/2011 12:36:57 PM   
eloso


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quote:

ORIGINAL: WLockard

Rank has no bearing on outcome, but rank does determine who can command what.



Is there a developer out there that can confirm this?

Seems broken if that's the case.

_____________________________


(in reply to WLockard)
Post #: 6
RE: TF Command - 8/16/2011 12:41:50 PM   
AirGriff


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Yes, the question is strictly of rank. As an example, take two TF commanders, one an admiral and the other a captain. Let's say their numbers are exactly the same. Would the admiral perform better because of his rank or does it not matter?

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Post #: 7
RE: TF Command - 8/16/2011 12:49:19 PM   
AirGriff


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Found it in the manual.

"Note that rank is not an in-game factor and can be ignored for the purposes of deciding on whom to command your TF. Unlike the real world, none of your virtual officers have an ego to bruise by placing a lower-ranking officer in a position over them. If an officer is on this list, they are capable of command. Note however that only certain ranks of officers will be made available for selection. Usually this is based on the rank of the captain of the flagship, plus or minus a rank or two. Admiral ranks are only made available to command larger combat TFs."

_____________________________


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Post #: 8
RE: TF Command - 8/16/2011 1:23:50 PM   
Mundy


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Lately, I've been scrutinizing sub commanders before sending out new patrols. Most of the time, one of the better ones will be assigned, but once in a while I need to change it.

Ed-

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Post #: 9
RE: TF Command - 8/16/2011 3:06:57 PM   
Itdepends

 

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How do you get the game engine to select a TF commander? (rather than default to flagship commander)? Must be a selection switch somewhere I haven't found.

(in reply to Mundy)
Post #: 10
RE: TF Command - 8/16/2011 4:49:16 PM   
PaxMondo


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switch is on the form task force screen, middle of right side.

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Pax

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Post #: 11
RE: TF Command - 8/16/2011 5:25:27 PM   
WLockard


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quote:

ORIGINAL: OSO


quote:

ORIGINAL: WLockard

Rank has no bearing on outcome, but rank does determine who can command what.



Is there a developer out there that can confirm this?

Seems broken if that's the case.


If you are not happy with the correct answer, why don't you PM a developer first.

(in reply to eloso)
Post #: 12
RE: TF Command - 8/16/2011 6:47:54 PM   
Don Bowen


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Higher rank meaning more ability? Someone has never been in the military...

(in reply to WLockard)
Post #: 13
RE: TF Command - 8/16/2011 9:03:31 PM   
Lecivius


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quote:

ORIGINAL: Don Bowen


Higher rank meaning more ability? Someone has never been in the military...


QFT

(in reply to Don Bowen)
Post #: 14
RE: TF Command - 8/16/2011 9:42:36 PM   
herwin

 

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quote:

ORIGINAL: Don Bowen


Higher rank meaning more ability? Someone has never been in the military...


Flag officers receive special training in commanding task forces with multiple types of assets. They still may be weak in specific skills, but they should be less weak than lower rank officers.

_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to Don Bowen)
Post #: 15
RE: TF Command - 8/16/2011 9:55:42 PM   
Don Bowen


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quote:

ORIGINAL: herwin


quote:

ORIGINAL: Don Bowen


Higher rank meaning more ability? Someone has never been in the military...


Flag officers receive special training in commanding task forces with multiple types of assets. They still may be weak in specific skills, but they should be less weak than lower rank officers.


Someone else has never been in the military.

(in reply to herwin)
Post #: 16
RE: TF Command - 8/16/2011 11:04:47 PM   
herwin

 

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quote:

ORIGINAL: Don Bowen


quote:

ORIGINAL: herwin


quote:

ORIGINAL: Don Bowen


Higher rank meaning more ability? Someone has never been in the military...


Flag officers receive special training in commanding task forces with multiple types of assets. They still may be weak in specific skills, but they should be less weak than lower rank officers.


Someone else has never been in the military.


The Naval War College (higher) and Naval Postgraduate School (mid-career). In the Army, the Army War College (higher) and the Command and General Staff College (mid-career).

_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to Don Bowen)
Post #: 17
RE: TF Command - 8/17/2011 12:57:42 AM   
Don Bowen


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I see. School.

(in reply to herwin)
Post #: 18
RE: TF Command - 8/17/2011 1:01:03 AM   
eloso


Posts: 335
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From: The Greater Chicagoland Area, USA
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quote:

ORIGINAL: WLockard


quote:

ORIGINAL: OSO


quote:

ORIGINAL: WLockard

Rank has no bearing on outcome, but rank does determine who can command what.



Is there a developer out there that can confirm this?

Seems broken if that's the case.


If you are not happy with the correct answer, why don't you PM a developer first.


Go piss on someone else pal.

_____________________________


(in reply to WLockard)
Post #: 19
RE: TF Command - 8/17/2011 1:01:09 AM   
witpqs


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I remember a long time ago a developer confirming that rank was not a factor, only the leader stats.

(in reply to Don Bowen)
Post #: 20
RE: TF Command - 8/17/2011 1:01:43 AM   
eloso


Posts: 335
Joined: 5/28/2006
From: The Greater Chicagoland Area, USA
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quote:

ORIGINAL: Don Bowen


quote:

ORIGINAL: herwin


quote:

ORIGINAL: Don Bowen


Higher rank meaning more ability? Someone has never been in the military...


Flag officers receive special training in commanding task forces with multiple types of assets. They still may be weak in specific skills, but they should be less weak than lower rank officers.


Someone else has never been in the military.


FYI I am a vet. I don't have a fetish for officers either as I was an enlisted man in the US Army but that doesn't mean a great captain of a company is ready to command a battalion and can do so better than a Major or a Lt. Colonel. I don't know how your navy operates so maybe McHale is the better choice...

_____________________________


(in reply to Don Bowen)
Post #: 21
RE: TF Command - 8/17/2011 1:15:22 AM   
Don Bowen


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From: Georgetown, Texas, USA
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{edit} Sorry, bad post.


< Message edited by Don Bowen -- 8/17/2011 2:15:08 PM >

(in reply to eloso)
Post #: 22
RE: TF Command - 8/17/2011 5:15:54 AM   
jmalter

 

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there's a post here for WitP leader selection:
http://www.matrixgames.com/forums/tm.asp?m=2350193
TF commanders can be changed when the TF is in port - but not when it's at sea. devs have confirmed that TF commander rank isn't important, choose your TF commander from the available list, weighing his qualities against the PP-cost for the change. note that some TFs might benefit from a lower aggression value. some recent posts to this thread are wonderfully irrevelant.


(in reply to Don Bowen)
Post #: 23
RE: TF Command - 8/17/2011 5:14:21 PM   
witpqs


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What jmalter said. It's just a limitation of the game engine, guys. It's not a philosophical thing about rank.

(in reply to jmalter)
Post #: 24
RE: TF Command - 8/22/2011 3:07:22 PM   
dr.hal


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I agree with your last line jmalter 100%. Being in the military doesn't make you an expert on the military, it might make you knowledgeable about a small sector of that branch of the armed forces but that's about it. There are many good analysts that are very knowledgeable about the military while never having served. I think trying to tag someone as not being in the military and thus that opinion is somewhat suspect is not productive and largely irrelevant. This is a game after all. And yes, I did over 12 years in, which really shouldn't matter here.... Hal

(in reply to witpqs)
Post #: 25
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