pasternakski
Posts: 6565
Joined: 6/29/2002 Status: offline
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Mantis is right on ( to use an archaic phrase from my hippie days). To date, I have PBEMed scenarios 17 and 19 to a mutually agreed conclusion point eight times. Three of these ended before the end of 1942 due to overwhelming Japanese success. Three others continued to at least August, 1943, with the Allies, as expected, ascending to a winning position. The other two went all the way to the bitter end. None took longer than two months. One was as short as 10 real-time days. All eight were pre-agreed one-day-turn games. We all have jobs. Some of us are married. We all have a life (except my pal Rodney, who has something none of the rest of us have been able to figure out - he posts here - I won't tell you his username as long as he agrees to pay me handsomely). See, once you get used to it, this game isn't as big as a lot of you seem to think it is. Try this. After a couple of months of game-time play, stop for a second and add up the numbers of task forces, air squadrons, land units, bases, and other tangibles you are manipulating. Compare the total to an even moderately complex cardboard-and-paper wargame on the same or a similar subject. Note the amount of prep time the computer saves you over counter pushing and handwritten note taking. Appreciate the streamlining effect of computer recordkeeping. Revel in the non-dice-rolling pleasure. Pet your dog who has never stomped through your game (just don't get a cyberdog, you never know what might happen ...). I actually am starting to find UV a little claustrophobic and look forward anxiously to the increased scope of WITP - IN ONE-DAY TURNS, THANK YOU!!!
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Put my faith in the people And the people let me down. So, I turned the other way, And I carry on anyhow.
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